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		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16989</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16989"/>
		<updated>2025-09-29T21:07:08Z</updated>

		<summary type="html">&lt;p&gt;Eraan: changed: perfect --&amp;gt; perfectionism&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;: [[Challenge]], [[Deathmatch]], [[Plug-Slam]], [[Team-Strike]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Challenge&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Challenge]]&#039;&#039; is a singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
===== Combat Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Combat Challenge|&#039;&#039;Combat Challenge&#039;&#039;]] map&#039;&#039;&#039;,&#039;&#039;&#039; player has to eliminate all targets to win. &lt;br /&gt;
&lt;br /&gt;
There are 3 types of Combat Challenge maps: &lt;br /&gt;
&lt;br /&gt;
# Standard - player has to eliminate all targets to win.&lt;br /&gt;
# Hostage - eliminating targets frees prisoners, granting additional points.&lt;br /&gt;
# Perfectionism - eliminating all enemies in limited time.&lt;br /&gt;
&lt;br /&gt;
Players can choose to play as one of 3 combat classes.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;13&#039;&#039;&#039; &#039;&#039;Combat Challenge&#039;&#039; maps in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Classes&lt;br /&gt;
!Targets&lt;br /&gt;
!Time&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Story (Cobalt)|Story]]&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Scientist of Destruction&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard, Hostage&lt;br /&gt;
|Pistols:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Matter]]*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Slugger]]*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rail]]*&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Medium&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The Trapper White Hat brothers, Harry, Emmet and Ugly Joe are forcing a scientist to develop a radioactive weapon for world domination! Stop them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Clean Up Job&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Shields:&lt;br /&gt;
&lt;br /&gt;
* Hard Shield&lt;br /&gt;
* Stun Shield&lt;br /&gt;
* Reflect Shield&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;3 Prototype Jet Bikes have crashed deep into robot territory. They cannot fall into robot hands! Destroy the wreckages!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Desert Operation&lt;br /&gt;
|DolanCZ&lt;br /&gt;
|Standard&lt;br /&gt;
|Stealth:&lt;br /&gt;
&lt;br /&gt;
* Matter Stealth&lt;br /&gt;
* Cobra Stealth&lt;br /&gt;
* Revolution Stealth&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|Medium&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Robot metalfaces are building a base in the desert. Eliminate them before their numbers grow too big!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Ice Queen&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Hostage&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The Ice queen is holding the mycelians Millie and Popper prisoners. Free them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelian Ransom&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Hostage&lt;br /&gt;
|Rifle:&lt;br /&gt;
&lt;br /&gt;
* Matter Rifle&lt;br /&gt;
* Plasma Assault&lt;br /&gt;
* Rail Defender&lt;br /&gt;
|4&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The robots want ransom, you have other plans. Free the 4 Prisoners!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hostage Situation&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Hostage&lt;br /&gt;
|Stealth:&lt;br /&gt;
&lt;br /&gt;
* Matter Stealth&lt;br /&gt;
* Cobra Stealth&lt;br /&gt;
* Revolution Stealth&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
| &amp;quot;The Robots have assaulted a refugee camp and have taken several Trunkans hostage! Rescue them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Predator Lake&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|2&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The Robots have salvaged a lost Predator shipment and are in the process of activating them! Destroy the Predators!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Reality&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfectionism&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|6&lt;br /&gt;
|2 (8 seconds)&lt;br /&gt;
|Hard&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;The Borealis training centre for real world situations.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Predator Checkpoint&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Insane&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;This used to be a popular trade route but has now been taken over by brutal Predators. Clear the path!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Code Requisition&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Sniping:&lt;br /&gt;
&lt;br /&gt;
* Bolt Sniping&lt;br /&gt;
* Plasma Sniping&lt;br /&gt;
* War Sniping&lt;br /&gt;
|3&lt;br /&gt;
|600&lt;br /&gt;
|Insane&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;3 Metaldroids have been recruited by ETAC! Find them and destroy them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cold Front&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfectionism&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|6&lt;br /&gt;
|1 (5.5 seconds)&lt;br /&gt;
|Insane&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Cold weather slows everything down...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tunnel Vision&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfectionism&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|5&lt;br /&gt;
|1 (4.3 seconds)&lt;br /&gt;
|Insane&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Under the earth, things move surprisingly quick.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|King of the Cliff&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfectionism&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|5&lt;br /&gt;
|1 (5.5 seconds)&lt;br /&gt;
|Insane&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;It&#039;s the quick and the dead, out in the wilds.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Speed Challenge =====&lt;br /&gt;
In [[Speed Challenge|&#039;&#039;Speed Challenge&#039;&#039;]] maps, player has to quickly reach the finish line. &lt;br /&gt;
&lt;br /&gt;
There are  types of &#039;&#039;Speed Challenge&#039;&#039; maps:&lt;br /&gt;
&lt;br /&gt;
# Standard - maps with no prominent gimmicks.&lt;br /&gt;
# Platformer - maps that may require platforming skills or momentum to complete.&lt;br /&gt;
# Hazardous - maps containing enemies and enviromental hazards that can kill the player.&lt;br /&gt;
# Armed - maps that provide the player with a [[ranged weapon]].&lt;br /&gt;
# Brain - instead of a [[Metalface]], the player plays as a flying [[Brain]].&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;23&#039;&#039;&#039; &#039;&#039;Speed Challenges&#039;&#039; in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Series&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Class&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Par]] Time&lt;br /&gt;
![[Mountainhammer]] Time&lt;br /&gt;
![[Story (Cobalt)|Story]]&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Cat Peak&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A mayday signal has been detected coming from Cat Peak, covered with thick layers of snow covering the once in a year lush mountain peak.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda Slopes&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:00&lt;br /&gt;
|0:09:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Ski season is approaching fast! The hills must be checked for infestation fast! A warm ski lodge awaits you at the bottom of the peak!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelia Mesa&lt;br /&gt;
|None&lt;br /&gt;
|[[Janeator]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:30:00&lt;br /&gt;
|0:20:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You&#039;re in a hurry! Run across the Mycelia Mesa village and reach the other side as quick as possible! Someone awaits!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hottest Run&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]] &amp;amp; [[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Secret base with an alledged stash? How could you stay away?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 50&lt;br /&gt;
|None&lt;br /&gt;
|[[FabiotheTurtle]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:06:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Mayday! Mayday! Get to the bridge as fast as you can! Made for the fifty block challenge.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Obstacle&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Furnace&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:50&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Blaze through the robot outpost as fast as you can!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A Message from Leaf&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:50&lt;br /&gt;
|0:09:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Leaf has an urgent message for you, Leaf has arranged to meet in an iglo among the Freezing Basin, Hurry over there!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Molten Jump Canyon&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:05:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Lethal race is held at the Molten Jump Canyon. Choose your path wisely, it may be the difference between life and death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Caved In&lt;br /&gt;
|None&lt;br /&gt;
|RedMser&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:10:00&lt;br /&gt;
|0:05:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Explore the vast range of these caves with the blast of your phaser.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cortex Zigzag&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:17:00&lt;br /&gt;
|0:14:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis training grounds for brains.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Cave&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 1&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:15:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:10:19&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Matter of Trust&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Cannon Recoiler]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:16:00&lt;br /&gt;
|0:10:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;In the depths of a robot base, security shoots first and asks questions later. Can you escape?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Dive&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Hard&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Where are you? No matter, the exit is right there! You will have to fall before you can rise again.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Reluctant Runner&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Matter&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:18:00&lt;br /&gt;
|0:12:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Energy and Matter&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Insane&lt;br /&gt;
|0:36:00&lt;br /&gt;
|0:28:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;There is a painting in this complex that you just have to experience, but is it worth it?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 4&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Insane&lt;br /&gt;
|0:19:00&lt;br /&gt;
|0:11:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Oasis&lt;br /&gt;
|None&lt;br /&gt;
|Quijx&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:08:00&lt;br /&gt;
|0:06:10&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You have been assigned on a mission by the Great Monument Oasis. While waiting for further instructions you decided to have some fun in the dunes.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Once Great Fortress&lt;br /&gt;
|None&lt;br /&gt;
|Muriako&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:19:50&lt;br /&gt;
|0:11:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Centuries of war, destruction and neglect have left nothing but ruins of a once great fortress. A terrible shame for historians, but a great opportunity for thrill seeking metalfaces!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Puzzle Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Puzzle Challenge|&#039;&#039;Puzzle Challenge&#039;&#039;]]&#039;&#039;,&#039;&#039; player has to collect an item hidden behind a series of puzzles. &lt;br /&gt;
&lt;br /&gt;
In vanilla Cobalt, the two &#039;&#039;Puzzle Challenge&#039;&#039; maps are [[Story (Cobalt)|Story]] exclusive:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazing Apartments]]&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|&amp;quot;Find your way through the urban living quarters and locate the artifact from better times.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncy Solutions]]&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Hard*)&lt;br /&gt;
|&amp;quot;An ancient technology from Earth has been locked up in a robot-infested security fortress. Bring it back!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Deathmatch&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Deathmatch]]&#039;&#039; is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Plug-Slam&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Plug-Slam]]&#039;&#039; is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team-Strike&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Team-Strike]]&#039;&#039; is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Survival&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Survival]]&#039;&#039;, sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 4 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. &lt;br /&gt;
&lt;br /&gt;
The 4 extra gamemodes are: &#039;&#039;&#039;[[Capture the Plug]], [[Scorematch]],&#039;&#039;&#039; &#039;&#039;&#039;[[Custom Survival]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Bounty]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16988</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16988"/>
		<updated>2025-09-29T20:58:02Z</updated>

		<summary type="html">&lt;p&gt;Eraan: added a table of all combat challenge maps&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;: [[Challenge]], [[Deathmatch]], [[Plug-Slam]], [[Team-Strike]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Challenge&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Challenge]]&#039;&#039; is a singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
===== Combat Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Combat Challenge|&#039;&#039;Combat Challenge&#039;&#039;]] map&#039;&#039;&#039;,&#039;&#039;&#039; player has to eliminate all targets to win. &lt;br /&gt;
&lt;br /&gt;
There are 3 types of Combat Challenge maps: &lt;br /&gt;
&lt;br /&gt;
# Standard - player has to eliminate all targets to win.&lt;br /&gt;
# Hostage - eliminating targets frees prisoners, granting additional points.&lt;br /&gt;
# Perfect - eliminating all enemies in limited time.&lt;br /&gt;
&lt;br /&gt;
Players can choose to play as one of 3 combat classes.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;13&#039;&#039;&#039; &#039;&#039;Combat Challenge&#039;&#039; maps in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Type&lt;br /&gt;
!Classes&lt;br /&gt;
!Targets&lt;br /&gt;
!Time&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Story (Cobalt)|Story]]&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Scientist of Destruction&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard, Hostage&lt;br /&gt;
|Pistols:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Matter]]*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Slugger]]*&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Rail]]*&#039;&#039;&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Medium&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The Trapper White Hat brothers, Harry, Emmet and Ugly Joe are forcing a scientist to develop a radioactive weapon for world domination! Stop them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Clean Up Job&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Shields:&lt;br /&gt;
&lt;br /&gt;
* Hard Shield&lt;br /&gt;
* Stun Shield&lt;br /&gt;
* Reflect Shield&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;3 Prototype Jet Bikes have crashed deep into robot territory. They cannot fall into robot hands! Destroy the wreckages!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Desert Operation&lt;br /&gt;
|DolanCZ&lt;br /&gt;
|Standard&lt;br /&gt;
|Stealth:&lt;br /&gt;
&lt;br /&gt;
* Matter Stealth&lt;br /&gt;
* Cobra Stealth&lt;br /&gt;
* Revolution Stealth&lt;br /&gt;
|6&lt;br /&gt;
|750&lt;br /&gt;
|Medium&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Robot metalfaces are building a base in the desert. Eliminate them before their numbers grow too big!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Ice Queen&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Hostage&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|1&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The Ice queen is holding the mycelians Millie and Popper prisoners. Free them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelian Ransom&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Hostage&lt;br /&gt;
|Rifle:&lt;br /&gt;
&lt;br /&gt;
* Matter Rifle&lt;br /&gt;
* Plasma Assault&lt;br /&gt;
* Rail Defender&lt;br /&gt;
|4&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The robots want ransom, you have other plans. Free the 4 Prisoners!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hostage Situation&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Hostage&lt;br /&gt;
|Stealth:&lt;br /&gt;
&lt;br /&gt;
* Matter Stealth&lt;br /&gt;
* Cobra Stealth&lt;br /&gt;
* Revolution Stealth&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
| &amp;quot;The Robots have assaulted a refugee camp and have taken several Trunkans hostage! Rescue them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Predator Lake&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|2&lt;br /&gt;
|300&lt;br /&gt;
|Hard&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;The Robots have salvaged a lost Predator shipment and are in the process of activating them! Destroy the Predators!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Virtual Reality&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfect&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|6&lt;br /&gt;
|2 (8 seconds)&lt;br /&gt;
|Hard&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;The Borealis training centre for real world situations.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Predator Checkpoint&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|3&lt;br /&gt;
|300&lt;br /&gt;
|Insane&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;This used to be a popular trade route but has now been taken over by brutal Predators. Clear the path!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Code Requisition&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|Standard&lt;br /&gt;
|Sniping:&lt;br /&gt;
&lt;br /&gt;
* Bolt Sniping&lt;br /&gt;
* Plasma Sniping&lt;br /&gt;
* War Sniping&lt;br /&gt;
|3&lt;br /&gt;
|600&lt;br /&gt;
|Insane&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;3 Metaldroids have been recruited by ETAC! Find them and destroy them!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cold Front&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfect&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|6&lt;br /&gt;
|1 (5.5 seconds)&lt;br /&gt;
|Insane&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Cold weather slows everything down...&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tunnel Vision&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfect&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|5&lt;br /&gt;
|1 (4.3 seconds)&lt;br /&gt;
|Insane&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Under the earth, things move surprisingly quick.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|King of the Cliff&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Perfect&lt;br /&gt;
|Agent:&lt;br /&gt;
&lt;br /&gt;
* Reflect Agent&lt;br /&gt;
* Force Agent&lt;br /&gt;
* Chrono Agent&lt;br /&gt;
|5&lt;br /&gt;
|1 (5.5 seconds)&lt;br /&gt;
|Insane&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;It&#039;s the quick and the dead, out in the wilds.&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Speed Challenge =====&lt;br /&gt;
In [[Speed Challenge|&#039;&#039;Speed Challenge&#039;&#039;]] maps, player has to quickly reach the finish line. &lt;br /&gt;
&lt;br /&gt;
There are  types of &#039;&#039;Speed Challenge&#039;&#039; maps:&lt;br /&gt;
&lt;br /&gt;
# Standard - maps with no prominent gimmicks.&lt;br /&gt;
# Platformer - maps that may require platforming skills or momentum to complete.&lt;br /&gt;
# Hazardous - maps containing enemies and enviromental hazards that can kill the player.&lt;br /&gt;
# Armed - maps that provide the player with a [[ranged weapon]].&lt;br /&gt;
# Brain - instead of a [[Metalface]], the player plays as a flying [[Brain]].&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;23&#039;&#039;&#039; &#039;&#039;Speed Challenges&#039;&#039; in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Series&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Class&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Par]] Time&lt;br /&gt;
![[Mountainhammer]] Time&lt;br /&gt;
![[Story (Cobalt)|Story]]&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Cat Peak&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A mayday signal has been detected coming from Cat Peak, covered with thick layers of snow covering the once in a year lush mountain peak.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda Slopes&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:00&lt;br /&gt;
|0:09:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Ski season is approaching fast! The hills must be checked for infestation fast! A warm ski lodge awaits you at the bottom of the peak!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelia Mesa&lt;br /&gt;
|None&lt;br /&gt;
|[[Janeator]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:30:00&lt;br /&gt;
|0:20:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You&#039;re in a hurry! Run across the Mycelia Mesa village and reach the other side as quick as possible! Someone awaits!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hottest Run&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]] &amp;amp; [[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Secret base with an alledged stash? How could you stay away?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 50&lt;br /&gt;
|None&lt;br /&gt;
|[[FabiotheTurtle]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:06:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Mayday! Mayday! Get to the bridge as fast as you can! Made for the fifty block challenge.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Obstacle&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Furnace&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:50&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Blaze through the robot outpost as fast as you can!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A Message from Leaf&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:50&lt;br /&gt;
|0:09:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Leaf has an urgent message for you, Leaf has arranged to meet in an iglo among the Freezing Basin, Hurry over there!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Molten Jump Canyon&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:05:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Lethal race is held at the Molten Jump Canyon. Choose your path wisely, it may be the difference between life and death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Caved In&lt;br /&gt;
|None&lt;br /&gt;
|RedMser&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:10:00&lt;br /&gt;
|0:05:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Explore the vast range of these caves with the blast of your phaser.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cortex Zigzag&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:17:00&lt;br /&gt;
|0:14:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis training grounds for brains.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Cave&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 1&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:15:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:10:19&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Matter of Trust&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Cannon Recoiler]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:16:00&lt;br /&gt;
|0:10:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;In the depths of a robot base, security shoots first and asks questions later. Can you escape?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Dive&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Hard&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Where are you? No matter, the exit is right there! You will have to fall before you can rise again.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Reluctant Runner&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Matter&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:18:00&lt;br /&gt;
|0:12:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Energy and Matter&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Insane&lt;br /&gt;
|0:36:00&lt;br /&gt;
|0:28:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;There is a painting in this complex that you just have to experience, but is it worth it?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 4&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Insane&lt;br /&gt;
|0:19:00&lt;br /&gt;
|0:11:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Oasis&lt;br /&gt;
|None&lt;br /&gt;
|Quijx&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:08:00&lt;br /&gt;
|0:06:10&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You have been assigned on a mission by the Great Monument Oasis. While waiting for further instructions you decided to have some fun in the dunes.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Once Great Fortress&lt;br /&gt;
|None&lt;br /&gt;
|Muriako&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:19:50&lt;br /&gt;
|0:11:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Centuries of war, destruction and neglect have left nothing but ruins of a once great fortress. A terrible shame for historians, but a great opportunity for thrill seeking metalfaces!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Puzzle Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Puzzle Challenge|&#039;&#039;Puzzle Challenge&#039;&#039;]]&#039;&#039;,&#039;&#039; player has to collect an item hidden behind a series of puzzles. &lt;br /&gt;
&lt;br /&gt;
In vanilla Cobalt, the two &#039;&#039;Puzzle Challenge&#039;&#039; maps are [[Story (Cobalt)|Story]] exclusive:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazing Apartments]]&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|&amp;quot;Find your way through the urban living quarters and locate the artifact from better times.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncy Solutions]]&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Hard*)&lt;br /&gt;
|&amp;quot;An ancient technology from Earth has been locked up in a robot-infested security fortress. Bring it back!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Deathmatch&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Deathmatch]]&#039;&#039; is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Plug-Slam&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Plug-Slam]]&#039;&#039; is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team-Strike&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Team-Strike]]&#039;&#039; is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Survival&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Survival]]&#039;&#039;, sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 4 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. &lt;br /&gt;
&lt;br /&gt;
The 4 extra gamemodes are: &#039;&#039;&#039;[[Capture the Plug]], [[Scorematch]],&#039;&#039;&#039; &#039;&#039;&#039;[[Custom Survival]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Bounty]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Story_(Cobalt)&amp;diff=16987</id>
		<title>Story (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Story_(Cobalt)&amp;diff=16987"/>
		<updated>2025-09-29T15:09:17Z</updated>

		<summary type="html">&lt;p&gt;Eraan: deleted some links and changed formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story, also referred to as story-mode or campaign and adventure during development, is a persistent campaign game type in Cobalt that has the player take over the titular character to go on an expedition to the human colony on planet Trunkopia to investigate a distress call.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;quot;Start of transmission&lt;br /&gt;
This is an emergency call from Trunkopia Coloy. Our communication channels are down. And so is our spell checker. Requesting immidiate assistance. Do not land anywhere other thatn at The Nexus. We need support urge.....&lt;br /&gt;
End of transmission&amp;quot; - The Distress Call&amp;lt;/blockquote&amp;gt;The story unfolds over the course of 7 linear chapters: [[First Contact|&#039;&#039;First Contact&#039;&#039;]], &#039;&#039;[[The Trappers]]&#039;&#039;, &#039;&#039;[[Deathshrooms]]&#039;&#039;, &#039;&#039;[[Trunkopolis Enclave]]&#039;&#039;, &#039;&#039;[[Rocket City]]&#039;&#039;, &#039;&#039;[[Arctic Vault]]&#039;&#039; and &#039;&#039;[[E.T.A.C.]]&#039;&#039;, which offer optional detours in the form of challenges, that provide special arcade class unlocks and volts on completion, which the player can later use at shops to buy new weapons and equipment. The game allows up to 3 story saves to be created.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Story gameplay differs vastly from all other gamemodes. The player starts in a ship, that acts as a lobby from which select where to travel via the story terminal, that displays a map of interconnected nodes that represent chapters, shops and challenges. Chapters don&#039;t function as individual stages, instead they consist of a &#039;world&#039;, that connects multiple stages into a seamless whole. Players can change stages by going to the current stage&#039;s border or through a door if either is connected to a different level. Each chapter (besides final chapter VII) unlocks the next chapter, a new shop and challenges, that can be approached with any items the player collected on that save.&lt;br /&gt;
&lt;br /&gt;
==== Checkpoints ====&lt;br /&gt;
The player will encounter checkpoint stations that activate upon contact, saving progress and providing a new spawnpoint.&lt;br /&gt;
&lt;br /&gt;
Upon death so long as the player has [[emergency cells]], they will respawn at the checkpoint station.&lt;br /&gt;
&lt;br /&gt;
=== Chapters ===&lt;br /&gt;
Chapters work based on a &amp;quot;world&amp;quot;, which connects multiple maps into a seamless whole. Upon completion, their icon in the story terminal changes as they lock, though they can be played again when restarted.&lt;br /&gt;
&lt;br /&gt;
==== Chapter I - &amp;quot;First Contact&amp;quot; ====&lt;br /&gt;
&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The distress beacon stressed that any rescue mission should land at The Nexus. It might have been the origin of the transmission itself. A good place for Cobalt to start the investigation.&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter II and VII&lt;br /&gt;
* &#039;&#039;Resupply Station&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Cat Peak&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Andromeda Slopes&#039;&#039; Speed Challenge&lt;br /&gt;
&lt;br /&gt;
==== Chapter II - &amp;quot;The Trappers&amp;quot; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;According to the ever so mysterious &#039;Time Guardian&#039; the Trappers homebase would be a good place to start looking for the next Cipher. Are they friendly? What&#039;s a trapper anyway?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter III&lt;br /&gt;
* &#039;&#039;Trade Caravan&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Scientist of Destruction&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Ice Queen&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
==== Chapter III - &amp;quot;Deathshrooms&amp;quot; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The Deathshroom Mine - what can go wrong? Surely, with such a name they can&#039;t be anything but friendly?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter IV&lt;br /&gt;
* &#039;&#039;Temple of Pi&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Fort Furnace&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Mycelian Ransom&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Amazing Apartments&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
==== Chapter IV - &amp;quot;Trunkopolis Enclave&amp;quot; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The center of the old human colony, Trunkopolis. Will there be anything left to find or is it completely reduced to rubble?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter V&lt;br /&gt;
* &#039;&#039;Broken Bazaar&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hostage Situation&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Checkpoint&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Matter of Trust&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Bouncy Solutions&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
==== Chapter V - &amp;quot;Rocket City&amp;quot; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;Rocket City - once the industrial heartland, now inhabited by a plethora of vagrants and outcasts. A good place for a vacation!&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter VI&lt;br /&gt;
* &#039;&#039;New Tech Noir&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hottest Run&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Molten Jump Canyon&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Code Requisition&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
==== Chapter VI - &amp;quot;Arctic Vault&amp;quot; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;When the humans discovered the giant artifact they later named &#039;The ETAC&#039;, they quickly realized it had to come from a society with far superior technology than anything indigenous to Trunkopia. To keep the discovery safe, they built a formidable defense around around it. If there are any robots left defending the ETAC, this will be their last stronghold. Hopefully, this is where the last cipher is located.&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Resupply Station 2.0&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Elevator Dive&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Energy&#039;&#039; &#039;&#039;and Matter&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Clean Up Job&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Lake&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
==== Chapter VII - &amp;quot;E.T.A.C.&amp;quot; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The machine of unknown origin. The colonist researchers thought it was fully sentient. Is it? What will happen when Cobalt activates it?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Realist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Mentalist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Awakening&#039;&#039; ending&lt;br /&gt;
&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Story_(Cobalt)&amp;diff=16986</id>
		<title>Story (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Story_(Cobalt)&amp;diff=16986"/>
		<updated>2025-09-29T15:01:27Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Added information on gameplay and added in-game description for each chapter&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story, also referred to as story-mode or campaign and adventure during development, is a persistent campaign game type in Cobalt that has the player take over the titular character to go on an expedition to the human colony on planet Trunkopia to investigate a distress call.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&amp;lt;/blockquote&amp;gt;The story unfolds over the course of 7 linear chapters: [[First Contact|&#039;&#039;First Contact&#039;&#039;]], &#039;&#039;[[The Trappers]]&#039;&#039;, &#039;&#039;[[Deathshrooms]]&#039;&#039;, &#039;&#039;[[Trunkopolis Enclave]]&#039;&#039;, &#039;&#039;[[Rocket City]]&#039;&#039;, &#039;&#039;[[Arctic Vault]]&#039;&#039; and &#039;&#039;[[E.T.A.C.]]&#039;&#039;, which offer optional detours in the form of challenges, that provide special arcade class unlocks and volts on completion, which the player can later use at shops to buy new weapons and equipment. The game allows up to 3 story saves to be created.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Story gameplay differs vastly from all other gamemodes. The player starts in a ship, that acts as a lobby from which select where to travel via the story terminal, that displays a map of interconnected nodes that represent chapters, shops and challenges. Chapters don&#039;t function as individual stages, instead they consist of a &#039;world&#039;, that connects multiple stages into a seamless whole. Players can change stages by going to the current stage&#039;s border or through a door if either is connected to a different level. Each chapter (besides final chapter VII) unlocks the next chapter, a new shop and challenges, that can be approached with any items the player collected on that save.&lt;br /&gt;
&lt;br /&gt;
=== Chapters ===&lt;br /&gt;
Chapters work based on a &amp;quot;world&amp;quot;, which connects multiple maps into a seamless whole. Upon completion, their icon in the story terminal changes as they lock, though they can be played again when restarted.&lt;br /&gt;
&lt;br /&gt;
==== Checkpoints ====&lt;br /&gt;
The player will encounter checkpoint stations that activate upon contact, saving progress and providing a new spawnpoint.&lt;br /&gt;
&lt;br /&gt;
Upon death so long as the player has [[emergency cells]], they will respawn at the checkpoint station.&lt;br /&gt;
&lt;br /&gt;
==== [[Chapter I - First Contact|Chapter I -]] [[Chapter I - First Contact|&amp;quot;First Contact&amp;quot;]] ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The distress beacon stressed that any rescue mission should land at The Nexus. It might have been the origin of the transmission itself. A good place for Cobalt to start the investigation.&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter II and VII&lt;br /&gt;
* &#039;&#039;Resupply Station&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Cat Peak&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Andromeda Slopes&#039;&#039; Speed Challenge&lt;br /&gt;
&lt;br /&gt;
==== [[Chapter II - The Trappers|Chapter II -]] [[Chapter II - The Trappers|&amp;quot;The Trappers&amp;quot;]] ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;According to the ever so mysterious &#039;Time Guardian&#039; the Trappers homebase would be a good place to start looking for the next Cipher. Are they friendly? What&#039;s a trapper anyway?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter III&lt;br /&gt;
* &#039;&#039;Trade Caravan&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Scientist of Destruction&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Ice Queen&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
==== [[Chapter III - Deathshrooms|Chapter III -]] [[Chapter III - Deathshrooms|&amp;quot;Deathshrooms&amp;quot;]] ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The Deathshroom Mine - what can go wrong? Surely, with such a name they can&#039;t be anything but friendly?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter IV&lt;br /&gt;
* &#039;&#039;Temple of Pi&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Fort Furnace&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Mycelian Ransom&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Amazing Apartments&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Chapter IV - Trunkopolis Enclave|Chapter IV - &#039;&#039;Trunkopolis Enclave&#039;&#039;]]&#039;&#039;&#039; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The center of the old human colony, Trunkopolis. Will there be anything left to find or is it completely reduced to rubble?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter V&lt;br /&gt;
* &#039;&#039;Broken Bazaar&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hostage Situation&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Checkpoint&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Matter of Trust&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Bouncy Solutions&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Chapter V - Rocket City|Chapter V - &#039;&#039;Rocket City&#039;&#039;]]&#039;&#039;&#039; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;Rocket City - once the industrial heartland, now inhabited by a plethora of vagrants and outcasts. A good place for a vacation!&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter VI&lt;br /&gt;
* &#039;&#039;New Tech Noir&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hottest Run&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Molten Jump Canyon&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Code Requisition&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Chapter VI - Arctic Vault|Chapter VI - &#039;&#039;Arctic Vault&#039;&#039;]]&#039;&#039;&#039; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;When the humans discovered the giant artifact they later named &#039;The ETAC&#039;, they quickly realized it had to come from a society with far superior technology than anything indigenous to Trunkopia. To keep the discovery safe, they built a formidable defense around around it. If there are any robots left defending the ETAC, this will be their last stronghold. Hopefully, this is where the last cipher is located.&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Resupply Station 2.0&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Elevator Dive&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Energy&#039;&#039; &#039;&#039;and Matter&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Clean Up Job&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Lake&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;[[Chapter VII - E.T.A.C.|Chapter VII - &#039;&#039;E.T.A.C.&#039;&#039;]]&#039;&#039;&#039; ====&lt;br /&gt;
In-game description:&amp;lt;blockquote&amp;gt;&amp;quot;The machine of unknown origin. The colonist researchers thought it was fully sentient. Is it? What will happen when Cobalt activates it?&amp;quot;&amp;lt;/blockquote&amp;gt;Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Realist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Mentalist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Awakening&#039;&#039; ending&lt;br /&gt;
&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16985</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16985"/>
		<updated>2025-09-29T14:52:48Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* Puzzle Challenge */  added links and changed some formatting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;: [[Challenge]], [[Deathmatch]], [[Plug-Slam]], [[Team-Strike]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Challenge&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Challenge]]&#039;&#039; is a singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
===== Combat Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Combat Challenge|&#039;&#039;Combat Challenge&#039;&#039;]] map&#039;&#039;&#039;,&#039;&#039;&#039; player has to eliminate all targets to win. &lt;br /&gt;
&lt;br /&gt;
There are 3 types of Combat Challenge maps: &lt;br /&gt;
&lt;br /&gt;
# Standard - player has to eliminate all targets to win.&lt;br /&gt;
# Hostage - eliminating targets frees prisoners, granting additional points.&lt;br /&gt;
# Perfect - eliminating all enemies in limited time.&lt;br /&gt;
&lt;br /&gt;
Players get to choose to play as one of 3 combat classes.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;13&#039;&#039;&#039; &#039;&#039;Combat Challenge&#039;&#039; maps in the base game:&lt;br /&gt;
&lt;br /&gt;
===== Speed Challenge =====&lt;br /&gt;
In [[Speed Challenge|&#039;&#039;Speed Challenge&#039;&#039;]] maps, player has to quickly reach the finish line. &lt;br /&gt;
&lt;br /&gt;
There are  types of &#039;&#039;Speed Challenge&#039;&#039; maps:&lt;br /&gt;
&lt;br /&gt;
# Standard - maps with no prominent gimmicks.&lt;br /&gt;
# Platformer - maps that may require platforming skills or momentum to complete.&lt;br /&gt;
# Hazardous - maps containing enemies and enviromental hazards that can kill the player.&lt;br /&gt;
# Armed - maps that provide the player with a [[ranged weapon]].&lt;br /&gt;
# Brain - instead of a [[Metalface]], the player plays as a flying [[Brain]].&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;23&#039;&#039;&#039; &#039;&#039;Speed Challenges&#039;&#039; in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Series&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Class&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Par]] Time&lt;br /&gt;
![[Mountainhammer]] Time&lt;br /&gt;
![[Story (Cobalt)|Story]]&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Cat Peak&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A mayday signal has been detected coming from Cat Peak, covered with thick layers of snow covering the once in a year lush mountain peak.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda Slopes&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:00&lt;br /&gt;
|0:09:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Ski season is approaching fast! The hills must be checked for infestation fast! A warm ski lodge awaits you at the bottom of the peak!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelia Mesa&lt;br /&gt;
|None&lt;br /&gt;
|[[Janeator]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:30:00&lt;br /&gt;
|0:20:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You&#039;re in a hurry! Run across the Mycelia Mesa village and reach the other side as quick as possible! Someone awaits!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hottest Run&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]] &amp;amp; [[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Secret base with an alledged stash? How could you stay away?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 50&lt;br /&gt;
|None&lt;br /&gt;
|[[FabiotheTurtle]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:06:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Mayday! Mayday! Get to the bridge as fast as you can! Made for the fifty block challenge.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Obstacle&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Furnace&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:50&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Blaze through the robot outpost as fast as you can!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A Message from Leaf&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:50&lt;br /&gt;
|0:09:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Leaf has an urgent message for you, Leaf has arranged to meet in an iglo among the Freezing Basin, Hurry over there!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Molten Jump Canyon&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:05:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Lethal race is held at the Molten Jump Canyon. Choose your path wisely, it may be the difference between life and death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Caved In&lt;br /&gt;
|None&lt;br /&gt;
|RedMser&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:10:00&lt;br /&gt;
|0:05:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Explore the vast range of these caves with the blast of your phaser.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cortex Zigzag&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:17:00&lt;br /&gt;
|0:14:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis training grounds for brains.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Cave&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 1&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:15:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:10:19&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Matter of Trust&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Cannon Recoiler]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:16:00&lt;br /&gt;
|0:10:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;In the depths of a robot base, security shoots first and asks questions later. Can you escape?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Dive&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Hard&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Where are you? No matter, the exit is right there! You will have to fall before you can rise again.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Reluctant Runner&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Matter&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:18:00&lt;br /&gt;
|0:12:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Energy and Matter&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Insane&lt;br /&gt;
|0:36:00&lt;br /&gt;
|0:28:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;There is a painting in this complex that you just have to experience, but is it worth it?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 4&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Insane&lt;br /&gt;
|0:19:00&lt;br /&gt;
|0:11:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Oasis&lt;br /&gt;
|None&lt;br /&gt;
|Quijx&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:08:00&lt;br /&gt;
|0:06:10&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You have been assigned on a mission by the Great Monument Oasis. While waiting for further instructions you decided to have some fun in the dunes.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Once Great Fortress&lt;br /&gt;
|None&lt;br /&gt;
|Muriako&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:19:50&lt;br /&gt;
|0:11:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Centuries of war, destruction and neglect have left nothing but ruins of a once great fortress. A terrible shame for historians, but a great opportunity for thrill seeking metalfaces!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Puzzle Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Puzzle Challenge|&#039;&#039;Puzzle Challenge&#039;&#039;]]&#039;&#039;,&#039;&#039; player has to collect an item hidden behind a series of puzzles. &lt;br /&gt;
&lt;br /&gt;
In vanilla Cobalt, the two &#039;&#039;Puzzle Challenge&#039;&#039; maps are [[Story (Cobalt)|Story]] exclusive:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|[[Amazing Apartments]]&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|&amp;quot;Find your way through the urban living quarters and locate the artifact from better times.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|[[Bouncy Solutions]]&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Hard*)&lt;br /&gt;
|&amp;quot;An ancient technology from Earth has been locked up in a robot-infested security fortress. Bring it back!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Deathmatch&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Deathmatch]]&#039;&#039; is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Plug-Slam&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Plug-Slam]]&#039;&#039; is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team-Strike&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Team-Strike]]&#039;&#039; is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Survival&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Survival]]&#039;&#039;, sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 4 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. &lt;br /&gt;
&lt;br /&gt;
The 4 extra gamemodes are: &#039;&#039;&#039;[[Capture the Plug]], [[Scorematch]],&#039;&#039;&#039; &#039;&#039;&#039;[[Custom Survival]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Bounty]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16984</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16984"/>
		<updated>2025-09-29T14:51:45Z</updated>

		<summary type="html">&lt;p&gt;Eraan: added a table for puzzle challenges (add authors, targets (if it works properly), min and max puzzle loot)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;: [[Challenge]], [[Deathmatch]], [[Plug-Slam]], [[Team-Strike]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Challenge&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Challenge]]&#039;&#039; is a singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
===== Combat Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Combat Challenge|&#039;&#039;Combat Challenge&#039;&#039;]] map&#039;&#039;&#039;,&#039;&#039;&#039; player has to eliminate all targets to win. &lt;br /&gt;
&lt;br /&gt;
There are 3 types of Combat Challenge maps: &lt;br /&gt;
&lt;br /&gt;
# Standard - player has to eliminate all targets to win.&lt;br /&gt;
# Hostage - eliminating targets frees prisoners, granting additional points.&lt;br /&gt;
# Perfect - eliminating all enemies in limited time.&lt;br /&gt;
&lt;br /&gt;
Players get to choose to play as one of 3 combat classes.&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;13&#039;&#039;&#039; &#039;&#039;Combat Challenge&#039;&#039; maps in the base game:&lt;br /&gt;
&lt;br /&gt;
===== Speed Challenge =====&lt;br /&gt;
In [[Speed Challenge|&#039;&#039;Speed Challenge&#039;&#039;]] maps, player has to quickly reach the finish line. &lt;br /&gt;
&lt;br /&gt;
There are  types of Speed Challenge maps:&lt;br /&gt;
&lt;br /&gt;
# Standard - maps with no prominent gimmicks.&lt;br /&gt;
# Platformer - maps that may require platforming skills or momentum to complete.&lt;br /&gt;
# Hazardous - maps containing enemies and enviromental hazards that can kill the player.&lt;br /&gt;
# Armed - maps that provide the player with a [[ranged weapon]].&lt;br /&gt;
# Brain - instead of a [[Metalface]], the player plays as a flying [[Brain]].&lt;br /&gt;
&lt;br /&gt;
There are &#039;&#039;&#039;23&#039;&#039;&#039; &#039;&#039;Speed Challenges&#039;&#039; in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Series&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Class&lt;br /&gt;
!Difficulty&lt;br /&gt;
![[Par]] Time&lt;br /&gt;
![[Mountainhammer]] Time&lt;br /&gt;
![[Story (Cobalt)|Story]]&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Cat Peak&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A mayday signal has been detected coming from Cat Peak, covered with thick layers of snow covering the once in a year lush mountain peak.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda Slopes&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:00&lt;br /&gt;
|0:09:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Ski season is approaching fast! The hills must be checked for infestation fast! A warm ski lodge awaits you at the bottom of the peak!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelia Mesa&lt;br /&gt;
|None&lt;br /&gt;
|[[Janeator]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:30:00&lt;br /&gt;
|0:20:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You&#039;re in a hurry! Run across the Mycelia Mesa village and reach the other side as quick as possible! Someone awaits!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hottest Run&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]] &amp;amp; [[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Secret base with an alledged stash? How could you stay away?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 50&lt;br /&gt;
|None&lt;br /&gt;
|[[FabiotheTurtle]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:06:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Mayday! Mayday! Get to the bridge as fast as you can! Made for the fifty block challenge.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Obstacle&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Furnace&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:50&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Blaze through the robot outpost as fast as you can!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A Message from Leaf&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Chill Thrills]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Daniel &amp;quot;thewreck&amp;quot; Brynolf|thewreck]]&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:50&lt;br /&gt;
|0:09:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Leaf has an urgent message for you, Leaf has arranged to meet in an iglo among the Freezing Basin, Hurry over there!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Molten Jump Canyon&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Hot Trails]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:05:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Lethal race is held at the Molten Jump Canyon. Choose your path wisely, it may be the difference between life and death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Caved In&lt;br /&gt;
|None&lt;br /&gt;
|RedMser&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:10:00&lt;br /&gt;
|0:05:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Explore the vast range of these caves with the blast of your phaser.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cortex Zigzag&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:17:00&lt;br /&gt;
|0:14:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis training grounds for brains.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Cave&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 1&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:15:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:10:19&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Matter of Trust&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Cannon Recoiler]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:16:00&lt;br /&gt;
|0:10:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;In the depths of a robot base, security shoots first and asks questions later. Can you escape?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Dive&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Jens &amp;quot;jeb&amp;quot; Bergensten|jeb]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Hard&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Where are you? No matter, the exit is right there! You will have to fall before you can rise again.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Reluctant Runner&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Matter&lt;br /&gt;
|None&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Aerodynamic Phaser]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Hard&lt;br /&gt;
|0:18:00&lt;br /&gt;
|0:12:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Energy and Matter&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Matter]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Metalface]]*&lt;br /&gt;
|Insane&lt;br /&gt;
|0:36:00&lt;br /&gt;
|0:28:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;There is a painting in this complex that you just have to experience, but is it worth it?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 4&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;[[Brain Testtracks]]&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|[[Pontus &amp;quot;Kinten&amp;quot; Hammarberg|Kinten]]&lt;br /&gt;
|[[Brain]]&lt;br /&gt;
|Insane&lt;br /&gt;
|0:19:00&lt;br /&gt;
|0:11:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Oasis&lt;br /&gt;
|None&lt;br /&gt;
|Quijx&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Easy&lt;br /&gt;
|0:08:00&lt;br /&gt;
|0:06:10&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You have been assigned on a mission by the Great Monument Oasis. While waiting for further instructions you decided to have some fun in the dunes.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Once Great Fortress&lt;br /&gt;
|None&lt;br /&gt;
|Muriako&lt;br /&gt;
|[[Aerodynamic Runner]]&lt;br /&gt;
|Medium&lt;br /&gt;
|0:19:50&lt;br /&gt;
|0:11:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Centuries of war, destruction and neglect have left nothing but ruins of a once great fortress. A terrible shame for historians, but a great opportunity for thrill seeking metalfaces!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Puzzle Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a&#039;&#039;&#039; [[Puzzle Challenge|&#039;&#039;Puzzle Challenge&#039;&#039;]]&#039;&#039;,&#039;&#039; player has to collect an item hidden behind a series of puzzles. &lt;br /&gt;
&lt;br /&gt;
In vanilla Cobalt, the two Puzzle Challenge maps are [[Story (Cobalt)|Story]] exclusive:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Amazing Apartments&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|&amp;quot;Find your way through the urban living quarters and locate the artifact from better times.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Bouncy Solutions&lt;br /&gt;
|None ([[Oxeye Game Studio|Oxeye]])&lt;br /&gt;
|None (Hard*)&lt;br /&gt;
|&amp;quot;An ancient technology from Earth has been locked up in a robot-infested security fortress. Bring it back!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Deathmatch&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Deathmatch]]&#039;&#039; is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Plug-Slam&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Plug-Slam]]&#039;&#039; is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team-Strike&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Team-Strike]]&#039;&#039; is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Survival&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Survival]]&#039;&#039;, sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 4 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. &lt;br /&gt;
&lt;br /&gt;
The 4 extra gamemodes are: &#039;&#039;&#039;[[Capture the Plug]], [[Scorematch]],&#039;&#039;&#039; &#039;&#039;&#039;[[Custom Survival]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Bounty]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16983</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16983"/>
		<updated>2025-09-29T14:31:19Z</updated>

		<summary type="html">&lt;p&gt;Eraan: tweaked some challenge info, added a expandable table of all speed challenge&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;: [[Challenge]], [[Deathmatch]], [[Plug-Slam]], [[Team-Strike]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Challenge&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Challenge]]&#039;&#039; is a singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
===== Combat Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a [[Combat Challenge]]&#039;&#039;&#039; map&#039;&#039;&#039;,&#039;&#039;&#039; player has to eliminate all targets to win. &lt;br /&gt;
&lt;br /&gt;
There are 3 types of Combat Challenge maps: &lt;br /&gt;
&lt;br /&gt;
# Standard - player has to eliminate all targets to win.&lt;br /&gt;
# Hostage - eliminating targets frees prisoners, granting additional points.&lt;br /&gt;
# Perfect - eliminating all enemies in limited time.&lt;br /&gt;
&lt;br /&gt;
Players get to choose to play as one of 3 combat classes.&lt;br /&gt;
&lt;br /&gt;
There are 13 Combat Challenge maps in the base game:&lt;br /&gt;
&lt;br /&gt;
===== Speed Challenge =====&lt;br /&gt;
In [[Speed Challenge|&#039;&#039;&#039;Speed Challenge&#039;&#039;&#039;]] maps, player has to quickly reach the finish line. &lt;br /&gt;
&lt;br /&gt;
There are  types of Speed Challenge maps:&lt;br /&gt;
&lt;br /&gt;
# Standard - maps with no prominent gimmicks.&lt;br /&gt;
# Platformer - maps that may require platforming skills or momentum to complete.&lt;br /&gt;
# Hazardous - maps containing enemies and enviromental hazards that can kill the player.&lt;br /&gt;
# Armed - maps that provide the player with a ranged weapon.&lt;br /&gt;
# Brain - instead of a [[Metalface]], the player plays as a flying [[Brain]].&lt;br /&gt;
&lt;br /&gt;
There are 23 Speed Challenges in the base game:&lt;br /&gt;
{| class=&amp;quot;wikitable sortable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Maps&lt;br /&gt;
!Map name&lt;br /&gt;
!Stage Set&lt;br /&gt;
!Author(s)&lt;br /&gt;
!Class&lt;br /&gt;
!Difficulty&lt;br /&gt;
!Par Time&lt;br /&gt;
!Mountainhammer Time&lt;br /&gt;
!Story&lt;br /&gt;
!Map description&lt;br /&gt;
|-&lt;br /&gt;
|Cat Peak&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Chill Thrills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|thewreck&lt;br /&gt;
|Aerodynamic Runner&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A mayday signal has been detected coming from Cat Peak, covered with thick layers of snow covering the once in a year lush mountain peak.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Andromeda Slopes&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Chill Thrills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|thewreck&lt;br /&gt;
|Aerodynamic Runner&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:00&lt;br /&gt;
|0:09:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Ski season is approaching fast! The hills must be checked for infestation fast! A warm ski lodge awaits you at the bottom of the peak!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Mycelia Mesa&lt;br /&gt;
|None&lt;br /&gt;
|Janeator&lt;br /&gt;
|Aerodynamic Runner&lt;br /&gt;
|Easy&lt;br /&gt;
|0:30:00&lt;br /&gt;
|0:20:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You&#039;re in a hurry! Run across the Mycelia Mesa village and reach the other side as quick as possible! Someone awaits!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Hottest Run&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Hot Trails&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|thewreck &amp;amp; Kinten&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|Easy&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Secret base with an alledged stash? How could you stay away?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Scenario 50&lt;br /&gt;
|None&lt;br /&gt;
|FabiotheTurtle&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|Easy&lt;br /&gt;
|0:06:00&lt;br /&gt;
|0:04:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Mayday! Mayday! Get to the bridge as fast as you can! Made for the fifty block challenge.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cerebral Obstacle&lt;br /&gt;
|None&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Fort Furnace&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Hot Trails&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Kinten&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|Medium&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:50&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Blaze through the robot outpost as fast as you can!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|A Message from Leaf&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Chill Thrills&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|thewreck&lt;br /&gt;
|Aerodynamic Runner&lt;br /&gt;
|Medium&lt;br /&gt;
|0:11:50&lt;br /&gt;
|0:09:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Leaf has an urgent message for you, Leaf has arranged to meet in an iglo among the Freezing Basin, Hurry over there!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Molten Jump Canyon&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Hot Trails&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Oxeye&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|None (Medium*)&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:05:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;A Lethal race is held at the Molten Jump Canyon. Choose your path wisely, it may be the difference between life and death.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Caved In&lt;br /&gt;
|None&lt;br /&gt;
|RedMser&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|Medium&lt;br /&gt;
|0:10:00&lt;br /&gt;
|0:05:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Explore the vast range of these caves with the blast of your phaser.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Cortex Zigzag&lt;br /&gt;
|None&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Medium&lt;br /&gt;
|0:17:00&lt;br /&gt;
|0:14:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis training grounds for brains.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Cave&lt;br /&gt;
|None&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Easy&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Borealis obstacle course made for Brain maneuverability training.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 1&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Brain Testtracks&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Medium&lt;br /&gt;
|0:15:00&lt;br /&gt;
|0:07:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Brain Testtracks&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Medium&lt;br /&gt;
|0:14:00&lt;br /&gt;
|0:10:19&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Matter of Trust&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Matter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|jeb&lt;br /&gt;
|Cannon Recoiler&lt;br /&gt;
|Hard&lt;br /&gt;
|0:16:00&lt;br /&gt;
|0:10:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;In the depths of a robot base, security shoots first and asks questions later. Can you escape?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Elevator Dive&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Matter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|jeb&lt;br /&gt;
|Metalface*&lt;br /&gt;
|Hard&lt;br /&gt;
|0:12:00&lt;br /&gt;
|0:08:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;Where are you? No matter, the exit is right there! You will have to fall before you can rise again.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Reluctant Runner&lt;br /&gt;
|None&lt;br /&gt;
|Kinten&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Burning Matter&lt;br /&gt;
|None&lt;br /&gt;
|Kinten&lt;br /&gt;
|Aerodynamic Phaser&lt;br /&gt;
|Medium&lt;br /&gt;
|0:09:00&lt;br /&gt;
|0:06:50&lt;br /&gt;
|No&lt;br /&gt;
|&#039;&#039;None&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 2&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Brain Testtracks&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Hard&lt;br /&gt;
|0:18:00&lt;br /&gt;
|0:12:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Energy and Matter&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Matter&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Kinten&lt;br /&gt;
|Metalface*&lt;br /&gt;
|Insane&lt;br /&gt;
|0:36:00&lt;br /&gt;
|0:28:00&lt;br /&gt;
|Yes&lt;br /&gt;
|&amp;quot;There is a painting in this complex that you just have to experience, but is it worth it?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Brain Testtrack 4&lt;br /&gt;
|&#039;&#039;&#039;&#039;&#039;Brain Testtracks&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
|Kinten&lt;br /&gt;
|Brain&lt;br /&gt;
|Insane&lt;br /&gt;
|0:19:00&lt;br /&gt;
|0:11:00&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Developed by Borealis technicians to prepare Dr X for entering the ETAC mainframe.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|Tiny Oasis&lt;br /&gt;
|None&lt;br /&gt;
|Quijx&lt;br /&gt;
|Aerodynamic Runner&lt;br /&gt;
|Easy&lt;br /&gt;
|0:08:00&lt;br /&gt;
|0:06:10&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;You have been assigned on a mission by the Great Monument Oasis. While waiting for further instructions you decided to have some fun in the dunes.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|The Once Great Fortress&lt;br /&gt;
|None&lt;br /&gt;
|Muriako&lt;br /&gt;
|Aerodynamic Runner&lt;br /&gt;
|Medium&lt;br /&gt;
|0:19:50&lt;br /&gt;
|0:11:50&lt;br /&gt;
|No&lt;br /&gt;
|&amp;quot;Centuries of war, destruction and neglect have left nothing but ruins of a once great fortress. A terrible shame for historians, but a great opportunity for thrill seeking metalfaces!&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Puzzle Challenge =====&lt;br /&gt;
&#039;&#039;&#039;In a [[Puzzle Challenge]]&#039;&#039;&#039;, player has to collect an item hidden behind a series of puzzles. &lt;br /&gt;
&lt;br /&gt;
In vanilla Cobalt, the two Puzzle Challenge maps are Story exclusive:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Deathmatch&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Deathmatch]]&#039;&#039; is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Plug-Slam&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Plug-Slam]]&#039;&#039; is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team-Strike&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Team-Strike]]&#039;&#039; is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Survival&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Survival]]&#039;&#039;, sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 4 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. &lt;br /&gt;
&lt;br /&gt;
The 4 extra gamemodes are: &#039;&#039;&#039;[[Capture the Plug]], [[Scorematch]],&#039;&#039;&#039; &#039;&#039;&#039;[[Custom Survival]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Bounty]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Armour_(Cobalt)&amp;diff=16982</id>
		<title>Armour (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Armour_(Cobalt)&amp;diff=16982"/>
		<updated>2025-09-29T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Eraan moved page Armour (Cobalt) to Armor (Cobalt): Misspelled title: there is no reason for Armor to be spelled as Armour, even though it&amp;#039;s ortographically correct, afaic Cobalt doesn&amp;#039;t refer to &amp;quot;armor&amp;quot; as &amp;quot;armour&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Armor (Cobalt)]]&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Armor_(Cobalt)&amp;diff=16981</id>
		<title>Armor (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Armor_(Cobalt)&amp;diff=16981"/>
		<updated>2025-09-29T13:10:18Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Eraan moved page Armour (Cobalt) to Armor (Cobalt): Misspelled title: there is no reason for Armor to be spelled as Armour, even though it&amp;#039;s ortographically correct, afaic Cobalt doesn&amp;#039;t refer to &amp;quot;armor&amp;quot; as &amp;quot;armour&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is a category of equippable items which provide a regenerable health increase or a purely cosmetic difference to the wearer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Cyborg Armor&lt;br /&gt;
!Hull Type&lt;br /&gt;
!Explorer Armor&lt;br /&gt;
!Scouter Armor&lt;br /&gt;
!Defender Armor&lt;br /&gt;
!Stealth Armor&lt;br /&gt;
!Chrono Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
|Explorer Head&lt;br /&gt;
|Scouter Head&lt;br /&gt;
|Defender Head&lt;br /&gt;
|Stealth Head&lt;br /&gt;
|Chrono Head&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torso&#039;&#039;&#039;&lt;br /&gt;
|Explorer Torso&lt;br /&gt;
|Scouter Torso&lt;br /&gt;
|Defender Torso&lt;br /&gt;
|Stealth Torso&lt;br /&gt;
|Chrono Torso&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
|Explorer Hands&lt;br /&gt;
|Scouter Hands&lt;br /&gt;
|Defender Hands&lt;br /&gt;
|Stealth Hands&lt;br /&gt;
|Chrono Hands&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
|Explorer Feet&lt;br /&gt;
|Scouter Feet&lt;br /&gt;
|Defender Feet&lt;br /&gt;
|Stealth Feet&lt;br /&gt;
|Chrono Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Biological Carapace&lt;br /&gt;
!Actor&lt;br /&gt;
!Armour Type&lt;br /&gt;
|-&lt;br /&gt;
|Mutafly&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hard Exoskeleton&lt;br /&gt;
|-&lt;br /&gt;
|Redwasp&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Clothes&lt;br /&gt;
!Body Part&lt;br /&gt;
!Cloth&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Glasses&#039;&#039;&#039;&lt;br /&gt;
* Goggles&lt;br /&gt;
* Pilots&lt;br /&gt;
* Plain&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torso&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shirts&#039;&#039;&#039;&lt;br /&gt;
* Coat&lt;br /&gt;
* Plain&lt;br /&gt;
* Sash&lt;br /&gt;
* Suit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gloves&#039;&#039;&#039;&lt;br /&gt;
* Army&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pants&#039;&#039;&#039;&lt;br /&gt;
* Camo&lt;br /&gt;
* Plain&lt;br /&gt;
* Suit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shoes&#039;&#039;&#039;&lt;br /&gt;
* Army&lt;br /&gt;
* Boots&lt;br /&gt;
* Dude&lt;br /&gt;
* Flops&lt;br /&gt;
* Heels&lt;br /&gt;
* Leather&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Armor_(Cobalt)&amp;diff=16980</id>
		<title>Armor (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Armor_(Cobalt)&amp;diff=16980"/>
		<updated>2025-09-29T13:07:50Z</updated>

		<summary type="html">&lt;p&gt;Eraan: there is no reason for armor to be spelled as armour (ill try to move the page to oxeyewiki.o7.si/wiki/Armor_(Cobalt))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armor is a category of equippable items which provide a regenerable health increase or a purely cosmetic difference to the wearer.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Cyborg Armor&lt;br /&gt;
!Hull Type&lt;br /&gt;
!Explorer Armor&lt;br /&gt;
!Scouter Armor&lt;br /&gt;
!Defender Armor&lt;br /&gt;
!Stealth Armor&lt;br /&gt;
!Chrono Armor&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Head&#039;&#039;&#039;&lt;br /&gt;
|Explorer Head&lt;br /&gt;
|Scouter Head&lt;br /&gt;
|Defender Head&lt;br /&gt;
|Stealth Head&lt;br /&gt;
|Chrono Head&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torso&#039;&#039;&#039;&lt;br /&gt;
|Explorer Torso&lt;br /&gt;
|Scouter Torso&lt;br /&gt;
|Defender Torso&lt;br /&gt;
|Stealth Torso&lt;br /&gt;
|Chrono Torso&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
|Explorer Hands&lt;br /&gt;
|Scouter Hands&lt;br /&gt;
|Defender Hands&lt;br /&gt;
|Stealth Hands&lt;br /&gt;
|Chrono Hands&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
|Explorer Feet&lt;br /&gt;
|Scouter Feet&lt;br /&gt;
|Defender Feet&lt;br /&gt;
|Stealth Feet&lt;br /&gt;
|Chrono Feet&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Biological Carapace&lt;br /&gt;
!Actor&lt;br /&gt;
!Armour Type&lt;br /&gt;
|-&lt;br /&gt;
|Mutafly&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; |Hard Exoskeleton&lt;br /&gt;
|-&lt;br /&gt;
|Redwasp&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+Clothes&lt;br /&gt;
!Body Part&lt;br /&gt;
!Cloth&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Face&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Glasses&#039;&#039;&#039;&lt;br /&gt;
* Goggles&lt;br /&gt;
* Pilots&lt;br /&gt;
* Plain&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Torso&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shirts&#039;&#039;&#039;&lt;br /&gt;
* Coat&lt;br /&gt;
* Plain&lt;br /&gt;
* Sash&lt;br /&gt;
* Suit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Hands&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Gloves&#039;&#039;&#039;&lt;br /&gt;
* Army&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Legs&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Pants&#039;&#039;&#039;&lt;br /&gt;
* Camo&lt;br /&gt;
* Plain&lt;br /&gt;
* Suit&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Feet&#039;&#039;&#039;&lt;br /&gt;
|&#039;&#039;&#039;Shoes&#039;&#039;&#039;&lt;br /&gt;
* Army&lt;br /&gt;
* Boots&lt;br /&gt;
* Dude&lt;br /&gt;
* Flops&lt;br /&gt;
* Heels&lt;br /&gt;
* Leather&lt;br /&gt;
|}&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16979</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16979"/>
		<updated>2025-09-28T22:06:30Z</updated>

		<summary type="html">&lt;p&gt;Eraan: changed the layout of some content to look more appealing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;: [[Challenge]], [[Deathmatch]], [[Plug-Slam]], [[Team-Strike]] and [[Survival]].&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Challenge&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Challenge]]&#039;&#039; is a singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Combat Challenge]]&#039;&#039;&#039; - player has to eliminate all targets to win.&lt;br /&gt;
# [[Speed Challenge|&#039;&#039;&#039;Speed Challenge&#039;&#039;&#039;]] - player has to quickly reach the finish line.&lt;br /&gt;
# &#039;&#039;&#039;[[Puzzle Challenge]]&#039;&#039;&#039; - player has to collect an item. In vanilla Cobalt Puzzle Challenges are Story exclusive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Deathmatch&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Deathmatch]]&#039;&#039; is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Plug-Slam&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Plug-Slam]]&#039;&#039; is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Team-Strike&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Team-Strike]]&#039;&#039; is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
==== &#039;&#039;&#039;Survival&#039;&#039;&#039; ====&lt;br /&gt;
&#039;&#039;[[Survival]]&#039;&#039;, sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 4 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. &lt;br /&gt;
&lt;br /&gt;
The 4 extra gamemodes are: &#039;&#039;&#039;[[Capture the Plug]], [[Scorematch]],&#039;&#039;&#039; &#039;&#039;&#039;[[Custom Survival]] and&#039;&#039;&#039; &#039;&#039;&#039;[[Bounty]].&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16978</id>
		<title>Cobalt</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16978"/>
		<updated>2025-09-28T21:57:44Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* Arcade */  added links and changed some information for arcade&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|description=Cobalt is a sci-fi 2D sidescrolling action platformer developed by Oxeye Games and published by Mojang Studios}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| title            = &#039;&#039;Cobalt&#039;&#039;&lt;br /&gt;
| image            = [[File:Cobalt_logo_2.png|320px]]&lt;br /&gt;
| caption          = Logo of &#039;&#039;Cobalt&#039;&#039;|&lt;br /&gt;
| label1           = Developer&lt;br /&gt;
| data1            = [[Oxeye Game Studio]]|&lt;br /&gt;
| label2           = Publisher&lt;br /&gt;
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|&lt;br /&gt;
| label3           = Release&lt;br /&gt;
| data3            = 2 February 2016&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-&lt;br /&gt;
| header4          = Technical Information&lt;br /&gt;
| label5           = Platforms&lt;br /&gt;
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],&amp;lt;ref&amp;gt;https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448&amp;lt;/ref&amp;gt; [https://en.wikipedia.org/wiki/Xbox_One Xbox One]&amp;lt;ref&amp;gt;https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS&amp;lt;/ref&amp;gt;|&lt;br /&gt;
| label6           = Engines&lt;br /&gt;
| data6            = [[DaisyMoon]], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|&lt;br /&gt;
| label7           = Written with&lt;br /&gt;
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-&lt;br /&gt;
| label8           = Homepage&lt;br /&gt;
| data8            = https://www.playcobalt.com/|-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cobalt&#039;&#039;&#039;&#039;&#039; is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] and published by [[wikipedia:Mojang_Studios|Mojang Studios]] in 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the [[Story (Cobalt)|game&#039;s campaign]] and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game&#039;s content. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Cobalt&#039;&#039; can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].&lt;br /&gt;
&lt;br /&gt;
The base (vanilla) game has two main game types: [[Arcade (Cobalt)|Arcade]] and [[Story (Cobalt)|Story]].&lt;br /&gt;
&lt;br /&gt;
=== [[Arcade (Cobalt)|Arcade]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Arcade&#039;&#039;&#039;&#039;&#039; is a game type comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes)&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[Challenge]]&#039;&#039;&#039;&#039;&#039; - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:&lt;br /&gt;
** &#039;&#039;&#039;[[Combat Challenge]]&#039;&#039;&#039; - the goal is taking out all targets. &lt;br /&gt;
** &#039;&#039;&#039;[[Speed Challenge]]&#039;&#039;&#039; - the goal is quickly reaching the finish line. &lt;br /&gt;
** &#039;&#039;&#039;[[Puzzle Challenge]]&#039;&#039;&#039; (Story and user maps exclusive) - the goal is finding an item.&lt;br /&gt;
* &#039;&#039;&#039;[[Deathmatch]]&#039;&#039;&#039; - multiplayer competitive gamemode where the player with most kills wins. Players can fight free-for-all or in teams, as weapon pickups spawn across the map.&lt;br /&gt;
* &#039;&#039;&#039;[[Plug-Slam]]&#039;&#039;&#039; - multiplayer competitive team gamemode where the team that scores the most in time wins. To score players need to get a ball plug over opponent goal line.&lt;br /&gt;
* &#039;&#039;&#039;[[Team-Strike]]&#039;&#039;&#039; - multiplayer competitive team gamemode where the team with most rounds won wins. Rounds are won by the team that has more players standing by the end or when all opponents have been eliminated. Between rounds players can repair, upgrade or change their classes.&lt;br /&gt;
* &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; - also known as Waves Survival, it is a multiplayer cooperative PvE gamemode that is beaten by surviving all of the waves. Between the waves players can buy and upgrade their armor and weapons and restock on ammo.&lt;br /&gt;
&lt;br /&gt;
=== [[Story (Cobalt)|Story]] ===&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Story&#039;&#039;&#039;&#039;&#039; is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter I - First Contact|Chapter I - &#039;&#039;First Contact&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter II and VII&lt;br /&gt;
* &#039;&#039;Resupply Station&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Cat Peak&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Andromeda Slopes&#039;&#039; Speed Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter II - The Trappers|Chapter II - &#039;&#039;The Trappers&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter III&lt;br /&gt;
* &#039;&#039;Trade Caravan&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Scientist of Destruction&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Ice Queen&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter III - Deathshrooms|Chapter III - &#039;&#039;Deathshrooms&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter IV&lt;br /&gt;
* &#039;&#039;Temple of Pi&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Fort Furnace&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Mycelian Ransom&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Amazing Apartments&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter IV - Trunkopolis Enclave|Chapter IV - &#039;&#039;Trunkopolis Enclave&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter V&lt;br /&gt;
* &#039;&#039;Broken Bazaar&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hostage Situation&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Checkpoint&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Matter of Trust&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Bouncy Solutions&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter V - Rocket City|Chapter V - &#039;&#039;Rocket City&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter VI&lt;br /&gt;
* &#039;&#039;New Tech Noir&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hottest Run&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Molten Jump Canyon&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Code Requisition&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter VI - Arctic Vault|Chapter VI - &#039;&#039;Arctic Vault&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Resupply Station 2.0&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Elevator Dive&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Energy&#039;&#039; &#039;&#039;and Matter&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Clean Up Job&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Lake&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter VII - E.T.A.C.|Chapter VII - &#039;&#039;E.T.A.C.&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Realist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Mentalist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Awakening&#039;&#039; ending&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons (Cobalt)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
** Melee&lt;br /&gt;
** Ranged&lt;br /&gt;
** Throwable&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment (Cobalt)|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
** [[Armour (Cobalt)|Armour]]&lt;br /&gt;
** [[Gear (Cobalt)|Gear]]&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables (Cobalt)|Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** Ammunition&lt;br /&gt;
** Exchangable&lt;br /&gt;
** Defensive&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
** Power Plugs&lt;br /&gt;
** Artifacts&lt;br /&gt;
** Other&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsis ==&lt;br /&gt;
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony &#039;&#039;Trunkopolis&#039;&#039; on a planet known as Trunkopia.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
In 2001,&amp;lt;ref&amp;gt;https://youtu.be/idEyxi9vbWU?t=15&amp;lt;nowiki/&amp;gt;Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.&amp;lt;/ref&amp;gt; [[Daniel &amp;quot;thewreck&amp;quot; Brynolf]] had developed a platformer prototype called &#039;&#039;Blueface.&#039;&#039; Following the release of &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039; in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that &#039;&#039;Blueface&#039;&#039; had a sufficiently solid foundation to become a &amp;quot;better game&amp;quot;. Beginning in August of 2009,&amp;lt;ref&amp;gt;https://youtu.be/voAlBvWody0?t=186&amp;lt;/ref&amp;gt; work began on &#039;&#039;Project B&#039;&#039;. Initially, it looked rather similar to &#039;&#039;Blueface&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bzhkHzdkhAI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 8 October 2010, &#039;&#039;Project B&#039;&#039; was officially renamed to &#039;&#039;Cobalt&#039;&#039;&amp;lt;ref&amp;gt;http://www.oxeyegames.com/announcing-cobalt/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cobalt]]&lt;br /&gt;
* &#039;&#039;[[Cobalt WASD]]&#039;&#039;&lt;br /&gt;
* [[List of Updates|List of &#039;&#039;Cobalt&#039;&#039; Updates]]&lt;br /&gt;
* [[Cobalt Modding]]&lt;br /&gt;
* &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16977</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16977"/>
		<updated>2025-09-28T21:53:38Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* Gamemodes */  deleted descriptions for the gamemodes for the time being. Custom Deathmatch is yet to be added, but must be tested for functionality prior&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Challenge]]&#039;&#039;&#039; - singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Combat Challenge]]&#039;&#039;&#039; - player has to eliminate all targets to win.&lt;br /&gt;
# [[Speed Challenge|&#039;&#039;&#039;Speed Challenge&#039;&#039;&#039;]] - player has to quickly reach the finish line.&lt;br /&gt;
# &#039;&#039;&#039;[[Puzzle Challenge]]&#039;&#039;&#039; - player has to collect an item. In vanilla Cobalt Puzzle Challenges are Story exclusive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deathmatch]]&#039;&#039;&#039; - a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plug-Slam]]&#039;&#039;&#039; - ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Team-Strike]]&#039;&#039;&#039; - team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; - sometimes referred to as Waves Survival (as it was called that in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 3 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. They are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Capture the Plug]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Scorematch]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Custom Survival]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Bounty]]&#039;&#039;&#039;&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16976</id>
		<title>Arcade (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Arcade_(Cobalt)&amp;diff=16976"/>
		<updated>2025-09-28T21:38:14Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Created page, added definition for Arcade, added gamemode descriptions for base gamemodes: Challenge, Deathmatch, Plug-Slam, Team-Strike, Survival, and extra gamemodes: capture the plug, scorematch and custom survival&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Arcade is a game type in Cobalt that is competitive in nature, sporting PvP and leaderboards. &lt;br /&gt;
&lt;br /&gt;
== Gamemodes ==&lt;br /&gt;
&lt;br /&gt;
=== Base Gamemodes ===&lt;br /&gt;
The base game includes 5 arcade &#039;&#039;&#039;[[gamemodes]]&#039;&#039;&#039;:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Challenge]]&#039;&#039;&#039; - singleplayer PvE gamemodes that are completed by meeting a unique goal. There are 3 types of challenges, varying in the end goal and parameters.&lt;br /&gt;
&lt;br /&gt;
# &#039;&#039;&#039;[[Combat Challenge]]&#039;&#039;&#039; - player has to eliminate all targets to win.&lt;br /&gt;
# [[Speed Challenge|&#039;&#039;&#039;Speed Challenge&#039;&#039;&#039;]] - player has to quickly reach the finish line.&lt;br /&gt;
# &#039;&#039;&#039;[[Puzzle Challenge]]&#039;&#039;&#039; - player has to collect an item. In vanilla Cobalt Puzzle Challenges are Story exclusive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Combat&#039;&#039;&#039;&#039;&#039; and &#039;&#039;&#039;&#039;&#039;Speed Challenges&#039;&#039;&#039;&#039;&#039; can also be played via the &#039;&#039;&#039;[[Story (Cobalt)|story]]&#039;&#039;&#039; with any equipment the player has, they are unlocked as a reward for completing chapters and beating them grants the player [[volts]] and unlocks arcade [[classes]]. Challenges in Story have a seperate [[leaderboard]] to those in &#039;&#039;Arcade&#039;&#039;. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Deathmatch]]&#039;&#039;&#039; - a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Plug-Slam]]&#039;&#039;&#039; - ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Team-Strike]]&#039;&#039;&#039; - team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there&#039;s only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; - sometimes referred to as Waves Survival (as it was called that in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt. &lt;br /&gt;
&lt;br /&gt;
=== Extra Gamemodes (PC Steam release exclusive) ===&lt;br /&gt;
In addition to the 5 standard Arcade gamemodes, there are 3 extra gamemodes that are accessible via the full game&#039;s editor and Steam User Maps (upon downloading them from the Steam Workshop prior). In multiplayer they are tagged as the most similar gamemode. They are:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Capture the Plug]]&#039;&#039;&#039; - spin on the iconic capture the flag gamemode that uses ball plugs, which can also be thrown and shot at. Players score by bringing enemy plugs to their own in a plug station until they reach the winning amount of points. In multiplayer it&#039;s tagged as Plug-Slam.&lt;br /&gt;
&#039;&#039;&#039;[[Scorematch]]&#039;&#039;&#039; - In multiplayer it&#039;s tagged as Deathmatch. &lt;br /&gt;
&#039;&#039;&#039;[[Custom Survival]]&#039;&#039;&#039; - also called Classic Survival, as it&#039;s the old alpha version of survival, or Infinite Survival, as it ends only when the player dies. Enemies spawn periodically and infinitely from spawners, that may cycle through different enemy types. It tracks the amount of volts collected as points. In multiplayer it&#039;s tagged as Survival.&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Fillauth&amp;diff=16975</id>
		<title>Fillauth</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Fillauth&amp;diff=16975"/>
		<updated>2025-09-27T23:04:46Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* See Also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox||||-|||-|-|title=&#039;&#039;Fillauth&#039;&#039;|image=[[File:Fillauth logo.png|320px]]|caption=Logo of &#039;&#039;Fillauth&#039;&#039;|label1=Developer|data1=[[Dark Peninsula Studios]], [[Oxeye Game Studio]]|&lt;br /&gt;
label2=Release|data2=30th August 2008&amp;lt;ref name=&amp;quot;blog-post&amp;quot;/&amp;gt;|label3=Developed for|data3=[https://forums.tigsource.com/index.php?topic=2376.0 Bootleg Demake competition]&amp;lt;ref name=&amp;quot;blog-post&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;main-page&amp;quot;&amp;gt;https://www.create-games.com/download.asp?id=7300&amp;lt;/ref&amp;gt;|&lt;br /&gt;
label4=Type|data4=Demake of [https://en.wikipedia.org/wiki/Fallout_(franchise)]|header5=Technical Information|label6=Platforms|data6=[https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/MacOS macOS]&amp;lt;ref name=&amp;quot;main-page&amp;quot;/&amp;gt;|label7=Engine|data7=[[DaisyMoon]]&amp;lt;ref name = &amp;quot;blog-post&amp;quot;/&amp;gt;|label8=Written with|data8=[https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]&amp;lt;ref name=&amp;quot;blog-post&amp;quot;/&amp;gt;|label9=Homepage|data9=http://www.oxeyegames.com/fillauth/}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Fillauth&#039;&#039;&#039;&#039;&#039; is a 2D role-playing video game set in a wasteland after nuclear fallout.&amp;lt;ref name=&amp;quot;blog-post&amp;quot;&amp;gt;http://www.oxeyegames.com/fillauth/&amp;lt;/ref&amp;gt; It was developed by [[Dark Peninsula Studios]] - a division of Oxeye Game Studio - in August 2008 for a [https://forums.tigsource.com/index.php?topic=2376.0 Bootleg Demake competition], featuring as a [[wikipedia:Video_game_remake#Demakes|demake]] of [[wikipedia:Black Isle Studios|Black Isle Studio]]&#039;s &#039;&#039;[[wikipedia:Fallout_(video_game)|Fallout]]&#039;&#039;.&amp;lt;ref name=&amp;quot;blog-post&amp;quot;&amp;gt;&amp;lt;/ref&amp;gt;&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[wikipedia:Fallout_(franchise)|Fallout (franchise)]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Oxeye Game Studio]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Protoype]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16974</id>
		<title>Cobalt</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16974"/>
		<updated>2025-09-27T23:03:07Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* Gameplay */  minor changes to survival in gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|description=Cobalt is a sci-fi 2D sidescrolling action platformer developed by Oxeye Games and published by Mojang Studios}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| title            = &#039;&#039;Cobalt&#039;&#039;&lt;br /&gt;
| image            = [[File:Cobalt_logo_2.png|320px]]&lt;br /&gt;
| caption          = Logo of &#039;&#039;Cobalt&#039;&#039;|&lt;br /&gt;
| label1           = Developer&lt;br /&gt;
| data1            = [[Oxeye Game Studio]]|&lt;br /&gt;
| label2           = Publisher&lt;br /&gt;
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|&lt;br /&gt;
| label3           = Release&lt;br /&gt;
| data3            = 2 February 2016&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-&lt;br /&gt;
| header4          = Technical Information&lt;br /&gt;
| label5           = Platforms&lt;br /&gt;
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],&amp;lt;ref&amp;gt;https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448&amp;lt;/ref&amp;gt; [https://en.wikipedia.org/wiki/Xbox_One Xbox One]&amp;lt;ref&amp;gt;https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS&amp;lt;/ref&amp;gt;|&lt;br /&gt;
| label6           = Engines&lt;br /&gt;
| data6            = [[DaisyMoon]], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|&lt;br /&gt;
| label7           = Written with&lt;br /&gt;
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-&lt;br /&gt;
| label8           = Homepage&lt;br /&gt;
| data8            = https://www.playcobalt.com/|-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cobalt&#039;&#039;&#039;&#039;&#039; is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] and published by [[wikipedia:Mojang_Studios|Mojang Studios]] in 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the [[Story (Cobalt)|game&#039;s campaign]] and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game&#039;s content. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Cobalt&#039;&#039; can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].&lt;br /&gt;
&lt;br /&gt;
The base (vanilla) game has two main game types: [[Arcade]] and [[Story (Cobalt)|Story]].&lt;br /&gt;
&lt;br /&gt;
=== [[Arcade]] ===&lt;br /&gt;
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes)&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[Challenge]]&#039;&#039;&#039;&#039;&#039; - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:&lt;br /&gt;
** &#039;&#039;&#039;[[Combat Challenge]]&#039;&#039;&#039; - the goal is taking out all targets. &lt;br /&gt;
** &#039;&#039;&#039;[[Speed Challenge]]&#039;&#039;&#039; - the goal is quickly reaching the finish line. &lt;br /&gt;
** &#039;&#039;&#039;[[Puzzle Challenge]]&#039;&#039;&#039; (Story and user maps exclusive) - the goal is finding an item.&lt;br /&gt;
* &#039;&#039;&#039;[[Deathmatch]]&#039;&#039;&#039; - multiplayer competitive gamemode where the player with most kills wins. Players can fight free-for-all or in teams, as weapon pickups spawn across the map.&lt;br /&gt;
* &#039;&#039;&#039;[[Plug-Slam]]&#039;&#039;&#039; - multiplayer competitive team gamemode where the team that scores the most in time wins. To score players need to get a ball plug over opponent goal line.&lt;br /&gt;
* &#039;&#039;&#039;[[Team-Strike]]&#039;&#039;&#039; - multiplayer competitive team gamemode where the team with most rounds won wins. Rounds are won by the team that has more players standing by the end or when all opponents have been eliminated. Between rounds players can repair, upgrade or change their classes.&lt;br /&gt;
* &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; - also known as Waves Survival, it is a multiplayer cooperative PvE gamemode that is beaten by surviving all of the waves. Between the waves players can buy and upgrade their armor and weapons and restock on ammo.&lt;br /&gt;
&lt;br /&gt;
=== [[Story (Cobalt)|Story]] ===&lt;br /&gt;
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter I - First Contact|Chapter I - &#039;&#039;First Contact&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter II and VII&lt;br /&gt;
* &#039;&#039;Resupply Station&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Cat Peak&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Andromeda Slopes&#039;&#039; Speed Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter II - The Trappers|Chapter II - &#039;&#039;The Trappers&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter III&lt;br /&gt;
* &#039;&#039;Trade Caravan&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Scientist of Destruction&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Ice Queen&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter III - Deathshrooms|Chapter III - &#039;&#039;Deathshrooms&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter IV&lt;br /&gt;
* &#039;&#039;Temple of Pi&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Fort Furnace&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Mycelian Ransom&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Amazing Apartments&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter IV - Trunkopolis Enclave|Chapter IV - &#039;&#039;Trunkopolis Enclave&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter V&lt;br /&gt;
* &#039;&#039;Broken Bazaar&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hostage Situation&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Checkpoint&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Matter of Trust&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Bouncy Solutions&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter V - Rocket City|Chapter V - &#039;&#039;Rocket City&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter VI&lt;br /&gt;
* &#039;&#039;New Tech Noir&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hottest Run&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Molten Jump Canyon&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Code Requisition&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter VI - Arctic Vault|Chapter VI - &#039;&#039;Arctic Vault&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Resupply Station 2.0&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Elevator Dive&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Energy&#039;&#039; &#039;&#039;and Matter&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Clean Up Job&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Lake&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter VII - E.T.A.C.|Chapter VII - &#039;&#039;E.T.A.C.&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Realist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Mentalist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Awakening&#039;&#039; ending&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons (Cobalt)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
** Melee&lt;br /&gt;
** Ranged&lt;br /&gt;
** Throwable&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment (Cobalt)|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
** [[Armour (Cobalt)|Armour]]&lt;br /&gt;
** [[Gear (Cobalt)|Gear]]&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables (Cobalt)|Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** Ammunition&lt;br /&gt;
** Exchangable&lt;br /&gt;
** Defensive&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
** Power Plugs&lt;br /&gt;
** Artifacts&lt;br /&gt;
** Other&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsis ==&lt;br /&gt;
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony &#039;&#039;Trunkopolis&#039;&#039; on a planet known as Trunkopia.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
In 2001,&amp;lt;ref&amp;gt;https://youtu.be/idEyxi9vbWU?t=15&amp;lt;nowiki/&amp;gt;Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.&amp;lt;/ref&amp;gt; [[Daniel &amp;quot;thewreck&amp;quot; Brynolf]] had developed a platformer prototype called &#039;&#039;Blueface.&#039;&#039; Following the release of &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039; in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that &#039;&#039;Blueface&#039;&#039; had a sufficiently solid foundation to become a &amp;quot;better game&amp;quot;. Beginning in August of 2009,&amp;lt;ref&amp;gt;https://youtu.be/voAlBvWody0?t=186&amp;lt;/ref&amp;gt; work began on &#039;&#039;Project B&#039;&#039;. Initially, it looked rather similar to &#039;&#039;Blueface&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bzhkHzdkhAI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 8 October 2010, &#039;&#039;Project B&#039;&#039; was officially renamed to &#039;&#039;Cobalt&#039;&#039;&amp;lt;ref&amp;gt;http://www.oxeyegames.com/announcing-cobalt/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cobalt]]&lt;br /&gt;
* &#039;&#039;[[Cobalt WASD]]&#039;&#039;&lt;br /&gt;
* [[List of Updates|List of &#039;&#039;Cobalt&#039;&#039; Updates]]&lt;br /&gt;
* [[Cobalt Modding]]&lt;br /&gt;
* &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16973</id>
		<title>Cobalt</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16973"/>
		<updated>2025-09-27T22:52:21Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* Gameplay */  a LOT of changes to gameplay (mostly story and arcade related)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|description=Cobalt is a sci-fi 2D sidescrolling action platformer developed by Oxeye Games and published by Mojang Studios}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| title            = &#039;&#039;Cobalt&#039;&#039;&lt;br /&gt;
| image            = [[File:Cobalt_logo_2.png|320px]]&lt;br /&gt;
| caption          = Logo of &#039;&#039;Cobalt&#039;&#039;|&lt;br /&gt;
| label1           = Developer&lt;br /&gt;
| data1            = [[Oxeye Game Studio]]|&lt;br /&gt;
| label2           = Publisher&lt;br /&gt;
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|&lt;br /&gt;
| label3           = Release&lt;br /&gt;
| data3            = 2 February 2016&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-&lt;br /&gt;
| header4          = Technical Information&lt;br /&gt;
| label5           = Platforms&lt;br /&gt;
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],&amp;lt;ref&amp;gt;https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448&amp;lt;/ref&amp;gt; [https://en.wikipedia.org/wiki/Xbox_One Xbox One]&amp;lt;ref&amp;gt;https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS&amp;lt;/ref&amp;gt;|&lt;br /&gt;
| label6           = Engines&lt;br /&gt;
| data6            = [[DaisyMoon]], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|&lt;br /&gt;
| label7           = Written with&lt;br /&gt;
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-&lt;br /&gt;
| label8           = Homepage&lt;br /&gt;
| data8            = https://www.playcobalt.com/|-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cobalt&#039;&#039;&#039;&#039;&#039; is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] and published by [[wikipedia:Mojang_Studios|Mojang Studios]] in 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the [[Story (Cobalt)|game&#039;s campaign]] and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game&#039;s content. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Cobalt&#039;&#039; can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].&lt;br /&gt;
&lt;br /&gt;
The base (vanilla) game has two main game types: [[Arcade]] and [[Story (Cobalt)|Story]].&lt;br /&gt;
&lt;br /&gt;
=== [[Arcade]] ===&lt;br /&gt;
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for singleplayer and cooperative gamemodes)&lt;br /&gt;
* &#039;&#039;&#039;&#039;&#039;[[Challenge]]&#039;&#039;&#039;&#039;&#039; - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:&lt;br /&gt;
** &#039;&#039;&#039;[[Combat Challenge]]&#039;&#039;&#039; - the goal is taking out all targets. &lt;br /&gt;
** &#039;&#039;&#039;[[Speed Challenge]]&#039;&#039;&#039; - the goal is quickly reaching the finish line. &lt;br /&gt;
** &#039;&#039;&#039;[[Puzzle Challenge]]&#039;&#039;&#039; (Story and user maps exclusive) - the goal is finding an item.&lt;br /&gt;
* &#039;&#039;&#039;[[Deathmatch]]&#039;&#039;&#039; - multiplayer competitive gamemode where the player with most kills wins. Players can fight free-for-all or in teams, as weapon pickups spawn across the map.&lt;br /&gt;
* &#039;&#039;&#039;[[Plug-Slam]]&#039;&#039;&#039; - multiplayer competitive team gamemode where the team that scores the most in time wins. To score players need to get a ball plug over opponent goal line.&lt;br /&gt;
* &#039;&#039;&#039;[[Team-Strike]]&#039;&#039;&#039; - multiplayer competitive team gamemode where the team with most rounds won wins. Rounds are won by the team that has more players standing by the end or when all opponents have been eliminated. Between rounds players can repair, upgrade or change their classes.&lt;br /&gt;
* &#039;&#039;&#039;[[Survival]]&#039;&#039;&#039; - multiplayer cooperative gamemode, also known as Waves Survival, is a wave based PvE gamemode, that is beaten by surviving all of the waves. Between the waves players can buy and upgrade their armor and weapons and restock on ammo.&lt;br /&gt;
&lt;br /&gt;
=== [[Story (Cobalt)|Story]] ===&lt;br /&gt;
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter I - First Contact|Chapter I - &#039;&#039;First Contact&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter II and VII&lt;br /&gt;
* &#039;&#039;Resupply Station&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Cat Peak&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Andromeda Slopes&#039;&#039; Speed Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter II - The Trappers|Chapter II - &#039;&#039;The Trappers&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter III&lt;br /&gt;
* &#039;&#039;Trade Caravan&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Scientist of Destruction&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Ice Queen&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter III - Deathshrooms|Chapter III - &#039;&#039;Deathshrooms&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter IV&lt;br /&gt;
* &#039;&#039;Temple of Pi&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Fort Furnace&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Mycelian Ransom&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Amazing Apartments&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter IV - Trunkopolis Enclave|Chapter IV - &#039;&#039;Trunkopolis Enclave&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter V&lt;br /&gt;
* &#039;&#039;Broken Bazaar&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hostage Situation&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Checkpoint&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Matter of Trust&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Bouncy Solutions&#039;&#039; Puzzle Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter V - Rocket City|Chapter V - &#039;&#039;Rocket City&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* Chapter VI&lt;br /&gt;
* &#039;&#039;New Tech Noir&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Hottest Run&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Molten Jump Canyon&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Code Requisition&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter VI - Arctic Vault|Chapter VI - &#039;&#039;Arctic Vault&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Resupply Station 2.0&#039;&#039; Shop&lt;br /&gt;
* &#039;&#039;Elevator Dive&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Energy&#039;&#039; &#039;&#039;and Matter&#039;&#039; Speed Challenge&lt;br /&gt;
* &#039;&#039;Clean Up Job&#039;&#039; Combat Challenge&lt;br /&gt;
* &#039;&#039;Predator Lake&#039;&#039; Combat Challenge&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Chapter VII - E.T.A.C.|Chapter VII - &#039;&#039;E.T.A.C.&#039;&#039;]]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Unlocks:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Realist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Mentalist&#039;&#039; ending&lt;br /&gt;
* &#039;&#039;The Awakening&#039;&#039; ending&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons (Cobalt)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
** Melee&lt;br /&gt;
** Ranged&lt;br /&gt;
** Throwable&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment (Cobalt)|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
** [[Armour (Cobalt)|Armour]]&lt;br /&gt;
** [[Gear (Cobalt)|Gear]]&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables (Cobalt)|Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** Ammunition&lt;br /&gt;
** Exchangable&lt;br /&gt;
** Defensive&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
** Power Plugs&lt;br /&gt;
** Artifacts&lt;br /&gt;
** Other&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsis ==&lt;br /&gt;
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony &#039;&#039;Trunkopolis&#039;&#039; on a planet known as Trunkopia.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
In 2001,&amp;lt;ref&amp;gt;https://youtu.be/idEyxi9vbWU?t=15&amp;lt;nowiki/&amp;gt;Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.&amp;lt;/ref&amp;gt; [[Daniel &amp;quot;thewreck&amp;quot; Brynolf]] had developed a platformer prototype called &#039;&#039;Blueface.&#039;&#039; Following the release of &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039; in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that &#039;&#039;Blueface&#039;&#039; had a sufficiently solid foundation to become a &amp;quot;better game&amp;quot;. Beginning in August of 2009,&amp;lt;ref&amp;gt;https://youtu.be/voAlBvWody0?t=186&amp;lt;/ref&amp;gt; work began on &#039;&#039;Project B&#039;&#039;. Initially, it looked rather similar to &#039;&#039;Blueface&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bzhkHzdkhAI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 8 October 2010, &#039;&#039;Project B&#039;&#039; was officially renamed to &#039;&#039;Cobalt&#039;&#039;&amp;lt;ref&amp;gt;http://www.oxeyegames.com/announcing-cobalt/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cobalt]]&lt;br /&gt;
* &#039;&#039;[[Cobalt WASD]]&#039;&#039;&lt;br /&gt;
* [[List of Updates|List of &#039;&#039;Cobalt&#039;&#039; Updates]]&lt;br /&gt;
* [[Cobalt Modding]]&lt;br /&gt;
* &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16970</id>
		<title>Cobalt</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16970"/>
		<updated>2025-09-27T21:01:43Z</updated>

		<summary type="html">&lt;p&gt;Eraan: /* Gameplay */  added and edited additional information on the gameplay&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{#seo:|description=Cobalt is a sci-fi 2D sidescrolling action platformer developed by Oxeye Games and published by Mojang Studios}}&lt;br /&gt;
{{Infobox&lt;br /&gt;
| title            = &#039;&#039;Cobalt&#039;&#039;&lt;br /&gt;
| image            = [[File:Cobalt_logo_2.png|320px]]&lt;br /&gt;
| caption          = Logo of &#039;&#039;Cobalt&#039;&#039;|&lt;br /&gt;
| label1           = Developer&lt;br /&gt;
| data1            = [[Oxeye Game Studio]]|&lt;br /&gt;
| label2           = Publisher&lt;br /&gt;
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|&lt;br /&gt;
| label3           = Release&lt;br /&gt;
| data3            = 2 February 2016&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-&lt;br /&gt;
| header4          = Technical Information&lt;br /&gt;
| label5           = Platforms&lt;br /&gt;
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],&amp;lt;ref&amp;gt;https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448&amp;lt;/ref&amp;gt; [https://en.wikipedia.org/wiki/Xbox_One Xbox One]&amp;lt;ref&amp;gt;https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS&amp;lt;/ref&amp;gt;|&lt;br /&gt;
| label6           = Engines&lt;br /&gt;
| data6            = [[DaisyMoon]], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|&lt;br /&gt;
| label7           = Written with&lt;br /&gt;
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-&lt;br /&gt;
| label8           = Homepage&lt;br /&gt;
| data8            = https://www.playcobalt.com/|-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cobalt&#039;&#039;&#039;&#039;&#039; is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] and published by [[wikipedia:Mojang_Studios|Mojang Studios]] in 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the [[Story (Cobalt)|game&#039;s campaign]] and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game&#039;s content. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Cobalt&#039;&#039; can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen gamemode.&lt;br /&gt;
&lt;br /&gt;
The base (vanilla) game has two main game types: Arcade and Story.&lt;br /&gt;
&lt;br /&gt;
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for singleplayer and cooperative gamemodes)&lt;br /&gt;
&lt;br /&gt;
=== Arcade ===&lt;br /&gt;
&lt;br /&gt;
* Challenge - a singleplayer gamemode that requires the player to complete a specific condition in order to complete the map. There are 3 types of Challenge:&lt;br /&gt;
** Combat Challenge - &lt;br /&gt;
** Speed Challenge &lt;br /&gt;
** Puzzle Challenge (Story and user maps exclusive)&lt;br /&gt;
* Deathmatch&lt;br /&gt;
* Plug-Slam&lt;br /&gt;
* Team-Strike&lt;br /&gt;
* Survival&lt;br /&gt;
Story is a persistent campaign comprised of a linear series of chapters and incorporates Arcade elements, such as Challenges.&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons (Cobalt)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
** Melee&lt;br /&gt;
** Ranged&lt;br /&gt;
** Throwable&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment (Cobalt)|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
** [[Armour (Cobalt)|Armour]]&lt;br /&gt;
** [[Gear (Cobalt)|Gear]]&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables (Cobalt)|Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** Ammunition&lt;br /&gt;
** Exchangable&lt;br /&gt;
** Defensive&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
** Power Plugs&lt;br /&gt;
** Artifacts&lt;br /&gt;
** Other&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsis ==&lt;br /&gt;
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony &#039;&#039;Trunkopolis&#039;&#039; on a planet known as Trunkopia.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
In 2001,&amp;lt;ref&amp;gt;https://youtu.be/idEyxi9vbWU?t=15&amp;lt;nowiki/&amp;gt;Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.&amp;lt;/ref&amp;gt; [[Daniel &amp;quot;thewreck&amp;quot; Brynolf]] had developed a platformer prototype called &#039;&#039;Blueface.&#039;&#039; Following the release of &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039; in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that &#039;&#039;Blueface&#039;&#039; had a sufficiently solid foundation to become a &amp;quot;better game&amp;quot;. Beginning in August of 2009,&amp;lt;ref&amp;gt;https://youtu.be/voAlBvWody0?t=186&amp;lt;/ref&amp;gt; work began on &#039;&#039;Project B&#039;&#039;. Initially, it looked rather similar to &#039;&#039;Blueface&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bzhkHzdkhAI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 8 October 2010, &#039;&#039;Project B&#039;&#039; was officially renamed to &#039;&#039;Cobalt&#039;&#039;&amp;lt;ref&amp;gt;http://www.oxeyegames.com/announcing-cobalt/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[:Category:Cobalt]]&lt;br /&gt;
* &#039;&#039;[[Cobalt WASD]]&#039;&#039;&lt;br /&gt;
* [[List of Updates|List of &#039;&#039;Cobalt&#039;&#039; Updates]]&lt;br /&gt;
* [[Cobalt Modding]]&lt;br /&gt;
* &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Cobalt]]&lt;br /&gt;
__INDEX__&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Actors_(Cobalt)&amp;diff=16827</id>
		<title>Actors (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Actors_(Cobalt)&amp;diff=16827"/>
		<updated>2024-12-23T00:58:14Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Created page, mentioned player character as well as Metaldroids and Protobots&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Actors are Cobalt&#039;s character entities, that can be controlled by the player, AI or just serve as background setpieces or tiles and are an important part of Cobalt&#039;s gameplay.&lt;br /&gt;
&lt;br /&gt;
Metalface is the default player actor and along with Metaldroids and Protobots has the most movement abilities and usable functional equipment types out of all other actors.&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16826</id>
		<title>Cobalt</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16826"/>
		<updated>2024-12-21T22:16:24Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Added links, moved throwables from the list of consumables to weapons (if i get around to making a main page for Cobalt I&amp;#039;ll move that list there)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| title            = &#039;&#039;Cobalt&#039;&#039;&lt;br /&gt;
| image            = [[File:Cobalt_logo_2.png|320px]]&lt;br /&gt;
| caption          = Logo of &#039;&#039;Cobalt&#039;&#039;|&lt;br /&gt;
| label1           = Developer&lt;br /&gt;
| data1            = [[Oxeye Game Studio]]|&lt;br /&gt;
| label2           = Publisher&lt;br /&gt;
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|&lt;br /&gt;
| label3           = Release&lt;br /&gt;
| data3            = 2 February 2016&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-&lt;br /&gt;
| header4          = Technical Information&lt;br /&gt;
| label5           = Platforms&lt;br /&gt;
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],&amp;lt;ref&amp;gt;https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448&amp;lt;/ref&amp;gt; [https://en.wikipedia.org/wiki/Xbox_One Xbox One]&amp;lt;ref&amp;gt;https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS&amp;lt;/ref&amp;gt;|&lt;br /&gt;
| label6           = Engines&lt;br /&gt;
| data6            = [[DaisyMoon]], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|&lt;br /&gt;
| label7           = Written with&lt;br /&gt;
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-&lt;br /&gt;
| label8           = Homepage&lt;br /&gt;
| data8            = https://www.playcobalt.com/|-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cobalt&#039;&#039;&#039;&#039;&#039; is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] and published by [[wikipedia:Mojang_Studios|Mojang Studios]] in 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, yet exciting and satisfying gameplay that can be experienced across the [[Story (Cobalt)|game&#039;s campaign]] and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game&#039;s content. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Cobalt&#039;&#039; can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around rolling, during which you can deflect bullets and automatically aim.&lt;br /&gt;
&lt;br /&gt;
=== List of Game Modes ===&lt;br /&gt;
&lt;br /&gt;
* [[Story (Cobalt)|Story]]&lt;br /&gt;
* Challenge&lt;br /&gt;
** Combat Challenge&lt;br /&gt;
** Speed Challenge&lt;br /&gt;
* Deathmatch&lt;br /&gt;
* Plug Slam&lt;br /&gt;
* Team Strike&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;[[Weapons (Cobalt)|Weapons]]&#039;&#039;&#039;&lt;br /&gt;
** Melee&lt;br /&gt;
** Ranged&lt;br /&gt;
** Throwable&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment (Cobalt)|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
** [[Armour (Cobalt)|Armour]]&lt;br /&gt;
** [[Gear (Cobalt)|Gear]]&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables (Cobalt)|Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** Ammunition&lt;br /&gt;
** Exchangable&lt;br /&gt;
** Defensive&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
** Power Plugs&lt;br /&gt;
** Artifacts&lt;br /&gt;
** Other&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsis ==&lt;br /&gt;
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony &#039;&#039;Trunkopolis&#039;&#039; on a planet known as Trunkopia.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
In 2001,&amp;lt;ref&amp;gt;https://youtu.be/idEyxi9vbWU?t=15&amp;lt;nowiki/&amp;gt;Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.&amp;lt;/ref&amp;gt; [[Daniel &amp;quot;thewreck&amp;quot; Brynolf]] had developed a platformer prototype called &#039;&#039;Blueface.&#039;&#039; Following the release of &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039; in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that &#039;&#039;Blueface&#039;&#039; had a sufficiently solid foundation to become a &amp;quot;better game&amp;quot;. Beginning in August of 2009,&amp;lt;ref&amp;gt;https://youtu.be/voAlBvWody0?t=186&amp;lt;/ref&amp;gt; work began on &#039;&#039;Project B&#039;&#039;. Initially, it looked rather similar to &#039;&#039;Blueface&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bzhkHzdkhAI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 8 October 2010, &#039;&#039;Project B&#039;&#039; was officially renamed to &#039;&#039;Cobalt&#039;&#039;&amp;lt;ref&amp;gt;http://www.oxeyegames.com/announcing-cobalt/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Cobalt WASD]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039;&lt;br /&gt;
* [[List of Updates|List of &#039;&#039;Cobalt&#039;&#039; Updates]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Weapons_(Cobalt)&amp;diff=16825</id>
		<title>Weapons (Cobalt)</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Weapons_(Cobalt)&amp;diff=16825"/>
		<updated>2024-12-21T18:24:47Z</updated>

		<summary type="html">&lt;p&gt;Eraan: Wrote an overview, added sections for Melee, Ranged and Thrown weapons. (also changed &amp;quot;arsenal&amp;quot; to &amp;quot;selection&amp;quot; in my edit since weapons is already mentioned)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;[[Cobalt]]&#039;&#039;&#039; offers a wide selection of weapon items that can aid in combat by dealing damage, restoring health or unique abilities and properties, which despite the name often gives them non-combat applications. Weapons come in three different types: Melee, Ranged and Thrown (often called Throwables), each having unique functionality and corresponding to a unique inventory slot.&lt;br /&gt;
&lt;br /&gt;
== Melee ==&lt;br /&gt;
&#039;&#039;Melee weapons&#039;&#039; are short ranged and their damage scales with speed. Most of them also have limited durability that wears off by dealing damage and causes them to break upon reaching 0%. Special melee weapons, which are the exception to that rule, are those that have unique abilities or functionality that makes them stand out from other melee weapons. &lt;br /&gt;
&lt;br /&gt;
Players (and most actors) have one (1) single melee slot in their inventory. Melee weapons can also be thrown out by pressing and holding the melee slot key.&lt;br /&gt;
&lt;br /&gt;
== Ranged ==&lt;br /&gt;
&#039;&#039;Ranged weapons&#039;&#039; are projectile-based and use ammo, which they need to be reloaded with (apart from the Hack Device, one notable exception to these three (3) rules), consuming it from the players inventory. Salvaged ranged weapons however do not need an external ammo supply as they don&#039;t consume it, having technically infinite ammo until their durability gets low or runs out. &lt;br /&gt;
&lt;br /&gt;
Players have three (3) ranged weapons slots and one (1) bonus fourth slot for a salvaged weapon, amounting to a total of four (4) ranged weapons that can be carried at once.&lt;br /&gt;
&lt;br /&gt;
== Thrown ==&lt;br /&gt;
&#039;&#039;Thrown weapons&#039;&#039; are physical objects, meaning they are affected by gravity, their speed is affected by thrower momentum, they collide with other objects and can be destroyed with heat and explosions. &lt;br /&gt;
&lt;br /&gt;
Players have three (3) throwable slots, each holding a practically infinite amount of a single item.&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
	<entry>
		<id>https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16820</id>
		<title>Cobalt</title>
		<link rel="alternate" type="text/html" href="https://oxeyewiki.o7.si/w/index.php?title=Cobalt&amp;diff=16820"/>
		<updated>2024-11-18T20:05:55Z</updated>

		<summary type="html">&lt;p&gt;Eraan: added a lot of information for the headline overview, now theres more info on the game itself, the ports, lists the most important aspects of gameplay and content.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox&lt;br /&gt;
| title            = &#039;&#039;Cobalt&#039;&#039;&lt;br /&gt;
| image            = [[File:Cobalt_logo_2.png|320px]]&lt;br /&gt;
| caption          = Logo of &#039;&#039;Cobalt&#039;&#039;|&lt;br /&gt;
| label1           = Developer&lt;br /&gt;
| data1            = [[Oxeye Game Studio]]|&lt;br /&gt;
| label2           = Publisher&lt;br /&gt;
| data2            = [https://en.wikipedia.org/wiki/Mojang_Studios Mojang Studios]|&lt;br /&gt;
| label3           = Release&lt;br /&gt;
| data3            = 2 February 2016&amp;lt;ref&amp;gt;http://www.oxeyegames.com/cobalt-is-now-available/&amp;lt;/ref&amp;gt; ([https://store.steampowered.com/app/357340/Cobalt/ Steam])|-&lt;br /&gt;
| header4          = Technical Information&lt;br /&gt;
| label5           = Platforms&lt;br /&gt;
| data5            = [https://en.wikipedia.org/wiki/Microsoft_Windows Microsoft Windows], [https://en.wikipedia.org/wiki/Linux Linux] (Works via [https://en.wikipedia.org/wiki/Proton_(software) Proton]), [https://en.wikipedia.org/wiki/Xbox_360 Xbox 360],&amp;lt;ref&amp;gt;https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448&amp;lt;/ref&amp;gt; [https://en.wikipedia.org/wiki/Xbox_One Xbox One]&amp;lt;ref&amp;gt;https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS&amp;lt;/ref&amp;gt;|&lt;br /&gt;
| label6           = Engines&lt;br /&gt;
| data6            = [https://oxeyewiki.org/DaisyMoon DaisyMoon], [https://en.wikipedia.org/wiki/Bitsquid Bitsquid]|&lt;br /&gt;
| label7           = Written with&lt;br /&gt;
| data7            = [https://en.wikipedia.org/wiki/Lua%20(programming%20language) Lua]|-&lt;br /&gt;
| label8           = Homepage&lt;br /&gt;
| data8            = https://www.playcobalt.com/|-&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Cobalt&#039;&#039;&#039;&#039;&#039; is a sci-fi 2D sidescrolling action platformer video game developed by Oxeye Game Studio and published by Mojang Studios in 2016 to Steam, XBOX 360 and XBOX One. It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, yet exciting and satisfying gameplay that can be experienced across the game&#039;s campaign and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game&#039;s content. &lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&#039;&#039;Cobalt&#039;&#039; can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around rolling, during which you can deflect bullets and automatically aim.&lt;br /&gt;
&lt;br /&gt;
=== List of Game Modes ===&lt;br /&gt;
&lt;br /&gt;
* [[Story (Cobalt)|Story]]&lt;br /&gt;
* Challenge&lt;br /&gt;
** Combat Challenge&lt;br /&gt;
** Speed Challenge&lt;br /&gt;
* Deathmatch&lt;br /&gt;
* Plug Slam&lt;br /&gt;
* Team Strike&lt;br /&gt;
* Survival&lt;br /&gt;
&lt;br /&gt;
=== Items ===&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Weapons&#039;&#039;&#039;&lt;br /&gt;
** Melee&lt;br /&gt;
** Ranged&lt;br /&gt;
* &#039;&#039;&#039;[[Equipment (Cobalt)|Equipment]]&#039;&#039;&#039;&lt;br /&gt;
** [[Armour (Cobalt)|Armour]]&lt;br /&gt;
** [[Gear (Cobalt)|Gear]]&lt;br /&gt;
* &#039;&#039;&#039;[[Consumables (Cobalt)|Consumables]]&#039;&#039;&#039;&lt;br /&gt;
** Ammunition&lt;br /&gt;
** Exchangable&lt;br /&gt;
** Defensive&lt;br /&gt;
** Throwable&lt;br /&gt;
* &#039;&#039;&#039;Miscellaneous&#039;&#039;&#039;&lt;br /&gt;
** Power Plugs&lt;br /&gt;
** Artifacts&lt;br /&gt;
** Other&lt;br /&gt;
&lt;br /&gt;
== Plot Synopsis ==&lt;br /&gt;
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony &#039;&#039;Trunkopolis&#039;&#039; on a planet known as Trunkopia.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
In 2001,&amp;lt;ref&amp;gt;https://youtu.be/idEyxi9vbWU?t=15&amp;lt;nowiki/&amp;gt;Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.&amp;lt;/ref&amp;gt; [[Daniel &amp;quot;thewreck&amp;quot; Brynolf]] had developed a platformer prototype called &#039;&#039;Blueface.&#039;&#039; Following the release of &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039; in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that &#039;&#039;Blueface&#039;&#039; had a sufficiently solid foundation to become a &amp;quot;better game&amp;quot;. Beginning in August of 2009,&amp;lt;ref&amp;gt;https://youtu.be/voAlBvWody0?t=186&amp;lt;/ref&amp;gt; work began on &#039;&#039;Project B&#039;&#039;. Initially, it looked rather similar to &#039;&#039;Blueface&#039;&#039;.&amp;lt;ref&amp;gt;https://www.youtube.com/watch?v=bzhkHzdkhAI&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
On 8 October 2010, &#039;&#039;Project B&#039;&#039; was officially renamed to &#039;&#039;Cobalt&#039;&#039;&amp;lt;ref&amp;gt;http://www.oxeyegames.com/announcing-cobalt/&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;[[Cobalt WASD]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Harvest: Massive Encounter]]&#039;&#039;&lt;br /&gt;
* [[List of Updates|List of &#039;&#039;Cobalt&#039;&#039; Updates]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;/div&gt;</summary>
		<author><name>Eraan</name></author>
	</entry>
</feed>