Oxeye Game Studio: Difference between revisions

OxeyeWiki>Promethibot
Tried to add in Jeb's information. Messy references.
OxeyeWiki>Promethibot
Added one of Jeb's images (thank you Jeb and cat), added a trivia section, included alternative text for the logo image. Will figure out better way to implement images later; don't want to dump everything all at once onto the wiki without a plan first.
Line 1: Line 1:
<i>Oxeye Game Studio</i> is a game development studio based in Stockholm, Sweden,<ref name=":1" /> formed in July 2003<ref>https://news.xbox.com/en-us/wp-content/uploads/sites/2/cobalt-fact-sheet-docx1.docx</ref> and currently comprised of the developers Jens "jeb"/"Khaile" Bergensten, Daniel "thewreck"/"vraket" Brynolf, and Pontus "kinten" Hammarberg.<ref name=":1">[https://cobaltwasd.com/press/ ''Oxeye Game Studio Press Sheet''. Oxeye Game Studio. (2017). https://cobaltwasd.com/press/]</ref> Former members included Peter Askelöf,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In 2008 our time at VentureLab was up, so we had to move to a new place. First picture is of the last lunch at VentureLab, picturing Pontus Hammarberg, Daniel Brynolf, and Peter Askelöf (music composer for The Strategist).''</ref> Daniel Estephan, Jonas "STALKER" Johnsson,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''Another picture from the new office. Jonas Johnsson ("STALKER") was a member of Oxeye for a short while and helped with graphics programming (shaders), and financial book-keeping.''</ref> Damian Kastbauer, Jakob Kindstedt, Niklas Olsson, Steve Olofsson, Alexander "aegzorz" Persson,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''Our room in VentureLab. On the first picture is Alexander Persson ("aegzorz"), who was part of Oxeye from 2005 to 2008. His main responsibility was porting Daisy to Mac. On the second picture is Daniel Brynolf, using the texture packer to import artwork to Harvest.''</ref> and Sten Rydbeck.<ref>www.oxeyegames.com/jobs/</ref>[[File:OxeyeGameStudio-Tall-AgainstDarkBg.png|200px|thumb|right|Oxeye Game Studio's logo as seen in the [http://www.oxeyegames.com/harvest/media/ Harvest Press Pack]]]
<i>Oxeye Game Studio</i> is a game development studio based in Stockholm, Sweden,<ref name=":1" /> formed in July 2003<ref>https://news.xbox.com/en-us/wp-content/uploads/sites/2/cobalt-fact-sheet-docx1.docx</ref> and currently comprised of the developers Jens "jeb"/"Khaile" Bergensten, Daniel "thewreck"/"vraket" Brynolf, and Pontus "kinten" Hammarberg.<ref name=":1">[https://cobaltwasd.com/press/ ''Oxeye Game Studio Press Sheet''. Oxeye Game Studio. (2017). https://cobaltwasd.com/press/]</ref> Former members included Peter Askelöf,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In 2008 our time at VentureLab was up, so we had to move to a new place. First picture is of the last lunch at VentureLab, picturing Pontus Hammarberg, Daniel Brynolf, and Peter Askelöf (music composer for The Strategist).''</ref> Daniel Estephan, Jonas "STALKER" Johnsson,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''Another picture from the new office. Jonas Johnsson ("STALKER") was a member of Oxeye for a short while and helped with graphics programming (shaders), and financial book-keeping.''</ref> Damian Kastbauer, Jakob Kindstedt, Niklas Olsson, Steve Olofsson, Alexander "aegzorz" Persson,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''Our room in VentureLab. On the first picture is Alexander Persson ("aegzorz"), who was part of Oxeye from 2005 to 2008. His main responsibility was porting Daisy to Mac. On the second picture is Daniel Brynolf, using the texture packer to import artwork to Harvest.''</ref> and Sten Rydbeck.<ref>www.oxeyegames.com/jobs/</ref>[[File:OxeyeGameStudio-Tall-AgainstDarkBg.png|200px|thumb|Oxeye Game Studio's logo as seen in the [http://www.oxeyegames.com/harvest/media/ Harvest Press Pack]|alt=A simplified drawing of a daisy with what seems to be eyes in the pistil. At the bottom is the words "OXEYE GAME STUDIO", with the "OXEYE" being larger than the "GAME STUDIO".]]


__TOC__
__TOC__
Line 9: Line 9:


=== The ''Harvest: Massive Encounter'' Era and Losses ===
=== The ''Harvest: Massive Encounter'' Era and Losses ===
In the spring of 2007, Oxeye managed to move into its first dedicated office area at [https://www.venturelab.lu.se/ VentureLab] in Lund, hosted by Lund University. The property was won after the team pitched "a minigame arcade platform", though first creating ''Strategist''.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In spring 2007, Oxeye moved into it's first "office" at a business incubator called VentureLab in Lund. Oxeye's room was the left-most window on the first picture. We got the place on the pitch to make a minigame arcade platform, but first we developed and released The Strategist, followed by Harvest: Massive Encounter.''</ref> That May, Oxeye presented an open beta of ''Harvest: Massive Encounter'', at the Swedish Game Awards, a student competition,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In May 2007, Harvest was nominted for "best game" at the Swedish Game Awards (a student competition). Harvest won second prize and received 20,000 SEK (about $1944 at today's exchange rate). Here is a picture of the exhibition hall (Jens in an Oxeye t-shirt and yellow/brown hoodie), and the Harvest stand.''</ref> in which it earned second place in the Best PC Game category,<ref>[https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta Steve. (2007, December 19). ''Harvest open beta''. Swedish Game Awards. https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta]</ref> and that October, Daniel and Pontus developed ''Spacefest'' in Multimedia Fusion live for Spelfest, which was being held in Malmö.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In October 2007, Oxeye participated at Spelfest in Malmö. We displayed Harvest, and Daniel and Pontus gamejammed a new shoot-em-up in Multimedia Fusion live. We also met with Yokaj Studios.''</ref> In February of 2008,<ref>http://www.oxeyegames.com/oxeye-office-level-up/</ref> the lease at VentureLab expired and the studio was moved to the Akademiska Hus, also in Lund.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''New office at Akademiska Hus, Lund''</ref> On the 5th of March, coinciding with Pontus' birthday, ''Harvest: Massive Encounter'' was officially released to the public.<ref>http://www.oxeyegames.com/birthdays-and-postcards/</ref> In order to add modding support to ''Harvest'', the ''Daisy'' engine was modified to use the [[wikipedia:Lua_(programming_language)|Lua]] programming language, becoming ''DaisyMoon'' in the process.<ref name=":2" /> This would become Oxeye's engine of choice, as every subsequent game would be developed in it, primarily games for game jams, such as ''Fillauth'' and ''House Globe''. At some point between late 2008<ref>https://web.archive.org/web/20080929152133/http://www.oxeyegames.com/strategist/download-strategist/</ref> and early 2009,<ref>https://web.archive.org/web/20090803184601/http://www.oxeyegames.com/strategist/download-strategist</ref> the rights to ''Strategist'' were sold. According to Pontus, it's likely the new owners went defunct.<ref>https://www.reddit.com/r/oxeyegames/comments/6zocqr/the_strategist_what_happened/dqfakb5/</ref> Also in 2009, ''Dawn of Daria'' was cancelled<ref>[https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720 Bergensten, J. (2009, September 26). ''Daria No Longer an Oxeye Project''. Dawn of Daria. https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720]</ref> due to lack of time.<ref>http://www.oxeyegames.com/dawn-of-daria-discontinued/</ref>
In the spring of 2007, Oxeye managed to move into its first dedicated office area at [https://www.venturelab.lu.se/ VentureLab] in Lund, hosted by Lund University. The property was won after the team pitched "a minigame arcade platform", though first creating ''Strategist''.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In spring 2007, Oxeye moved into it's first "office" at a business incubator called VentureLab in Lund. Oxeye's room was the left-most window on the first picture. We got the place on the pitch to make a minigame arcade platform, but first we developed and released The Strategist, followed by Harvest: Massive Encounter.''</ref> That May, Oxeye presented an open beta of ''Harvest: Massive Encounter'', at the Swedish Game Awards, a student competition,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In May 2007, Harvest was nominted for "best game" at the Swedish Game Awards (a student competition). Harvest won second prize and received 20,000 SEK (about $1944 at today's exchange rate). Here is a picture of the exhibition hall (Jens in an Oxeye t-shirt and yellow/brown hoodie), and the Harvest stand.''</ref> in which it earned second place in the Best PC Game category,<ref>[https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta Steve. (2007, December 19). ''Harvest open beta''. Swedish Game Awards. https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta]</ref> and that October, Daniel and Pontus developed ''Spacefest'' in Multimedia Fusion live for Spelfest, which was being held in Malmö.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In October 2007, Oxeye participated at Spelfest in Malmö. We displayed Harvest, and Daniel and Pontus gamejammed a new shoot-em-up in Multimedia Fusion live. We also met with Yokaj Studios.''</ref> In February of 2008,<ref>http://www.oxeyegames.com/oxeye-office-level-up/</ref> the lease at VentureLab expired and the studio was moved to the Akademiska Hus, also in Lund.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''New office at Akademiska Hus, Lund''</ref> On the 5th of March, coinciding with Pontus' birthday, ''Harvest: Massive Encounter'' was officially released to the public.<ref>http://www.oxeyegames.com/birthdays-and-postcards/</ref>
[[File:Harvestfika.JPG|alt=Alexander, Daniel, Jens, and Jonas all facing the camera and seated around a table with a cake shaped like the D-70 enemy from Harvest: Massive Encounter.|thumb|207x207px|Via Jens on the ''Project Oxeye Wiki'' Discord. Original caption: ''In March 2008 we released Harvest and had a small "release fika" with an alien-shaped cake. Pictured is Jens Bergensten, Alexander Persson, Jonas Johnsson, and Daniel Brynolf (in front).'']]
In order to add modding support to ''Harvest'', the ''Daisy'' engine was modified to use the [[wikipedia:Lua_(programming_language)|Lua]] programming language, becoming ''DaisyMoon'' in the process.<ref name=":2" /> This would become Oxeye's engine of choice, as every subsequent game would be developed in it, primarily games for game jams, such as ''Fillauth'' and ''House Globe''. At some point between late 2008<ref>https://web.archive.org/web/20080929152133/http://www.oxeyegames.com/strategist/download-strategist/</ref> and early 2009,<ref>https://web.archive.org/web/20090803184601/http://www.oxeyegames.com/strategist/download-strategist</ref> the rights to ''Strategist'' were sold. According to Pontus, it's likely the new owners went defunct.<ref>https://www.reddit.com/r/oxeyegames/comments/6zocqr/the_strategist_what_happened/dqfakb5/</ref> Also in 2009, ''Dawn of Daria'' was cancelled<ref>[https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720 Bergensten, J. (2009, September 26). ''Daria No Longer an Oxeye Project''. Dawn of Daria. https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720]</ref> due to lack of time.<ref>http://www.oxeyegames.com/dawn-of-daria-discontinued/</ref>


=== The ''Cobalt'' Era ===
=== The ''Cobalt'' Era ===
Line 132: Line 134:
|30 November 2017<ref name=":5">[http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/ ''Cobalt WASD Out This Thursday!'' Oxeye Game Studio. (2017a, November 29). http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/]</ref>/1 December 2017<ref name=":6">[https://steamdb.info/app/590720/ xPaw. (2017). ''Cobalt WASD''. SteamDB. https://steamdb.info/app/590720/info/]</ref>
|30 November 2017<ref name=":5">[http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/ ''Cobalt WASD Out This Thursday!'' Oxeye Game Studio. (2017a, November 29). http://www.oxeyegames.com/cobalt-wasd-out-this-thursday/]</ref>/1 December 2017<ref name=":6">[https://steamdb.info/app/590720/ xPaw. (2017). ''Cobalt WASD''. SteamDB. https://steamdb.info/app/590720/info/]</ref>
|}
|}
== Trivia ==
* Oxeye Game Studio's logo appears to use the Ariosto and Trivia Gothic X2 Expanded Light typefaces, respectively.


== References ==
== References ==