Cobalt: Difference between revisions

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'''''Cobalt''''' is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] and published by [[wikipedia:Mojang_Studios|Mojang Studios]] in 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].<ref>http://www.oxeyegames.com/cobalt-is-now-available/</ref> It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the [[Story (Cobalt)|game's campaign]] and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game's content.  
'''''Cobalt''''' is a sci-fi 2D sidescrolling action platformer video game developed by [[Oxeye Game Studio]] with assistance from [https://www.fatshark.se/ Fatshark]<ref>https://www.fatshark.se/cobalt</ref>and [https://pixeldiet.se/ PixelDiet]<ref>https://pixeldiet.se/project/cobalt/</ref>. Cobalt entered public alpha in December of 2011<ref>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</ref> and was originally purchased through a Mojang account. After 5 years of public alpha and beta releases, Cobalt was ultimately published by [[wikipedia:Mojang_Studios|Mojang Studios]] on February 2nd, 2016 to [https://store.steampowered.com/app/357340/Cobalt/ Steam], XBOX 360 and [https://www.xbox.com/en-US/games/store/cobalt/BSS424N935KS XBOX One].<ref>http://www.oxeyegames.com/cobalt-is-now-available/</ref> Cobalt features a wide variety of game modes, play styles, and significant mechanical depth to tie its disparate elements together into a single cohesive experience. The signature mechanics of Cobalt are combat rolls that enhance movement and deflect projectiles, Auto-aim initialized by sliding across surfaces which preserves momentum or sneaking to stealthily and silently approach and eliminate targets, and the automatic initialization of localized time dilation when the player is faced with lethal danger. The combination of these mechanics with responsive and tight controls produces a breakneck pace and unforgiving yet fair core gameplay loop that can be experienced across [[Story (Cobalt)|Cobalt's singleplayer/coop campaign mode,]] singleplayer challenge modes, or multiplayer PvP and PvE gamemodes. Multiplayer can be accessed locally though the use of up to 8 controllers, though a Local Area Network (LAN), or online though Steam or XBOX Live (separate purchase necessary for XBOX Live).  


== Gameplay ==
== Gameplay ==
''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].
''Cobalt'' is played with a standalone keyboard with the right hand over the arrow keys and the left hand over the leftmost character and modifier keys in the home and bottom keyboard rows or with a standard Xbox or Direct Input gamepad by default. More traditional keyboard and mouse (WASD) controls can be used by installing an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod] from the Steam Workshop which also enables manual mouse-aiming, or custom control layouts for keyboard and gamepad can be defined within the in-game settings. Cobalt's gameplay is primarily centered around combat, movement, and puzzle solving - depending on the chosen [[gamemode]].


The base (vanilla) game has two main game types: [[Arcade (Cobalt)|Arcade]] and [[Story (Cobalt)|Story]].
The base (vanilla) game has two main game types: [[Arcade (Cobalt)|Arcade]] and [[Story (Cobalt)|Story]].