Cobalt: Difference between revisions

Eraan (talk | contribs)
m Gameplay: minor changes to survival in gameplay
Eraan (talk | contribs)
m Arcade: added links and changed some information for arcade
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''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].
''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]].


The base (vanilla) game has two main game types: [[Arcade]] and [[Story (Cobalt)|Story]].
The base (vanilla) game has two main game types: [[Arcade (Cobalt)|Arcade]] and [[Story (Cobalt)|Story]].


=== [[Arcade]] ===
=== [[Arcade (Cobalt)|Arcade]] ===
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes)
'''''Arcade''''' is a game type comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes)
* '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:
* '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge:
** '''[[Combat Challenge]]''' - the goal is taking out all targets.  
** '''[[Combat Challenge]]''' - the goal is taking out all targets.  
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=== [[Story (Cobalt)|Story]] ===
=== [[Story (Cobalt)|Story]] ===
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.
'''''Story''''' is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges.


'''[[Chapter I - First Contact|Chapter I - ''First Contact'']]'''
'''[[Chapter I - First Contact|Chapter I - ''First Contact'']]'''