Cobalt: Difference between revisions
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''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]]. | ''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]]. | ||
The base (vanilla) game has two main game types: [[Arcade]] and [[Story (Cobalt)|Story]]. | The base (vanilla) game has two main game types: [[Arcade (Cobalt)|Arcade]] and [[Story (Cobalt)|Story]]. | ||
=== [[Arcade]] === | === [[Arcade (Cobalt)|Arcade]] === | ||
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes) | '''''Arcade''''' is a game type comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes) | ||
* '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge: | * '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge: | ||
** '''[[Combat Challenge]]''' - the goal is taking out all targets. | ** '''[[Combat Challenge]]''' - the goal is taking out all targets. | ||
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=== [[Story (Cobalt)|Story]] === | === [[Story (Cobalt)|Story]] === | ||
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges. | '''''Story''''' is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges. | ||
'''[[Chapter I - First Contact|Chapter I - ''First Contact'']]''' | '''[[Chapter I - First Contact|Chapter I - ''First Contact'']]''' | ||
Revision as of 22:57, 28 September 2025
Logo of Cobalt | |
| Developer | Oxeye Game Studio |
|---|---|
| Publisher | Mojang Studios |
| Release | 2 February 2016[1] (Steam) |
| Technical Information | |
| Platforms | Microsoft Windows, Linux (Works via Proton), Xbox 360,[2] Xbox One[3] |
| Engines | DaisyMoon, Bitsquid |
| Written with | Lua |
| Homepage | https://www.playcobalt.com/ |
Cobalt is a sci-fi 2D sidescrolling action platformer video game developed by Oxeye Game Studio and published by Mojang Studios in 2016 to Steam, XBOX 360 and XBOX One.[4] It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the game's campaign and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game's content.
Gameplay
Cobalt can be played with a keyboard or controller (or WASD controls using an official mod). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen gamemode.
The base (vanilla) game has two main game types: Arcade and Story.
Arcade is a game type comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes)
- Challenge - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:
- Combat Challenge - the goal is taking out all targets.
- Speed Challenge - the goal is quickly reaching the finish line.
- Puzzle Challenge (Story and user maps exclusive) - the goal is finding an item.
- Deathmatch - multiplayer competitive gamemode where the player with most kills wins. Players can fight free-for-all or in teams, as weapon pickups spawn across the map.
- Plug-Slam - multiplayer competitive team gamemode where the team that scores the most in time wins. To score players need to get a ball plug over opponent goal line.
- Team-Strike - multiplayer competitive team gamemode where the team with most rounds won wins. Rounds are won by the team that has more players standing by the end or when all opponents have been eliminated. Between rounds players can repair, upgrade or change their classes.
- Survival - also known as Waves Survival, it is a multiplayer cooperative PvE gamemode that is beaten by surviving all of the waves. Between the waves players can buy and upgrade their armor and weapons and restock on ammo.
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.
Unlocks:
- Chapter II and VII
- Resupply Station Shop
- Cat Peak Speed Challenge
- Andromeda Slopes Speed Challenge
Unlocks:
- Chapter III
- Trade Caravan Shop
- Scientist of Destruction Combat Challenge
- Ice Queen Combat Challenge
Unlocks:
- Chapter IV
- Temple of Pi Shop
- Fort Furnace Speed Challenge
- Mycelian Ransom Combat Challenge
- Amazing Apartments Puzzle Challenge
Chapter IV - Trunkopolis Enclave
Unlocks:
- Chapter V
- Broken Bazaar Shop
- Hostage Situation Combat Challenge
- Predator Checkpoint Combat Challenge
- Matter of Trust Speed Challenge
- Bouncy Solutions Puzzle Challenge
Unlocks:
- Chapter VI
- New Tech Noir Shop
- Hottest Run Speed Challenge
- Molten Jump Canyon Speed Challenge
- Code Requisition Combat Challenge
Unlocks:
- Resupply Station 2.0 Shop
- Elevator Dive Speed Challenge
- Energy and Matter Speed Challenge
- Clean Up Job Combat Challenge
- Predator Lake Combat Challenge
Unlocks:
- The Realist ending
- The Mentalist ending
- The Awakening ending
Items
- Weapons
- Melee
- Ranged
- Throwable
- Equipment
- Consumables
- Ammunition
- Exchangable
- Defensive
- Miscellaneous
- Power Plugs
- Artifacts
- Other
Plot Synopsis
Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony Trunkopolis on a planet known as Trunkopia.
Development History
In 2001,[5] Daniel "thewreck" Brynolf had developed a platformer prototype called Blueface. Following the release of Harvest: Massive Encounter in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that Blueface had a sufficiently solid foundation to become a "better game". Beginning in August of 2009,[6] work began on Project B. Initially, it looked rather similar to Blueface.[7]
On 8 October 2010, Project B was officially renamed to Cobalt[8]
See Also
References
- ↑ http://www.oxeyegames.com/cobalt-is-now-available/
- ↑ https://marketplace.xbox.com/en-us/product/cobalt/66acd000-77fe-1000-9115-d80258411448
- ↑ https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS
- ↑ http://www.oxeyegames.com/cobalt-is-now-available/
- ↑ https://youtu.be/idEyxi9vbWU?t=15Daniel corrects Pontus and states the prototype was worked on nine years prior; given that the video was uploaded in 2010, that would mean 2001.
- ↑ https://youtu.be/voAlBvWody0?t=186
- ↑ https://www.youtube.com/watch?v=bzhkHzdkhAI
- ↑ http://www.oxeyegames.com/announcing-cobalt/