Cobalt: Difference between revisions

Eraan (talk | contribs)
Gameplay: added and edited additional information on the gameplay
Eraan (talk | contribs)
Gameplay: a LOT of changes to gameplay (mostly story and arcade related)
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== Gameplay ==
== Gameplay ==
''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen gamemode.
''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].


The base (vanilla) game has two main game types: Arcade and Story.
The base (vanilla) game has two main game types: [[Arcade]] and [[Story (Cobalt)|Story]].


=== [[Arcade]] ===
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for singleplayer and cooperative gamemodes)
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for singleplayer and cooperative gamemodes)
* '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:
** '''[[Combat Challenge]]''' - the goal is taking out all targets.
** '''[[Speed Challenge]]''' - the goal is quickly reaching the finish line.
** '''[[Puzzle Challenge]]''' (Story and user maps exclusive) - the goal is finding an item.
* '''[[Deathmatch]]''' - multiplayer competitive gamemode where the player with most kills wins. Players can fight free-for-all or in teams, as weapon pickups spawn across the map.
* '''[[Plug-Slam]]''' - multiplayer competitive team gamemode where the team that scores the most in time wins. To score players need to get a ball plug over opponent goal line.
* '''[[Team-Strike]]''' - multiplayer competitive team gamemode where the team with most rounds won wins. Rounds are won by the team that has more players standing by the end or when all opponents have been eliminated. Between rounds players can repair, upgrade or change their classes.
* '''[[Survival]]''' - multiplayer cooperative gamemode, also known as Waves Survival, is a wave based PvE gamemode, that is beaten by surviving all of the waves. Between the waves players can buy and upgrade their armor and weapons and restock on ammo.


=== Arcade ===
=== [[Story (Cobalt)|Story]] ===
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.


* Challenge - a singleplayer gamemode that requires the player to complete a specific condition in order to complete the map. There are 3 types of Challenge:
'''[[Chapter I - First Contact|Chapter I - ''First Contact'']]'''
** Combat Challenge -  
 
** Speed Challenge  
Unlocks:
** Puzzle Challenge (Story and user maps exclusive)
 
* Deathmatch
* Chapter II and VII
* Plug-Slam
* ''Resupply Station'' Shop
* Team-Strike
* ''Cat Peak'' Speed Challenge
* Survival
* ''Andromeda Slopes'' Speed Challenge
Story is a persistent campaign comprised of a linear series of chapters and incorporates Arcade elements, such as Challenges.
 
'''[[Chapter II - The Trappers|Chapter II - ''The Trappers'']]'''
 
Unlocks:
 
* Chapter III
* ''Trade Caravan'' Shop
* ''Scientist of Destruction'' Combat Challenge
* ''Ice Queen'' Combat Challenge
 
'''[[Chapter III - Deathshrooms|Chapter III - ''Deathshrooms'']]'''
 
Unlocks:
 
* Chapter IV
* ''Temple of Pi'' Shop
* ''Fort Furnace'' Speed Challenge
* ''Mycelian Ransom'' Combat Challenge
* ''Amazing Apartments'' Puzzle Challenge
 
'''[[Chapter IV - Trunkopolis Enclave|Chapter IV - ''Trunkopolis Enclave'']]'''
 
Unlocks:
 
* Chapter V
* ''Broken Bazaar'' Shop
* ''Hostage Situation'' Combat Challenge
* ''Predator Checkpoint'' Combat Challenge
* ''Matter of Trust'' Speed Challenge
* ''Bouncy Solutions'' Puzzle Challenge
 
'''[[Chapter V - Rocket City|Chapter V - ''Rocket City'']]'''
 
Unlocks:
 
* Chapter VI
* ''New Tech Noir'' Shop
* ''Hottest Run'' Speed Challenge
* ''Molten Jump Canyon'' Speed Challenge
* ''Code Requisition'' Combat Challenge
 
'''[[Chapter VI - Arctic Vault|Chapter VI - ''Arctic Vault'']]'''
 
Unlocks:
 
* ''Resupply Station 2.0'' Shop
* ''Elevator Dive'' Speed Challenge
* ''Energy'' ''and Matter'' Speed Challenge
* ''Clean Up Job'' Combat Challenge
* ''Predator Lake'' Combat Challenge
 
'''[[Chapter VII - E.T.A.C.|Chapter VII - ''E.T.A.C.'']]'''
 
Unlocks:
 
* ''The Realist'' ending
* ''The Mentalist'' ending
* ''The Awakening'' ending


=== Items ===
=== Items ===