Cobalt WASD: Difference between revisions

m Add SEO description tag (bing wants it)
Gameplay Mechanics: Pages for individual games shouldn't require other game pages as required reading. Page reads fine without it anyway
 
(One intermediate revision by one other user not shown)
Line 23: Line 23:


== Gameplay Mechanics ==
== Gameplay Mechanics ==
As mentioned before, ''Cobalt WASD'' lacks the auto-aim features of ''Cobalt'', instead being mouse and keyboard-based. By default, ''Cobalt WASD'' has only one gamemode (''Bomb Defusal'', known internally as ''jointStrike''). In this gamemode, you play as either a Metalface or a Protobot. Protobots try to plant bombs at predetermined sites on a map (Site A and Site B) while the Metalfaces try and stop them. Metalfaces can win the round by killing all the opposing Protobots or defusing the bomb, while Protobots can win the match by killing all the opposing Metalfaces or detonating the bomb.
''Cobalt WASD'' lacks the auto-aim features of it's source material ''Cobalt'', instead being mouse and keyboard-based. By default, ''Cobalt WASD'' has only one gamemode (''Bomb Defusal'', known internally as ''jointStrike''). In this gamemode, you play as either a Metalface or a Protobot. Protobots try to plant bombs at predetermined sites on a map (Site A and Site B) while the Metalfaces try and stop them. Metalfaces can win the round by killing all the opposing Protobots or defusing the bomb, while Protobots can win the match by killing all the opposing Metalfaces or detonating the bomb.


Each team comes with its own equipment, but this equipment can be equipped by the opposing team by picking it up from dead players.
Each team comes with its own equipment, but this equipment can be equipped by the opposing team by picking it up from dead players.
== See Also ==
* [[:Category:Cobalt_WASD]]
* ''[[Cobalt]]''
* [[List of Updates|List of ''Cobalt WASD'' Updates]]
* [[Cobalt Modding]]


== References ==
== References ==
<references />
<references />
[[Category:Cobalt_WASD]]
__INDEX__