Daniel "thewreck" Brynolf: Difference between revisions

Actually include some information
Slightly expand credits
 
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'''''Daniel "thewreck" (formerly "vraket") Brynolf''''' is a co-founder of [[Oxeye Game Studio]].<ref>https://bit-tech.net/news/gaming/pc/minecraft-devs-to-become-publishers/1/</ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref><ref name=":3">Bergensten, J. jeb. (2012, April 28). ''Oxeye Game Studio " Blog archive " ten years!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/ten-years/</nowiki></ref>
'''''Daniel "thewreck" (formerly "vraket") Brynolf''''' is a co-founder of [[Oxeye Game Studio]].<ref>https://bit-tech.net/news/gaming/pc/minecraft-devs-to-become-publishers/1/</ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref><ref name=":3">Bergensten, J. jeb. (2012, April 28). ''Oxeye Game Studio " Blog archive " ten years!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/ten-years/</nowiki></ref>


He reportedly did most of the programming work on [[Cobalt]]<ref>Bergensten, J. jeb. (2009, December 1). ''Oxeye Game Studio " Blog archive " (not) announcing “project B.”'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/not-announcing-project-b/</nowiki></ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref>, as well as some of the art.<ref name=":0">Trif. (2014, April 4). ''Oxeye Game Studio " Blog archive " intel report: Every battlefield needs a solid bar''. Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/intel-report-every-battlefield-needs-a-solid-bar/</nowiki></ref>  
He reportedly did most of the programming work on [[Cobalt]]<ref>Bergensten, J. jeb. (2009, December 1). ''Oxeye Game Studio " Blog archive " (not) announcing “project B.”'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/not-announcing-project-b/</nowiki></ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref><ref name=":2">Brynolf, D. thewreck. (n.d.). wreckopedia. <nowiki>https://www.thewreck.se/index.php</nowiki></ref>, along with working on the game's design and art .<ref name=":2" /><ref name=":0">Trif. (2014, April 4). ''Oxeye Game Studio " Blog archive " intel report: Every battlefield needs a solid bar''. Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/intel-report-every-battlefield-needs-a-solid-bar/</nowiki></ref>


His site can be found at https://thewreck.se.
He worked on [[Cobalt WASD]]'s code and design.<ref name=":2" />
 
His website can be found at https://thewreck.se.


== History ==
== History ==