Daniel "thewreck" Brynolf: Difference between revisions

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{{Infobox|title=thewreck|image=[[File:VraketRelease.JPG|alt=Daniel "thewreck" Brynolf at the Mojang office in February 2016, on the day of Cobalt's official release|320px]]|caption=Daniel in 2016|label1=Real name|data1=Daniel Brynolf|label2=Socials|data2=[https://x.com/vraket?lang=en Twitter] [https://www.linkedin.com/in/thewreck/ Linkedin] [https://thewreck.se Website]}}
 
'''''Daniel "thewreck" (formerly "vraket") Brynolf''''' is a co-founder of [[Oxeye Game Studio]].<ref>https://bit-tech.net/news/gaming/pc/minecraft-devs-to-become-publishers/1/</ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref><ref name=":3">Bergensten, J. jeb. (2012, April 28). ''Oxeye Game Studio " Blog archive " ten years!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/ten-years/</nowiki></ref>
 
He reportedly did most of the programming work on [[Cobalt]]<ref>Bergensten, J. jeb. (2009, December 1). ''Oxeye Game Studio " Blog archive " (not) announcing “project B.”'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/not-announcing-project-b/</nowiki></ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref>, as well as some of the art.<ref name=":0">Trif. (2014, April 4). ''Oxeye Game Studio " Blog archive " intel report: Every battlefield needs a solid bar''. Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/intel-report-every-battlefield-needs-a-solid-bar/</nowiki></ref>
 
His site can be found at https://thewreck.se.
 
== History ==
 
Daniel joined [[Oxeye Game Studio|Oxeye]] at the very beginning in 2002, along with [[Pontus "Kinten" Hammarberg]].<ref name=":3" />
 
He studied Human Computer Interaction at [https://en.wikipedia.org/wiki/Malm%C3%B6_University Malmö University] from 2004 to 2007, obtaining a Master's degree in Interaction Design.<ref name=":1">''Daniel Brynolf | LinkedIn''. LinkedIn. (n.d.). <nowiki>https://www.linkedin.com/in/thewreck/</nowiki></ref>
 
He was contracted as a game designer, UI designer and game developer for [[wikipedia:Minecraft_Dungeons|Minecraft Dungeons]] from 2018 to 2021. Following that, he joined [[wikipedia:Mojang_Studios|Mojang Studios]] as a principal prototype specialist (the same position as [[Pontus "Kinten" Hammarberg]]).<ref name=":1" />
 
He describes working there on "Assorted secret projects", using [[wikipedia:Godot_(game_engine)|Godot]], [[wikipedia:Unreal_Engine_4|Unreal Engine 4]], [[wikipedia:Unity_(game_engine)|Unity]], [[wikipedia:C_Sharp_(programming_language)|C#]] and [https://github.com/pixijs/pixijs Pixi.js]. His responsibilities involve game design, prototyping and remote user testing, along with concept generation and development.<ref name=":1" /> 
 
== References ==

Latest revision as of 17:19, 12 August 2025

thewreck
Daniel "thewreck" Brynolf at the Mojang office in February 2016, on the day of Cobalt's official release
Daniel in 2016
Real nameDaniel Brynolf
SocialsTwitter Linkedin Website

Daniel "thewreck" (formerly "vraket") Brynolf is a co-founder of Oxeye Game Studio.[1][2][3]

He reportedly did most of the programming work on Cobalt[4][5], as well as some of the art.[6]

His site can be found at https://thewreck.se.

History

Daniel joined Oxeye at the very beginning in 2002, along with Pontus "Kinten" Hammarberg.[3]

He studied Human Computer Interaction at Malmö University from 2004 to 2007, obtaining a Master's degree in Interaction Design.[7]

He was contracted as a game designer, UI designer and game developer for Minecraft Dungeons from 2018 to 2021. Following that, he joined Mojang Studios as a principal prototype specialist (the same position as Pontus "Kinten" Hammarberg).[7]

He describes working there on "Assorted secret projects", using Godot, Unreal Engine 4, Unity, C# and Pixi.js. His responsibilities involve game design, prototyping and remote user testing, along with concept generation and development.[7]

References

  1. https://bit-tech.net/news/gaming/pc/minecraft-devs-to-become-publishers/1/
  2. Hammarberg, P. K. (2011, December 12). Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend! Oxeye Game Studio. http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/
  3. 3.0 3.1 Bergensten, J. jeb. (2012, April 28). Oxeye Game Studio " Blog archive " ten years! Oxeye Game Studio. http://www.oxeyegames.com/ten-years/
  4. Bergensten, J. jeb. (2009, December 1). Oxeye Game Studio " Blog archive " (not) announcing “project B.” Oxeye Game Studio. http://www.oxeyegames.com/not-announcing-project-b/
  5. Hammarberg, P. K. (2011, December 12). Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend! Oxeye Game Studio. http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/
  6. Trif. (2014, April 4). Oxeye Game Studio " Blog archive " intel report: Every battlefield needs a solid bar. Oxeye Game Studio. http://www.oxeyegames.com/intel-report-every-battlefield-needs-a-solid-bar/
  7. 7.0 7.1 7.2 Daniel Brynolf | LinkedIn. LinkedIn. (n.d.). https://www.linkedin.com/in/thewreck/