Cobalt: Difference between revisions

OxeyeWiki>Promethibot
Started building update table; unfinished
OxeyeWiki>Promethibot
Table "finished"; will need to rework citation method
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|v228
|v228<ref>''thewreck on Cobalt Discord 21 September 2017''
|21 September 2017 -  
 
V228
 
Elevator dive now has all sentries on left side, like in the good old days.
 
Fixed aborting abilities in WASD not working.
 
Added descriptions to WASD maps.
 
You can now inspect weapons in the upgrade shop.
 
Adjusted some margins and padding in tile-shop ui.
 
Fixed ui-icons not being cleared of hover correctly when using mouse in WASD causing exit match to be clicked even if you were not clicking it.
 
Moved map-name and author in arcade over to the right.
 
Moved start menu to the middle just like in lobbies.
 
Added a background around the map descriptions in the arcade. Made it wider.
 
Fixed missing light on brain test track 2.
 
Added frames to thumbnails in arcade browser.
 
Made thumbnail color clearer.
 
Made the pinch in the cobalt menu 50% less strong and made the black borders a little bit smaller. This makes the whole menu a little bit more high res.
 
Inverted the chromatic aberration. Fresh!
 
Renamed play game in WASD to "Practice with Bots"
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/360509658340917249 )</ref>
|21 September 2017 - 25 September 2017
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|v229
|v229<ref>''thewreck on Cobalt Discord 25 September 2017''
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V229
 
Fixed “Unknown has connected”.
 
Fixed missing localization for chrono bullet and new missiles.
 
Fixed description being in the wrong position while the workshop thumbnail is loading, also adjusted some alignment issues.
 
Fixed music randomizer selecting strange musicTheme values.
 
Fixed certain settings in WASD being slow to adjust with keyboard.
 
Fixed crash related to invites.
 
Fixed crash related to survival respawn delay rendering.
 
Maybe fixed crash related to joining survival where some rendering was not initialized.’
 
Fixed player setup metalface not being colored according to profile.
 
Fixed controller without created profile not being able to customize map preset settings.
 
Fixed input falling through when chatting ended.
 
Fixed jet shoes not shutting off when hover has been disabled through climbing a wall.
 
Fixed pause option not turning into an unpause option in the controller menu instantly.
 
Fixed get ready possibly being mis-aligned in some cases.
 
Made the camera in challenges a little more charitable with camera zoom and made route tracking a little smoother. This should make reacting to what is coming up in speed challenges a little easier. Especially brain challenges, but in general too.
 
Fixed possible case with high resolutions where tickers could potentially overlap.
 
Fixed map vote missing from end of match when no custom maps list was defined.
 
Dedicated Server:
 
Fixed an engine bug that could cause servers to become inoperable after lots of players joining and leaving during a single match.
 
Added “hibernation” mode for dedicated servers causing them to operate at 1 frame per second if no players are connected.
 
Added 5 new command line arguments:
 
-exit_on_update, Causes the server to exit if it detects it needs an update (and there are no players playing on the server).
 
-exit_on_idle, Causes the server to exit if no players have been playing on it for a set amount of time.
 
-idle_threshold [1-...s], Sets the threshold (in seconds) without any players playing to be considered idle. (Default: 14400 seconds)
 
-restart_on_empty, Causes the server to restart (including possibly selecting a new map) if a match was started but the server is empty for a certain amount of time.
 
-empty_threshold [1-...s], Sets the threshold (in seconds) for how long a server needs to be without players before a started match is restarted. (Default: 60 seconds)
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/361862056179269632
 
https://discord.com/channels/144498931785531392/144564173446053889/361862080627736576 )</ref>
|25 September 2017 - 25 September 2017
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|v230
|v230<ref>''thewreck on Cobalt Discord 25 September 2017''
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V230
 
Added prefix help if a game mode is selected to the editor save dialog.
 
Fixed some bugs related to switching resolution and full screen mode multiple times in a row causing the game to have really strange hud and window scaling, and in the worst case lock with a black screen.
 
Resolution and fullscreen mode and v-sync and fullscreen output no longer require a game restart to apply.
 
Maybe fixed issues with taskbar being on top of window in some modes. Let me know.
 
Game no longer automatically restarts if needs to restart to apply settings when using steam. This is because it caused a bug with the Steam DRM which caused the online browser to return 0 results after restart, even though it looked like it was working. It should not be an issue though since almost no settings require restart anymore.
 
You no longer get stuck in Delete Profile.
 
More menues have the scroll up and down input hint.
 
Top-menu online can now simply be hovered with the mouse to acces the interactions/go back.
 
Fixed crash related to gamepads.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/361959545452494859 )</ref>
|25 September 2017 - 27 September 2017
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|v231
|v231<ref>''thewreck on Cobalt Discord 27 September 2017''
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V231
 
Fixed healing pump not working for clients.
 
Fixed melee not working for clients.
 
Fixed moonbase doors not opening when being unlocked.
 
Fixed more cases where a menu actor could ignore profile colors.
 
Made wall roll jump in WASD 15% stronger.
 
Wall roll jumps now also emit a jump sound.
 
Energy shield in WASD now has 50% less health.
 
Hack sparks can now be shot and taken over multiple times without it bugging out.
 
Changed input hints to use the localized windows supplied version of the button name for keyboard input.
 
Keyboard now also supports a controls overview when entering controls. This layout hopefully adapts and works with a bunch of different keyboard layouts, but there is no guarantee it will display correctly for all. If it fails to detect, it will display a warning under the overview.
 
Added pagination to the control overview to see different kinds of input contexts.
 
Added Azerty input preset.
 
Changed Qwertz preset to use shift for sneak like the others.
 
If game can detect a keyboard layout it knows it will now default to either standard / azerty or qwertz depending on layout.
 
Increased deathmatch exp a little.
 
Added longer distances to steam search settings.
 
Added ability to block communication of a player in the current lobby.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/362659384171692033 )</ref>
|27 September 2017 - 29 September 2017
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|v232
|v232<ref>''thewreck on Cobalt Discord 29 September 2017''
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V232
 
Jet shoes thrust more accurately when boosting in a direction that is not upwards.
 
Removed the “1 ..”, “2 ..” before server names in the browse lobbies.
 
Hack grenade now seeks targets twice as often, up to 4 times per second, but if it finds a target and emits a spark, it now has a cooldown of 1 s before it emits another, up from 0.5s. This makes it not perma stun when close to enemies, but it also makes it more economical since it loses less duration per second.
 
Swarm Launcher in WASD Reload time now 2.9s, was 2.75s.
 
Bullet Deflector in WASD now drains 0.1 reactor energy per bullet it deflects.
 
Moved some item information values from the description texts to their own rows with a formatted number, icon and color.
 
Fixed jet shoes sometimes getting stuck when taking over a bot.
 
Made mouse hover tool tip adaptively scale down up to 20% on lower resolutions.
 
Metalface defender now has an ability that lets it spawn floating energy boxes.
 
Metalface defender now costs 35, was 30.
 
Protobot defender now has an ability that lets it hook walls and pull itself towards them.
 
Protobot defender now costs 35, was 30.
 
Critical hit damage scale has been changed:
 
Eye - 5x times damage, was 6x.
 
Back - 3x times damage, was 4x.
 
Head - 2x times damage, was 3x.
 
Disarm bomb now takes 3.3s, was 3s.
 
Dynamite timer now 25s, was 24s.
 
Dash has been reworked with the following ideas:
 
No more reduction of speed at end of dash.
 
Dashing on ground is better than dashing in air (75% vs 100%)
 
Dashing in general as a movement tool is more rewarded.
 
Dashing feedback reflects ground use.
 
Movement in general has been reworked with the following ideas:
 
Running no longer infinitely increases speed.
 
Sliding is now better at keeping speeds than just running on the ground.
 
Running up and down hills especially in relation to dashes and similar are more reliable
 
Reward jumping/dashing/maintaining momentum.
 
Jet shoes has been adjusted to be a little stronger and less dependent on reactor level, but also slightly less accumulating, so lower top speeds.
 
Extended modding api to allow modding of the WASD-style shop.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/363408873572532224
 
https://discord.com/channels/144498931785531392/144564173446053889/363408890760790016 )</ref>
|29 September 2017 - 29 September 2017
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|v233
|v233<ref>''thewreck on Cobalt Discord 29 September 2017''
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V233
 
Fixed fx crash.
 
Removed map edges and ungrippable surfaces from tractor hook valid targets.
 
Tweaked dash base speed down a little (around 10%)
 
Made tractor hook in WASD about 20% less powerful but also more 50% more “controlled”.
 
Metalface box generator in WASD has max 1 box simultaneous.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/363428607609012225 )</ref>
|29 September 2017 - 5 October 2017
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|v234
|v234<ref>''thewreck on Cobalt Discord 5 October 2017''
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V234
 
Warmup can now be longer and max value becomes infinite.
 
Bomb planted volt bonus is now only given to the team with the plant objective (Protobot team).
 
Round win by timeout increased to 50, was 15. (in comparison to round win, which is 40).
 
Bots now move out of spawn towards the bomb sites if no other desired location was issued.
 
Bots no longer get stuck trying to heal each other when there is nothing to heal.
 
Fixed a bot´bug that caused them to try to double jump, but fail, causing them to fail many vertical jumps.
 
Fixed bots thinking bomb is a good item to use.
 
Bots will now actually go pickup the bomb if it has been dropped.
 
Bots will now consider ally presence when picking a bomb site to plant at, if there are any allies at one.
 
Bots will no longer suicide-disarm the bomb when there are other threats to deal with.
 
Bots can now also stop disarming the bomb if they deem it tactical to do so.
 
Bots no longer try to plant the bomb if there is an obvious threat.
 
Practice with bots menu now contains a couple of clickable presets: No Bots, Easy Bots, Medium Bots, Hard Bots, Insane Bots. Also added 1 customizable settings preset. Medium Bots is selected by default.
 
Presets that lock settings will be hidden.
 
Rebuilt paths on Hotel.
 
Fixed 3 major possible causes for increased latency and bandwidth use in multiplayer.
 
Shop icons have been replaced by new cool bigger flashy sprites.
 
Default round time is now 80 seconds, was 60 seconds.
 
Bomb timer is now 30s, was 25s.
 
Disarm time now 3.5s, was 3.3.
 
Bomb deploy time now 2s, was 1.8s.
 
When planting or disarming, a small text will be emitted from the player doing it saying: “Planting!”, or “DIsarming!”. This text will be less visible is you are cloaked.
 
Reactor/Energy-bar has been completely removed.
 
Removed all EMP effects:
 
Removed EMP Rifle
 
Removed EMP Launcher.
 
Removed EMP effect from Spiked mine.
 
Removed EMP effect from flashbang.
 
Removed EMP effect and energy transfer from Force Device.
 
Force Device 100% stronger push.
 
Force Device now also pushes away grenades.
 
Force Device fixed missing kill icon.
 
EMP mine now Proximity Mine.
 
Proximity Mine explosion size now 200% bigger.
 
Proximity Mine damage increased by about 100%.
 
Proximity Mine bullets now 32, was 16.
 
Proximity Mine bullet damage increased  by 25%.
 
Proximity Mine has no EMP effect.
 
Proximity Mine no longer detects enemies in the air before it has deployed.
 
Proximity Mine detonate delay now 0.33s, was 0.5s
 
Flashbang 100% more stun.
 
Removed Tractor Hook and Box Generator from Defenders.
 
Defenders now 300 hp, was 250.
 
Defenders now cost 50 volts, was 35.
 
Revive is now scaled with health. Meaning, defender take 3x longer to revive, and nakeds take 50% less time.
 
Revive cost in general increased by 100%.
 
Revive materializing duration now 3s, was 1.5s.
 
Suit abilities will start at max cooldown when being revived.
 
Nano dispenser duration increased by 66%.
 
Tractor Hook is now called Hook.
 
Energy Shield is now called Shield.
 
Removed Dash as default equipment.
 
Removed Jet as default equipment.
 
Removed Jet input key. Both W and Space are now defaulted to jump.
 
Made Jump, double jump, wall roll about 9% stronger.
 
Horisontal movement is now about 11% faster.
 
Horisontal control is about 50% less. (meaning, it takes a little longer to reach max speed when tapping left/right/left/right)
 
Wall rolling is more predictable and will never waste a double jump,
 
Wall rolling can now be done by simply holding the jump button.
 
You will now always have a double jump at the end of a wall roll.
 
When moving through the air the player will now lean very slightly either forward or backward, depending on if you hold left or right input keys.
 
Double jump will now give you a slight speed boost in the direction that you lean in the air.
 
Removed Reactor Booster from Equipment.
 
Dash, Jet, Hook, Shield added as equipment.
 
Dash, Jet, Hook, Shield use the same equipment slot and cost 10 volts each.
 
Shield is no longer automatic. Press shift to use. Can be used in the air. Slows down movement speed by 40%.
 
Dash no longer use Reactor.
 
Dash cooldown now 1s,
 
Dash direction picking has been reworked. Dash now picks a primary direction of 8 based on the up/down/left/right keys, unless you are holding a direction that is within the half-circle towards where you are aiming, at which point it will dash towards where you are aiming.
 
Jet no longer use Reactor.
 
Jet now has a maximum flying height above which its will not be able to thrust. (rather high!)
 
Jet usage animation is now different and more downwards.
 
Defender suit when using Dash, Jet and Hook is about 25% more sluggish than other suits.
 
Suit abilities no longer use Reactor.
 
Suit abilities now use cooldown and duration as their primary modes of operation.
 
When a suit ability is aborted, the cooldown is scaled with how long it was activated.
 
When a suit ability is used, it shows its duration progress over the item slot.
 
When a suit ability is ready, its hud slot will flash.
 
Aura ally effects are now limited to 1 destruction per activation.
 
When a suit ability is destroyed on yourself (alternator / shield), it causes the full cooldown to trigger.
 
Suit ability cooldown restore is blocked when you are blind, stunned or materializing from a revive, and it is displayed on top of the hud icon.
 
Removed Bullet Shredder.
 
Replaced it with Box Generator (now a grenade)
 
Box Generator grows to about 100% bigger in size.
 
Flashbang now disables active abilities.
 
Flashbang lifetime now 1s, was 1.2s.
 
Hack Grenade now also disables active abilities.
 
Klonk now disables active abilities.
 
Klonk is now less scary for AI.
 
Molotov fire now lasts 12s, was 10s.
 
Molotov fires damage now 1, was 2.
 
Motolov fires heat now 2, was 4.
 
Nitrogen Grenade now has 350 range, was 125.
 
Nitrogen Grenade now does less cold damage per second.
 
Cold damage now can only slow you down up to 50%.    
 
Stun gun now disabled active abilities.
 
Stun gun damage decreased by 25%.
 
Stun gun now disabled both metalfaces and protobots, but still only enemies.
 
Default Punch is now much stronger at actually punching people away.
 
Reload boost now gives 20% more reload speed bonus.
 
Critical hit damage scale has been changed:
 
Eye - 4x times damage, was 5x.
 
Back - 2x times damage, was 3x.
 
Head - 1.5x times damage, was 2x.
 
Jetbike health increased by 50%.
 
Predator EMP cannon is now called Rail Cannon
 
Rail Cannon bug fixed where it would only hit 1 actor max. Bullet will now pass through multiple enemies as intended.
 
Vehicles now also drop their best weapon when they die like players.
 
The smallest damage feedback is now 10% bigger and a little redder.
 
Heat, Cold and Radiation is now showed as a bar under the player when you are in danger of being killed by it.
 
There is a new musical tune that plays about half-way through the bomb-timer.
 
(Message link(s): https://discord.com/channels/144498931785531392/144564173446053889/365663603422003210
 
https://discord.com/channels/144498931785531392/144564173446053889/365663628986286080
 
https://discord.com/channels/144498931785531392/144564173446053889/365663661722828800
 
https://discord.com/channels/144498931785531392/144564173446053889/365663693410795532
 
https://discord.com/channels/144498931785531392/144564173446053889/365663722620059652
 
https://discord.com/channels/144498931785531392/144564173446053889/365663743407030272 )</ref>
|5 October 2017 - 6 October 2017
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|v235
|v235
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|6 October 2017 - 9 October 2017
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|v236
|v236
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|9 October 2017 - 9 October 2017
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|v237
|v237
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|9 October 2017 - 11 October 2017
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|v238
|v238
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|11 October 2017 - 11 October 2017
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|v239
|v239
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|11 October 2017 - 12 October 2017
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|v240
|v240
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|12 October 2017 - 12 October 2017
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|v241
|v241
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|12 October 2017 - 13 October 2017
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|v242
|v242
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|13 October 2017 - 14 October 2017
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|v243
|v243
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|14 October 2017 - 14 October 2017
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|v244
|v244
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|14 October 2017 - 20 October 2017
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|v245
|v245
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|20 October 2017 - 20 October 2017
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|v246
|v246
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|20 October 2017 - 24 October 2017
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|v247
|v247
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|24 October 2017 - 24 October 2017
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|v248
|v248
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|24 October 2017 - 17 November 2017
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|v249
|v249
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|17 November 2017 - 20 November 2017
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|v250
|v250
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|20 November 2017 - 23 November 2017
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|v251
|v251
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|23 November 2017 - 24 November 2017
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|v252
|v252
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|24 November 2017 - 27 November 2017
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|v253
|v253
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|27 November 2017 - 28 November 2017
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|v254
|v254
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|28 November 2017 - 28 November 2017
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|v255
|v255
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|28 November 2017 - 29 November 2017
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|v256
|v256
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|29 November 2017 - 29 November 2017
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|v257
|v257
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|29 November 2017 - 29 November 2017
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|v258
|v258
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|29 November 2017 - 30 November 2017
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|v259
|v259
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|30 November 2017 - 4 December 2017
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|v260
|v260<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1471978589214575751?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1471978589214575751]</ref>
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|4 December 2017 - 11 December 2017
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|v261
|v261<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1482112225748672450?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1482112225748672450]</ref>
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|11 December 2017 - 19 December 2017
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|v262
|v262<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/2794912063256969809?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/2794912063256969809]</ref>
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|19 December 2017 - 19 January 2018
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|v263
|v263<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1651000839366421605?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1651000839366421605]</ref>
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|19 January 2018 - 22 January 2018
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|v264
|v264<ref>[https://steamcommunity.com/ogg/590720/announcements/detail/1651000839381743600?snr=2___ https://steamcommunity.com/ogg/590720/announcements/detail/1651000839381743600]</ref>
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|22 January 2018 - 24 January 2018
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|v265
|v265
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|24 January 2018 - 13 February 2018
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|v266
|v266<ref>[https://steamcommunity.com/ogg/357340/announcements/detail/1667891235058489565?snr=2___ https://steamcommunity.com/ogg/357340/announcements/detail/1667891235058489565?]</ref>
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|13 February 2018 - 4 January 2021
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|v267
|v267
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|4 January 2021 - 4 January 2021
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|v268
|v268
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|4 January 2021 - Present (March 2024)
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== References ==
== References ==