Daniel "thewreck" Brynolf: Difference between revisions

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m Added some information and linked to his site/portfolio. Will have to start making infoboxes for these guys.
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'''''Daniel "thewreck" (formerly "vraket") Brynolf''''' is a co-founder<ref>https://bit-tech.net/news/gaming/pc/minecraft-devs-to-become-publishers/1/</ref> of [[Oxeye Game Studio]]. Daniel's site can be found at https://thewreck.se.
{{Infobox|title=thewreck|image=[[File:VraketRelease.JPG|alt=Daniel "thewreck" Brynolf at the Mojang office in February 2016, on the day of Cobalt's official release|320px]]|caption=Daniel in 2016|label1=Real name|data1=Daniel Brynolf|label2=Socials|data2=[https://x.com/vraket?lang=en Twitter] [https://www.linkedin.com/in/thewreck/ Linkedin] [https://thewreck.se Website]}}
 
'''''Daniel "thewreck" (formerly "vraket") Brynolf''''' is a co-founder of [[Oxeye Game Studio]].<ref>https://bit-tech.net/news/gaming/pc/minecraft-devs-to-become-publishers/1/</ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref><ref name=":3">Bergensten, J. jeb. (2012, April 28). ''Oxeye Game Studio " Blog archive " ten years!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/ten-years/</nowiki></ref>
 
He reportedly did most of the programming work on [[Cobalt]]<ref>Bergensten, J. jeb. (2009, December 1). ''Oxeye Game Studio " Blog archive " (not) announcing “project B.”'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/not-announcing-project-b/</nowiki></ref><ref>Hammarberg, P. K. (2011, December 12). ''Oxeye Game Studio " blog archive " cobalt pre-orders around the next bend!'' Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/cobalt-pre-orders-around-the-next-bend/</nowiki></ref>, as well as some of the art.<ref name=":0">Trif. (2014, April 4). ''Oxeye Game Studio " Blog archive " intel report: Every battlefield needs a solid bar''. Oxeye Game Studio. <nowiki>http://www.oxeyegames.com/intel-report-every-battlefield-needs-a-solid-bar/</nowiki></ref>
 
His site can be found at https://thewreck.se.
 
== History ==
 
Daniel joined [[Oxeye Game Studio|Oxeye]] at the very beginning in 2002, along with [[Pontus "Kinten" Hammarberg]].<ref name=":3" />
 
He studied Human Computer Interaction at [https://en.wikipedia.org/wiki/Malm%C3%B6_University Malmö University] from 2004 to 2007, obtaining a Master's degree in Interaction Design.<ref name=":1">''Daniel Brynolf | LinkedIn''. LinkedIn. (n.d.). <nowiki>https://www.linkedin.com/in/thewreck/</nowiki></ref>
 
He was contracted as a game designer, UI designer and game developer for [[wikipedia:Minecraft_Dungeons|Minecraft Dungeons]] from 2018 to 2021. Following that, he joined [[wikipedia:Mojang_Studios|Mojang Studios]] as a principal prototype specialist (the same position as [[Pontus "Kinten" Hammarberg]]).<ref name=":1" />
 
He describes working there on "Assorted secret projects", using [[wikipedia:Godot_(game_engine)|Godot]], [[wikipedia:Unreal_Engine_4|Unreal Engine 4]], [[wikipedia:Unity_(game_engine)|Unity]], [[wikipedia:C_Sharp_(programming_language)|C#]] and [https://github.com/pixijs/pixijs Pixi.js]. His responsibilities involve game design, prototyping and remote user testing, along with concept generation and development.<ref name=":1" /> 


== References ==
== References ==