Arcade (Cobalt): Difference between revisions

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added a table of all combat challenge maps
 
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# Standard - player has to eliminate all targets to win.
# Standard - player has to eliminate all targets to win.
# Hostage - eliminating targets frees prisoners, granting additional points.
# Hostage - eliminating targets frees prisoners, granting additional points.
# Perfect - eliminating all enemies in limited time.
# Perfectionism - eliminating all enemies in limited time.


Players can choose to play as one of 3 combat classes.
Players can choose to play as one of 3 combat classes.
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There are '''13''' ''Combat Challenge'' maps in the base game:
There are '''13''' ''Combat Challenge'' maps in the base game:
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Maps
|+Combat Challenge Maps
!Map name
!Map name
!Author(s)
!Author(s)
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|Virtual Reality
|Virtual Reality
|FabiotheTurtle
|FabiotheTurtle
|Perfect
|Perfectionism
|Agent:
|Agent:


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|Cold Front
|Cold Front
|FabiotheTurtle
|FabiotheTurtle
|Perfect
|Perfectionism
|Agent:
|Agent:


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|Tunnel Vision
|Tunnel Vision
|FabiotheTurtle
|FabiotheTurtle
|Perfect
|Perfectionism
|Agent:
|Agent:


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|King of the Cliff
|King of the Cliff
|FabiotheTurtle
|FabiotheTurtle
|Perfect
|Perfectionism
|Agent:
|Agent:


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There are '''23''' ''Speed Challenges'' in the base game:
There are '''23''' ''Speed Challenges'' in the base game:
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Maps
|+Speed Challenge Maps
!Map name
!Map name
!Series
!Series
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In vanilla Cobalt, the two ''Puzzle Challenge'' maps are [[Story (Cobalt)|Story]] exclusive:
In vanilla Cobalt, the two ''Puzzle Challenge'' maps are [[Story (Cobalt)|Story]] exclusive:
{| class="wikitable sortable mw-collapsible mw-collapsed"
{| class="wikitable sortable mw-collapsible mw-collapsed"
|+Maps
|+Puzzle Challenge Maps
!Map name
!Map name
!Author(s)
!Author(s)
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==== '''Deathmatch''' ====
==== '''Deathmatch''' ====
''[[Deathmatch]]'' is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.
''[[Deathmatch]]'' is a classic PvP gamemode, where the player with most kills wins. Players can fight in teams or free-for-all as pickups spawn all over one of the X available maps in the base game.
{| class="wikitable mw-collapsible mw-collapsed"
|+Deathmatch Maps
!Map name
!Author(s)
!Suggested Players
!Map description
|-
|A View
|thewreck
|2-4
|A View to a past more glorious but alas forgotten
|-
|Ancient Chamber
|Janeator
|2-4
|Legends say those who enter the chamber never return...
|-
|Dune Sanctuary
|Janeator
|2-4
|Long time abandoned, it isn't a safe place anymore...
|-
|Entrance
|Janeator
|2-4
|The battle for this sector has just started, fight for its control!
|-
|Little House
|Kinkonga - Janeator
|2-4
|Fight for the Shield
|-
|Temple Ruins
|Janeator
|2-4
|Beware! The temple may fall apart any second now!
|-
|Abandon Hold
|Isogash & Janeator
|2-4
|This bunker was once an impenetrable stronghold. Now, it is a relic of an ancient race.
|-
|Blaster Ballet
|oxeye
|2-4
|When it was discovered that the Blaster Gun could propel metalfaces things went downhill for this lab...
|-
|Becka Horse
|thewreck
|2-4
|A fierce predator that eats kids and becomes longer the more that want to ride it... Sounds horrible!
|-
|Cannon Dungeon
|Oxeye & Janeator
|2-4
|A burnt condiment took refuge in this cave... But it was filled with invisible cannon robots. Who knew.
|-
|Cave 621
|APirateHat
|2-3
|Stuck in a cave? How about a fight to kill some time...and metalfaces.
|-
|Desert
|Oxeye
|2-4
|Is that a mirage or a metalface scoping you from afar?
|-
|Dojo
|thewreck
|2-4
|Can you find your balance in the dojo?
|-
|Secret Hideout
|jeb
|2-4
|Dr Red was never much for socializing, but at least he left some shield batteries and a Rail Gun for easy grabbing!
|-
|Duel
|Janeator
|2
|In the dark of the old ruins, a duel has started.
|-
|Gladiator
|kinten
|2-4
|Repair those weapons or run for higher ground?
|-
|Smooth Jazz
|Kinten & Janeator
|2-4
|The old jazz club has seen better days... now it seems people just come here to pick fights.
|-
|Meteor
|Janeator
|2-4
|An old burning meteor that wanders around space
|-
|Night Temple
|kinten
|2-4
|By the old desert temple combatants have been fighting for the right to call themselves the grand master of fighting since ancient times.
|-
|Rocket City
|Oxeye & Janeator
|2-4
|Looks like an army shipment got intercepted in this run down area of Rocket City.
|-
|Space Zone
|kinten
|2-4
|This space ship never left the ground. It did however become highly popular among scavengers.
|-
|Tequila
|Oxeye & Janeator
|2-4
|Fly with the winds... Slide through the tequila plants!
|-
|Tomb
|jeb
|2-4
|Rival raiders are duking it out in this ancient tomb.
|-
|Tower
|Kinten
|2-4
|The higher you go, the harder you fall.
|}


==== '''Plug-Slam''' ====
==== '''Plug-Slam''' ====
''[[Plug-Slam]]'' is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.
''[[Plug-Slam]]'' is a ball sport inspired team PvP gamemode that has players score into opponent goal line with a ball plug without getting killed, where the team with most points when the time runs out wins. Players may use pickups that spawn on the map to their advantage. There are X Plug-Slam maps in the base game.
{| class="wikitable mw-collapsible mw-collapsed"
|+Plug-Slam Maps
!Map name
!Author(s)
!Suggested Players
!Map description
|-
|Cold Extraction
|Janeator
|2-4
|People say that when night falls, you can hear matter shots and see blinking lights...
|-
|Dusky Factory
|Oxeye
|2-4
|They might have been in the business of making fork lifts but who knows. Now it's old, dusty, and forgotten. All that remains are the energy plugs!
|-
|Frozen
|jeb_
|2-4
|So cold! Perhaps you could heat yourself with the body heat from your exploding enem
|-
|Jet Fuel Dungeon
|Oxeye & Burntcustard
|2-6
|When equipped with jet-shoes it is important not to stand on things that do not appreciate having a stream of fire in their face.
|-
|Pitch
|Oxeye
|2-4
|Clench your fist. It's time to brawl.
|-
|Snowfall
|Frall and Kinten
|2-6
|Snowball fight! No? How about a fight to the death?
|-
|Windy Valley
|Kinten
|2-6
|Two metalface groups find themselves fighting over the o so vital plugs in this overgrown valley.
|}


==== '''Team-Strike''' ====
==== '''Team-Strike''' ====
''[[Team-Strike]]'' is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there's only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.
''[[Team-Strike]]'' is a team PvP class-based gamemode where 2 or more teams fight to the death in rounds until there's only one left. Between rounds players can repair, upgrade or buy one out of up to 6 classes, that can be upgraded from level 1 through 3. The team that wins the most rounds wins. Upon reaching half-time, teams switch sides on the map and have their volts reset. The base game includes X Team-Strike maps to choose from.
{| class="wikitable mw-collapsible mw-collapsed"
|+Team-Strike Maps
!Map name
!Author(s)
!Suggested Players
!Map description
|-
|Bunker
|(Not Listed)
|1-8
|Textech never managed to agree whether to brand bunkers as defensive buildings or studio apartments. In the end they settled on just selling them, and that seemed to work as well.
|-
|Confront
|Janeator
|1-8
|A cold match on frozen northern territories.
|-
|Deadlands
|Janeator
|1-8
|The ruins of the dark temple have always been a spot worth controlling.
|-
|Duels
|(Not Listed)
|1-8
|Someone forgot to write down the teleportation coordinates. Spawn into a mayhem of combat, get attacked from behind, above, up close, far away!
|-
|Sand
|thewreck
|1-8
|A legendary place where throphies have been won. Need we say more?
|-
|Forest
|kinten & thewreck
|1-8
|Humans love to see faces everywhere. There are definitely no faces on this map. Promise.
|-
|Forts
|(Not Listed)
|1-8
|Winter is coming for Fort Asunder and Fort Deduce.
|-
|Pit
|(Not Listed)
|1-8
|Vosan Peaks are pretty at this time of year. This pit though, nothing pretty about what's going down here.
|-
|Rain
|Janeator
|1-8
|A heavy storm managed to erode the land, destroying the base. It's been raining ever since then.
|-
|Rocket Silo
|Janeator
|1-8
|As the two teams of co-workers decided the work was over, battle started for the silo's ownership.
|-
|Snowstorm
|kinten
|1-8
|Find shelter around the cosy fire. Problem is, this cave ain't big enough for all of us. How can we solve this?
|-
|Space
|(Not Listed)
|1-8
|What if we all are just figments of our imagination? Or brains in a jar? Fighting it out in a space station?
|-
|Trunkopolis
|thewreck
|1-8
|Control over the legendary club The W heats up in the district between Arch Street and Terra Street.
|}


==== '''Survival''' ====
==== '''Survival''' ====
''[[Survival]]'', sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt.  
''[[Survival]]'', sometimes referred to as Waves Survival (as it been called in alpha), is a cooperative wave-based PvE gamemode, where players fight of increasingly tough waves of enemies and buy, upgrade and restock on their gear in-between. There may be special events at the beginning of waves, such as raid callers - enemies that if not killed call an air raid, and Bopo protection - a friendly NPC that if defended until the end of the attack will drop loot crates. There are X Survival maps in Cobalt.  
{| class="wikitable mw-collapsible mw-collapsed"
|+Survival Maps
!Map name
!Author(s)
!Difficulty
!Suggested Players
!Map description
|-
|Desert Base
|Kinten
|Medium
|1-2
|Gathering scraps and salvaging metal are great pastimes, but being surviving a brawl in the desert is better.
|-
|Dust Canyon
|Janeator
|Easy
|1-2
|You're the last defensive unit of the base! Defend it at all costs!
|-
|Hold The Fort
|Kinten
|Hard
|1-2
|Like a Trunkopian Spartan, you've backed into a corner for a last stand.
|-
|Survival House
|oxeye
|Medium
|1-2
|Can you survive? Collect loot, then bring it back to base and convert it to energy to increase your score!
|-
|Research Facility
|Frall
|Hard
|1-2
|What monsters were researched here? Let's find out!
|-
|Rumble At The Grid
|Kinten
|Hard
|1-2
|In a bombed out weapons cache life finds a way. But metalfaces are not welcome!
|-
|Sniper Compound
|Kinten
|Hard
|1-2
|Survive the desert plains and attack the robot base.
|-
|Villa
|(Not Listed)
|Easy
|1-2
|A calm day in the village is interrupted by a shroom invasion!
|}


=== Extra Gamemodes (PC Steam release exclusive) ===
=== Extra Gamemodes (PC Steam release exclusive) ===