Oxeye Game Studio: Difference between revisions
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=== Founding and Early Years === | === Founding and Early Years === | ||
In 2002, as ''[[Whispers in Akarra]]'' was being developed by Jens, Daniel and Pontus also began to contribute to the project with artwork,<ref>[http://www.oxeyegames.com/ten-years/ Bergensten, J. (2012, April 28). ''Ten Years!'' Oxeye Game Studio. http://www.oxeyegames.com/ten-years/]</ref> and Oxeye Game Studio was founded the following July with the intent of remaking ''Whispers in Akarra'' in 3D,<ref name=":3" /> though ultimately becoming a standalone entity. In 2005, ''[[Strategist]]'' was published as Oxeye's first game using a modified version of the [[wikipedia:Irrlicht_Engine|Irrlicht Engine]] (called ''Daisy'')<ref name=":2" /> while ''[[Dawn of Daria]]'' (the spiritual successor to ''Whispers in Akarra'')<ref>''Dawn of Daria FAQ''. Dawn of Daria. (2006a). https://web.archive.org/web/20061125052310/http://www.dawnofdaria.com/index.php?page=5</ref> was still being developed. In 2006, the rights to ''Whispers in Akarra'' were sold, though development on ''Dawn of Daria'' continued.<ref name=":3" /> | In 2002, as ''[[Whispers in Akarra]]'' was being developed by [[Jens "jeb" Bergensten|Jens]], [[Daniel "thewreck" Brynolf|Daniel]] and [[Pontus "Kinten" Hammarberg|Pontus]] also began to contribute to the project with artwork,<ref>[http://www.oxeyegames.com/ten-years/ Bergensten, J. (2012, April 28). ''Ten Years!'' Oxeye Game Studio. http://www.oxeyegames.com/ten-years/]</ref> and Oxeye Game Studio was founded the following July with the intent of remaking ''[[Whispers in Akarra]]'' in 3D,<ref name=":3" /> though ultimately becoming a standalone entity. In 2005, ''[[Strategist]]'' was published as Oxeye's first game using a modified version of the [[wikipedia:Irrlicht_Engine|Irrlicht Engine]] (called ''Daisy'')<ref name=":2" /> while ''[[Dawn of Daria]]'' (the spiritual successor to ''[[Whispers in Akarra]]'')<ref>''Dawn of Daria FAQ''. Dawn of Daria. (2006a). https://web.archive.org/web/20061125052310/http://www.dawnofdaria.com/index.php?page=5</ref> was still being developed. In 2006, the rights to ''[[Whispers in Akarra]]'' were sold, though development on ''[[Dawn of Daria]]'' continued.<ref name=":3" /> | ||
=== The ''Harvest: Massive Encounter'' Era === | === The ''Harvest: Massive Encounter'' Era === | ||
In the spring of 2007, Oxeye managed to move into its first dedicated office area at [https://www.venturelab.lu.se/ VentureLab] in Lund, hosted by Lund University. The property was won after the team pitched "a minigame arcade platform", though first creating ''Strategist''.<ref name=":7" /> That May, Oxeye presented an open beta of ''[[Harvest: Massive Encounter]]'', at the Swedish Game Awards, a student competition,<ref name=":7" /> in which it earned second place in the Best PC Game category,<ref>[https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta Steve. (2007, December 19). ''Harvest open beta''. Swedish Game Awards. https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta]</ref> and that October, Daniel and Pontus developed ''Spacefest'' in Multimedia Fusion live for Spelfest, which was being held in Malmö.<ref name=":7" /> In February of 2008,<ref>http://www.oxeyegames.com/oxeye-office-level-up/</ref> the lease at VentureLab expired and the studio was moved to the Akademiska Hus, also in Lund.<ref name=":7" /> On the 5th of March, coinciding with Pontus' birthday, ''Harvest: Massive Encounter'' was officially released to the public.<ref>http://www.oxeyegames.com/birthdays-and-postcards/</ref> | In the spring of 2007, Oxeye managed to move into its first dedicated office area at [https://www.venturelab.lu.se/ VentureLab] in Lund, hosted by Lund University. The property was won after the team pitched "a minigame arcade platform", though first creating ''[[Strategist]]''.<ref name=":7" /> That May, Oxeye presented an open beta of ''[[Harvest: Massive Encounter]]'', at the Swedish Game Awards, a student competition,<ref name=":7" /> in which it earned second place in the Best PC Game category,<ref>[https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta Steve. (2007, December 19). ''Harvest open beta''. Swedish Game Awards. https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta]</ref> and that October, [[Daniel "thewreck" Brynolf|Daniel]] and [[Pontus "Kinten" Hammarberg|Pontus]] developed ''[[Spacefest]]'' in Multimedia Fusion live for Spelfest, which was being held in Malmö.<ref name=":7" /> In February of 2008,<ref>http://www.oxeyegames.com/oxeye-office-level-up/</ref> the lease at VentureLab expired and the studio was moved to the Akademiska Hus, also in Lund.<ref name=":7" /> On the 5th of March, coinciding with [[Pontus "Kinten" Hammarberg|Pontus]]' birthday, ''[[Harvest: Massive Encounter]]'' was officially released to the public.<ref>http://www.oxeyegames.com/birthdays-and-postcards/</ref> | ||
[[File:Harvestfika.JPG|alt=Alexander, Daniel, Jens, and Jonas all facing the camera and seated around a table with a cake shaped like the D-70 enemy from Harvest: Massive Encounter.|thumb|207x207px|Via Jens on the ''Project Oxeye Wiki'' Discord. Original caption: ''In March 2008 we released Harvest and had a small "release fika" with an alien-shaped cake. Pictured is Jens Bergensten, Alexander Persson, Jonas Johnsson, and Daniel Brynolf (in front).'']] | [[File:Harvestfika.JPG|alt=Alexander, Daniel, Jens, and Jonas all facing the camera and seated around a table with a cake shaped like the D-70 enemy from Harvest: Massive Encounter.|thumb|207x207px|Via Jens on the ''Project Oxeye Wiki'' Discord. Original caption: ''In March 2008 we released Harvest and had a small "release fika" with an alien-shaped cake. Pictured is Jens Bergensten, Alexander Persson, Jonas Johnsson, and Daniel Brynolf (in front).'']] | ||
In order to add modding support to ''Harvest'', the ''Daisy'' engine was modified to use the [[wikipedia:Lua_(programming_language)|Lua]] programming language, becoming ''[[DaisyMoon]]'' in the process.<ref name=":2" /> This would become Oxeye's engine of choice, as every subsequent game would be developed in it, primarily games for game jams, such as ''Fillauth'' and ''House Globe''. At some point between late 2008<ref>https://web.archive.org/web/20080929152133/http://www.oxeyegames.com/strategist/download-strategist/</ref> and early 2009,<ref>https://web.archive.org/web/20090803184601/http://www.oxeyegames.com/strategist/download-strategist</ref> the rights to ''Strategist'' were sold. According to Pontus, it's likely the new owners went defunct.<ref>https://www.reddit.com/r/oxeyegames/comments/6zocqr/the_strategist_what_happened/dqfakb5/</ref> Also in 2009, ''Dawn of Daria'' was cancelled<ref>[https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720 Bergensten, J. (2009, September 26). ''Daria No Longer an Oxeye Project''. Dawn of Daria. https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720]</ref> due to lack of time.<ref>http://www.oxeyegames.com/dawn-of-daria-discontinued/</ref> | In order to add modding support to ''[[Harvest: Massive Encounter|Harvest]]'', the ''Daisy'' engine was modified to use the [[wikipedia:Lua_(programming_language)|Lua]] programming language, becoming ''[[DaisyMoon]]'' in the process.<ref name=":2" /> This would become Oxeye's engine of choice, as every subsequent game would be developed in it, primarily games for game jams, such as ''[[Fillauth]]'' and ''[[House Globe]]''. At some point between late 2008<ref>https://web.archive.org/web/20080929152133/http://www.oxeyegames.com/strategist/download-strategist/</ref> and early 2009,<ref>https://web.archive.org/web/20090803184601/http://www.oxeyegames.com/strategist/download-strategist</ref> the rights to ''[[Strategist]]'' were sold. According to [[Pontus "Kinten" Hammarberg|Pontus]], it's likely the new owners went defunct.<ref>https://www.reddit.com/r/oxeyegames/comments/6zocqr/the_strategist_what_happened/dqfakb5/</ref> Also in 2009, ''[[Dawn of Daria]]'' was cancelled<ref>[https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720 Bergensten, J. (2009, September 26). ''Daria No Longer an Oxeye Project''. Dawn of Daria. https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720]</ref> due to lack of time.<ref>http://www.oxeyegames.com/dawn-of-daria-discontinued/</ref> | ||
=== The ''Cobalt'' Era === | === The ''Cobalt'' Era === | ||
In August 2009, work began on a new project (known then as ''Project B'') based on a prototype Daniel had made in 2001 known as ''Blueface''.<ref>[https://www.youtube.com/watch?v=idEyxi9vbWU YouTube. (2010). ''Project B Presentation at No More Sweden 1/3''. ''YouTube''. Retrieved December 4, 2023, from https://www.youtube.com/watch?v=idEyxi9vbWU.]</ref> ''Project B'' was later renamed ''[[Cobalt]]'',<ref>[http://www.oxeyegames.com/announcing-cobalt/ Hammarberg, P. (2010, October 8). ''Announcing Cobalt!'' Oxeye Game Studio. http://www.oxeyegames.com/announcing-cobalt/]</ref> and the first public Alpha build was released on 16 December 2011.<ref>http://www.oxeyegames.com/now-we-develop-with-you/</ref> After 7 years of development, ''Cobalt'' was fully released on 2 February 2016.<ref name=":4" /> A simplified spinoff, ''[[Cobalt WASD]]'', was released the following year.<ref name=":5" /><ref name=":6" /> | In August 2009, work began on a new project (known then as ''Project B'') based on a prototype [[Daniel "thewreck" Brynolf|Daniel]] had made in 2001 known as ''Blueface''.<ref>[https://www.youtube.com/watch?v=idEyxi9vbWU YouTube. (2010). ''Project B Presentation at No More Sweden 1/3''. ''YouTube''. Retrieved December 4, 2023, from https://www.youtube.com/watch?v=idEyxi9vbWU.]</ref> ''Project B'' was later renamed ''[[Cobalt]]'',<ref>[http://www.oxeyegames.com/announcing-cobalt/ Hammarberg, P. (2010, October 8). ''Announcing Cobalt!'' Oxeye Game Studio. http://www.oxeyegames.com/announcing-cobalt/]</ref> and the first public Alpha build was released on 16 December 2011.<ref>http://www.oxeyegames.com/now-we-develop-with-you/</ref> After 7 years of development, ''[[Cobalt]]'' was fully released on 2 February 2016.<ref name=":4" /> A simplified spinoff, ''[[Cobalt WASD]]'', was released the following year.<ref name=":5" /><ref name=":6" /> | ||
At present (April 2024), Oxeye Game Studio is not developing any new games. | At present (April 2024), Oxeye Game Studio is not developing any new games. | ||
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earliest download from 2006)<ref>[https://web.archive.org/web/20060615162736/http://dawnofdaria.com/index.php?page=10 ''Downloads''. Dawn of Daria. (2006, June 15). https://web.archive.org/web/20060615162736/http://dawnofdaria.com/index.php?page=10]</ref> | earliest download from 2006)<ref>[https://web.archive.org/web/20060615162736/http://dawnofdaria.com/index.php?page=10 ''Downloads''. Dawn of Daria. (2006, June 15). https://web.archive.org/web/20060615162736/http://dawnofdaria.com/index.php?page=10]</ref> | ||
|- | |- | ||
|''Spacefest'' | |''[[Spacefest]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|4 November 2007}}<ref>[https://www.create-games.com/download.asp?id=6904 Brynolf, D. (2007, November 4). ''Spacefest''. The Daily Click. https://www.create-games.com/download.asp?id=6904]</ref> | |{{Date table sorting|4 November 2007}}<ref>[https://www.create-games.com/download.asp?id=6904 Brynolf, D. (2007, November 4). ''Spacefest''. The Daily Click. https://www.create-games.com/download.asp?id=6904]</ref> | ||
|- | |- | ||
|''Tig Duels: For Extraordinary Gentlemen and Such Etc.'' | |''[[Tig Duels: For Extraordinary Gentlemen and Such Etc.]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|10 December 2007}}<ref name=":1" /><ref name=":0">[https://www.thewreck.se/ Brynolf, D. (2017). ''Games''. wreckopedia. https://www.thewreck.se/]</ref> | |{{Date table sorting|10 December 2007}}<ref name=":1" /><ref name=":0">[https://www.thewreck.se/ Brynolf, D. (2017). ''Games''. wreckopedia. https://www.thewreck.se/]</ref> | ||
| Line 70: | Line 70: | ||
|{{Date table sorting|30 April 2008}}<ref>[http://www.oxeyegames.com/modding-harvest/ Bergensten, J. (2008, April 30). ''Modding Harvest''. Oxeye Game Studio. http://www.oxeyegames.com/modding-harvest/]</ref> | |{{Date table sorting|30 April 2008}}<ref>[http://www.oxeyegames.com/modding-harvest/ Bergensten, J. (2008, April 30). ''Modding Harvest''. Oxeye Game Studio. http://www.oxeyegames.com/modding-harvest/]</ref> | ||
|- | |- | ||
|''Because It's Fun, Fay'' | |''[[Because It's Fun, Fay]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|2 June 2008}}<ref>[http://www.oxeyegames.com/because-its-fun-fay/ Bergensten, J. (2008, June 2). ''Because it’s fun, Fay''. Oxeye Game Studio. http://www.oxeyegames.com/because-its-fun-fay/]</ref> | |{{Date table sorting|2 June 2008}}<ref>[http://www.oxeyegames.com/because-its-fun-fay/ Bergensten, J. (2008, June 2). ''Because it’s fun, Fay''. Oxeye Game Studio. http://www.oxeyegames.com/because-its-fun-fay/]</ref> | ||
|- | |- | ||
|''Fillauth'' | |''[[Fillauth]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|24 August 2008}}<ref>https://forums.tigsource.com/index.php?topic=2669.0</ref> | |{{Date table sorting|24 August 2008}}<ref>https://forums.tigsource.com/index.php?topic=2669.0</ref> | ||
|- | |- | ||
|''House Globe'' | |''[[House Globe]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|30 August 2008}}<ref>[http://www.oxeyegames.com/house-globe-space-rts-in-the-second-dimension/ Bergensten, J. (2008, August 30). ''House Globe, Space RTS in the Second Dimension''. Oxeye Game Studio. http://www.oxeyegames.com/house-globe-space-rts-in-the-second-dimension/]</ref> | |{{Date table sorting|30 August 2008}}<ref>[http://www.oxeyegames.com/house-globe-space-rts-in-the-second-dimension/ Bergensten, J. (2008, August 30). ''House Globe, Space RTS in the Second Dimension''. Oxeye Game Studio. http://www.oxeyegames.com/house-globe-space-rts-in-the-second-dimension/]</ref> | ||
|- | |- | ||
|''Agatha Ragata'' | |''[[Agatha Ragata]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|27 November 2008}}<ref>[http://www.oxeyegames.com/looking-for-agatha/ Bergensten, J. (2008, November 27). ''Looking for Agatha?''. Oxeye Game Studio. http://www.oxeyegames.com/looking-for-agatha/]</ref> | |{{Date table sorting|27 November 2008}}<ref>[http://www.oxeyegames.com/looking-for-agatha/ Bergensten, J. (2008, November 27). ''Looking for Agatha?''. Oxeye Game Studio. http://www.oxeyegames.com/looking-for-agatha/]</ref> | ||
|- | |- | ||
|''Jet Engine Nights'' | |''[[Jet Engine Nights]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|4 May 2009}}<ref name=":0" /> | |{{Date table sorting|4 May 2009}}<ref name=":0" /> | ||
|- | |- | ||
|''Bizarre Heat'' | |''[[Bizarre Heat]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|19 July 2009}}<ref name=":1" /><ref>[http://nomoresweden.com/nms-2009/ ''No More Sweden 2009''. No More Sweden. (2009). http://nomoresweden.com/nms-2009/]</ref> | |{{Date table sorting|19 July 2009}}<ref name=":1" /><ref>[http://nomoresweden.com/nms-2009/ ''No More Sweden 2009''. No More Sweden. (2009). http://nomoresweden.com/nms-2009/]</ref> | ||
|- | |- | ||
|''Horror Tactics'' | |''[[Horror Tactics]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|23 November 2009}}<ref>[http://www.oxeyegames.com/horror-tactics-prototype/ Bergensten, J. (2009, November 23). ''Horror Tactics (Prototype)''. Oxeye Game Studio. http://www.oxeyegames.com/horror-tactics-prototype/]</ref> | |{{Date table sorting|23 November 2009}}<ref>[http://www.oxeyegames.com/horror-tactics-prototype/ Bergensten, J. (2009, November 23). ''Horror Tactics (Prototype)''. Oxeye Game Studio. http://www.oxeyegames.com/horror-tactics-prototype/]</ref> | ||
|- | |- | ||
|''Dubai Grand Prix Scandal'' | |''[[Dubai Grand Prix Scandal]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|13 July 2010}}<ref>[http://www.oxeyegames.com/the-dubai-grand-prix-scandal/ Bergensten, J. (2010, July 13). ''The Dubai Grand Prix Scandal''. Oxeye Game Studio. http://www.oxeyegames.com/the-dubai-grand-prix-scandal/]</ref> | |{{Date table sorting|13 July 2010}}<ref>[http://www.oxeyegames.com/the-dubai-grand-prix-scandal/ Bergensten, J. (2010, July 13). ''The Dubai Grand Prix Scandal''. Oxeye Game Studio. http://www.oxeyegames.com/the-dubai-grand-prix-scandal/]</ref> | ||
|- | |- | ||
|''Entheogist'' | |''[[Entheogist]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|7 August 2011}}<ref name=":1" /><ref name=":0" /> | |{{Date table sorting|7 August 2011}}<ref name=":1" /><ref name=":0" /> | ||
|- | |- | ||
|''Fists of Resistance'' | |''[[Fists of Resistance]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|22 February 2012}}<ref>[https://www.giantbomb.com/fists-of-resistance/3030-37571/ Forcen. (2012, February 22). ''Fists of Resistance (Game)''. Giant Bomb. https://www.giantbomb.com/fists-of-resistance/3030-37571/]</ref> | |{{Date table sorting|22 February 2012}}<ref>[https://www.giantbomb.com/fists-of-resistance/3030-37571/ Forcen. (2012, February 22). ''Fists of Resistance (Game)''. Giant Bomb. https://www.giantbomb.com/fists-of-resistance/3030-37571/]</ref> | ||
|- | |- | ||
|''Cells'' | |''[[Cells]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|23 July 2012}}<ref name=":1" /><ref name=":0" /> | |{{Date table sorting|23 July 2012}}<ref name=":1" /><ref name=":0" /> | ||
|- | |- | ||
|''EvoBeat'' | |''[[EvoBeat]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|23 July 2012}}<ref name=":1" /><ref name=":0" /> | |{{Date table sorting|23 July 2012}}<ref name=":1" /><ref name=":0" /> | ||
|- | |- | ||
|''3918'' | |''[[3918]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|20 February 2013}}<ref>[https://www.giantbomb.com/oxeye-game-studio/3010-7456/developed/ Forcen, Bergensten, J., bobafettjm, & MaKKAPAKKA3. (2011, August 28). ''Oxeye Game Studio Developed Games''. Giant Bomb. https://www.giantbomb.com/oxeye-game-studio/3010-7456/developed/]</ref><ref>[https://www.youtube.com/watch?v=8DDMY9CbfhQ YouTube. (2013). ''The Humble Bundle Mojam 2''. ''YouTube''. Retrieved December 4, 2023, from https://www.youtube.com/watch?v=8DDMY9CbfhQ.]</ref> | |{{Date table sorting|20 February 2013}}<ref>[https://www.giantbomb.com/oxeye-game-studio/3010-7456/developed/ Forcen, Bergensten, J., bobafettjm, & MaKKAPAKKA3. (2011, August 28). ''Oxeye Game Studio Developed Games''. Giant Bomb. https://www.giantbomb.com/oxeye-game-studio/3010-7456/developed/]</ref><ref>[https://www.youtube.com/watch?v=8DDMY9CbfhQ YouTube. (2013). ''The Humble Bundle Mojam 2''. ''YouTube''. Retrieved December 4, 2023, from https://www.youtube.com/watch?v=8DDMY9CbfhQ.]</ref> | ||
|- | |- | ||
|''The Boson'' | |''[[The Boson]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|21 July 2013}}<ref name=":1" /><ref>[http://nomoresweden.com/nms-2013/ ''No More Sweden 2013''. No More Sweden. (2013). http://nomoresweden.com/nms-2013/]</ref> | |{{Date table sorting|21 July 2013}}<ref name=":1" /><ref>[http://nomoresweden.com/nms-2013/ ''No More Sweden 2013''. No More Sweden. (2013). http://nomoresweden.com/nms-2013/]</ref> | ||
|- | |- | ||
|''Healing Date'' | |''[[Healing Date]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|3 December 2014}}<ref>[http://www.oxeyegames.com/game-jam-contribution-healing-date/ Brynolf, D. (2014, December 3). ''Game jam contribution: Healing Date''. Oxeye Game Studio. http://www.oxeyegames.com/game-jam-contribution-healing-date/]</ref> | |{{Date table sorting|3 December 2014}}<ref>[http://www.oxeyegames.com/game-jam-contribution-healing-date/ Brynolf, D. (2014, December 3). ''Game jam contribution: Healing Date''. Oxeye Game Studio. http://www.oxeyegames.com/game-jam-contribution-healing-date/]</ref> | ||
| Line 134: | Line 134: | ||
|{{Date table sorting|2 February 2016}}<ref name=":4">[http://www.oxeyegames.com/cobalt-is-now-available/ ''Cobalt is now available!'' Oxeye Game Studio RSS. (2016, February 2). http://www.oxeyegames.com/cobalt-is-now-available/]</ref> | |{{Date table sorting|2 February 2016}}<ref name=":4">[http://www.oxeyegames.com/cobalt-is-now-available/ ''Cobalt is now available!'' Oxeye Game Studio RSS. (2016, February 2). http://www.oxeyegames.com/cobalt-is-now-available/]</ref> | ||
|- | |- | ||
|''No More Dancing'' | |''[[No More Dancing]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|10 June 2016}}<ref name=":1" /><ref name=":0" /> | |{{Date table sorting|10 June 2016}}<ref name=":1" /><ref name=":0" /> | ||
|- | |- | ||
|''Kaliyuga'' | |''[[Kaliyuga]]'' | ||
|Prototype/Jam | |Prototype/Jam | ||
|{{Date table sorting|16 July 2016}}<ref name=":1" /><ref name=":0" /> | |{{Date table sorting|16 July 2016}}<ref name=":1" /><ref name=":0" /> | ||