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''''' | Story, also referred to as story-mode or campaign and adventure during development, is a persistent campaign game type in Cobalt that has the player take over the titular character to go on an expedition to the human colony on planet Trunkopia to investigate a distress call. | ||
<blockquote>"Start of transmission | |||
This is an emergency call from Trunkopia Coloy. Our communication channels are down. And so is our spell checker. Requesting immidiate assistance. Do not land anywhere other thatn at The Nexus. We need support urge..... | |||
End of transmission" - The Distress Call</blockquote>The story unfolds over the course of 7 linear chapters: [[First Contact|''First Contact'']], ''[[The Trappers]]'', ''[[Deathshrooms]]'', ''[[Trunkopolis Enclave]]'', ''[[Rocket City]]'', ''[[Arctic Vault]]'' and ''[[E.T.A.C.]]'', which offer optional detours in the form of challenges, that provide special arcade class unlocks and volts on completion, which the player can later use at shops to buy new weapons and equipment. The game allows up to 3 story saves to be created. | |||
== Gameplay == | |||
Story gameplay differs vastly from all other gamemodes. The player starts in a ship, that acts as a lobby from which select where to travel via the story terminal, that displays a map of interconnected nodes that represent chapters, shops and challenges. Chapters don't function as individual stages, instead they consist of a 'world', that connects multiple stages into a seamless whole. Players can change stages by going to the current stage's border or through a door if either is connected to a different level. Each chapter (besides final chapter VII) unlocks the next chapter, a new shop and challenges, that can be approached with any items the player collected on that save. | |||
==== Checkpoints ==== | |||
The player will encounter checkpoint stations that activate upon contact, saving progress and providing a new spawnpoint. | |||
Upon death so long as the player has [[emergency cells]], they will respawn at the checkpoint station. | |||
=== Chapters === | |||
Chapters work based on a "world", which connects multiple maps into a seamless whole. Upon completion, their icon in the story terminal changes as they lock, though they can be played again when restarted. | |||
==== Chapter I - "First Contact" ==== | |||
In-game description:<blockquote>"The distress beacon stressed that any rescue mission should land at The Nexus. It might have been the origin of the transmission itself. A good place for Cobalt to start the investigation."</blockquote>Unlocks: | |||
* Chapter II and VII | |||
* ''Resupply Station'' Shop | |||
* ''Cat Peak'' Speed Challenge | |||
* ''Andromeda Slopes'' Speed Challenge | |||
==== Chapter II - "The Trappers" ==== | |||
In-game description:<blockquote>"According to the ever so mysterious 'Time Guardian' the Trappers homebase would be a good place to start looking for the next Cipher. Are they friendly? What's a trapper anyway?"</blockquote>Unlocks: | |||
* Chapter III | |||
* ''Trade Caravan'' Shop | |||
* ''Scientist of Destruction'' Combat Challenge | |||
* ''Ice Queen'' Combat Challenge | |||
==== Chapter III - "Deathshrooms" ==== | |||
In-game description:<blockquote>"The Deathshroom Mine - what can go wrong? Surely, with such a name they can't be anything but friendly?"</blockquote>Unlocks: | |||
* Chapter IV | |||
* ''Temple of Pi'' Shop | |||
* ''Fort Furnace'' Speed Challenge | |||
* ''Mycelian Ransom'' Combat Challenge | |||
* ''Amazing Apartments'' Puzzle Challenge | |||
==== Chapter IV - "Trunkopolis Enclave" ==== | |||
In-game description:<blockquote>"The center of the old human colony, Trunkopolis. Will there be anything left to find or is it completely reduced to rubble?"</blockquote>Unlocks: | |||
* Chapter V | |||
* ''Broken Bazaar'' Shop | |||
* ''Hostage Situation'' Combat Challenge | |||
* ''Predator Checkpoint'' Combat Challenge | |||
* ''Matter of Trust'' Speed Challenge | |||
* ''Bouncy Solutions'' Puzzle Challenge | |||
==== Chapter V - "Rocket City" ==== | |||
In-game description:<blockquote>"Rocket City - once the industrial heartland, now inhabited by a plethora of vagrants and outcasts. A good place for a vacation!"</blockquote>Unlocks: | |||
* Chapter VI | |||
* ''New Tech Noir'' Shop | |||
* ''Hottest Run'' Speed Challenge | |||
* ''Molten Jump Canyon'' Speed Challenge | |||
* ''Code Requisition'' Combat Challenge | |||
==== Chapter VI - "Arctic Vault" ==== | |||
In-game description:<blockquote>"When the humans discovered the giant artifact they later named 'The ETAC', they quickly realized it had to come from a society with far superior technology than anything indigenous to Trunkopia. To keep the discovery safe, they built a formidable defense around around it. If there are any robots left defending the ETAC, this will be their last stronghold. Hopefully, this is where the last cipher is located."</blockquote>Unlocks: | |||
* ''Resupply Station 2.0'' Shop | |||
* ''Elevator Dive'' Speed Challenge | |||
* ''Energy'' ''and Matter'' Speed Challenge | |||
* ''Clean Up Job'' Combat Challenge | |||
* ''Predator Lake'' Combat Challenge | |||
==== Chapter VII - "E.T.A.C." ==== | |||
In-game description:<blockquote>"The machine of unknown origin. The colonist researchers thought it was fully sentient. Is it? What will happen when Cobalt activates it?"</blockquote>Unlocks: | |||
* ''The Realist'' ending | |||
* ''The Mentalist'' ending | |||
* ''The Awakening'' ending | |||
[[Category:Cobalt]] | |||
__INDEX__ | |||