Cobalt: Difference between revisions
m →Gameplay: minor changes to survival in gameplay |
m →Arcade: added links and changed some information for arcade |
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''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]]. | ''Cobalt'' can be played with a keyboard or controller (or WASD controls using an [https://steamcommunity.com/sharedfiles/filedetails/?id=1289100686 official mod]). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen [[gamemode]]. | ||
The base (vanilla) game has two main game types: [[Arcade]] and [[Story (Cobalt)|Story]]. | The base (vanilla) game has two main game types: [[Arcade (Cobalt)|Arcade]] and [[Story (Cobalt)|Story]]. | ||
=== [[Arcade]] === | === [[Arcade (Cobalt)|Arcade]] === | ||
Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes) | '''''Arcade''''' is a game type comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for PvE singleplayer and cooperative gamemodes) | ||
* '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge: | * '''''[[Challenge]]''''' - singleplayer gamemodes that require the player to reach a specific condition in order to complete the map. There are 3 types of Challenge: | ||
** '''[[Combat Challenge]]''' - the goal is taking out all targets. | ** '''[[Combat Challenge]]''' - the goal is taking out all targets. | ||
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=== [[Story (Cobalt)|Story]] === | === [[Story (Cobalt)|Story]] === | ||
Story is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges. | '''''Story''''' is a linear campaign comprised of 7 chapters with optional shops and detours that incorporate Arcade elements - Challenges. | ||
'''[[Chapter I - First Contact|Chapter I - ''First Contact'']]''' | '''[[Chapter I - First Contact|Chapter I - ''First Contact'']]''' | ||