Oxeye Game Studio: Difference between revisions

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<i>'''Oxeye Game Studio'''</i> is a game development studio based in Stockholm, Sweden,<ref name=":1" /> formed in July 2003<ref>https://news.xbox.com/en-us/wp-content/uploads/sites/2/cobalt-fact-sheet-docx1.docx</ref> and currently comprised of the developers Jens "jeb"/"Khaile" Bergensten, Daniel "thewreck"/"vraket" Brynolf, and Pontus "kinten" Hammarberg.<ref name=":1">[https://cobaltwasd.com/press/ ''Oxeye Game Studio Press Sheet''. Oxeye Game Studio. (2017). https://cobaltwasd.com/press/]</ref> Former members included Peter Askelöf,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In 2008 our time at VentureLab was up, so we had to move to a new place. First picture is of the last lunch at VentureLab, picturing Pontus Hammarberg, Daniel Brynolf, and Peter Askelöf (music composer for The Strategist).''</ref> Daniel Estephan, Jonas "STALKER" Johnsson,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''Another picture from the new office. Jonas Johnsson ("STALKER") was a member of Oxeye for a short while and helped with graphics programming (shaders), and financial book-keeping.''</ref> Damian Kastbauer, Jakob Kindstedt, Niklas Olsson, Steve Olofsson, Alexander "aegzorz" Persson,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''Our room in VentureLab. On the first picture is Alexander Persson ("aegzorz"), who was part of Oxeye from 2005 to 2008. His main responsibility was porting Daisy to Mac. On the second picture is Daniel Brynolf, using the texture packer to import artwork to Harvest.''</ref> and Sten Rydbeck.<ref>www.oxeyegames.com/jobs/</ref>[[File:OxeyeGameStudio-Tall-AgainstDarkBg.png|200px|thumb|Oxeye Game Studio's logo as seen in the [http://www.oxeyegames.com/harvest/media/ Harvest Press Pack]|alt=A simplified drawing of a daisy with what seems to be eyes in the pistil. At the bottom is the words "OXEYE GAME STUDIO", with the "OXEYE" being larger than the "GAME STUDIO".]]
<i>'''Oxeye Game Studio'''</i> is a game development studio based in Stockholm, Sweden,<ref name=":1" /> formed in July 2003<ref>https://news.xbox.com/en-us/wp-content/uploads/sites/2/cobalt-fact-sheet-docx1.docx</ref> and currently comprised of the developers Jens "jeb"/"Khaile" Bergensten, Daniel "thewreck"/"vraket" Brynolf, and Pontus "kinten" Hammarberg.<ref name=":1">[https://cobaltwasd.com/press/ ''Oxeye Game Studio Press Sheet''. Oxeye Game Studio. (2017). https://cobaltwasd.com/press/]</ref> Former members included Peter Askelöf,<ref name=":7">[[Discord Citations#Oxeye Game Studio History]]</ref> Daniel Estephan, Jonas "STALKER" Johnsson,<ref name=":7" /> Damian Kastbauer, Jakob Kindstedt, Niklas Olsson, Steve Olofsson, Alexander "aegzorz" Persson,<ref name=":7" /> and Sten Rydbeck.<ref>www.oxeyegames.com/jobs/</ref>[[File:OxeyeGameStudio-Tall-AgainstDarkBg.png|200px|thumb|Oxeye Game Studio's logo as seen in the [http://www.oxeyegames.com/harvest/media/ Harvest Press Pack]|alt=A simplified drawing of a daisy with what seems to be eyes in the pistil. At the bottom is the words "OXEYE GAME STUDIO", with the "OXEYE" being larger than the "GAME STUDIO".]]


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=== Founding and Early Years ===
=== Founding and Early Years ===
In 2002, as ''[[Whispers in Akarra]]'' was being developed by Jens, Daniel and Pontus also began to contribute to the project with artwork,<ref>[http://www.oxeyegames.com/ten-years/ Bergensten, J. (2012, April 28). ''Ten Years!'' Oxeye Game Studio. http://www.oxeyegames.com/ten-years/]</ref> and Oxeye Game Studio was founded the following July with the intent of remaking ''Whispers in Akarra'' in 3D,<ref name=":3" /> though ultimately becoming a standalone entity. In 2005, ''[[Strategist]]'' was published as Oxeye's first game using a modified version of the [[wikipedia:Irrlicht_Engine|Irrlicht Engine]] (called ''Daisy'')<ref name=":2" /> while ''[[Dawn of Daria]]'' (the spiritual successor to ''Whispers in Akarra'')<ref>''Dawn of Daria FAQ''. Dawn of Daria. (2006a). <nowiki>https://web.archive.org/web/20061125052310/http://www.dawnofdaria.com/index.php?page=5</nowiki></ref> was still being developed. In 2006, the rights to ''Whispers in Akarra'' were sold, though development on ''Dawn of Daria'' continued.<ref name=":3" />
In 2002, as ''[[Whispers in Akarra]]'' was being developed by Jens, Daniel and Pontus also began to contribute to the project with artwork,<ref>[http://www.oxeyegames.com/ten-years/ Bergensten, J. (2012, April 28). ''Ten Years!'' Oxeye Game Studio. http://www.oxeyegames.com/ten-years/]</ref> and Oxeye Game Studio was founded the following July with the intent of remaking ''Whispers in Akarra'' in 3D,<ref name=":3" /> though ultimately becoming a standalone entity. In 2005, ''[[Strategist]]'' was published as Oxeye's first game using a modified version of the [[wikipedia:Irrlicht_Engine|Irrlicht Engine]] (called ''Daisy'')<ref name=":2" /> while ''[[Dawn of Daria]]'' (the spiritual successor to ''Whispers in Akarra'')<ref>''Dawn of Daria FAQ''. Dawn of Daria. (2006a). https://web.archive.org/web/20061125052310/http://www.dawnofdaria.com/index.php?page=5</ref> was still being developed. In 2006, the rights to ''Whispers in Akarra'' were sold, though development on ''Dawn of Daria'' continued.<ref name=":3" />


=== The ''Harvest: Massive Encounter'' Era ===
=== The ''Harvest: Massive Encounter'' Era ===
In the spring of 2007, Oxeye managed to move into its first dedicated office area at [https://www.venturelab.lu.se/ VentureLab] in Lund, hosted by Lund University. The property was won after the team pitched "a minigame arcade platform", though first creating ''Strategist''.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In spring 2007, Oxeye moved into it's first "office" at a business incubator called VentureLab in Lund. Oxeye's room was the left-most window on the first picture. We got the place on the pitch to make a minigame arcade platform, but first we developed and released The Strategist, followed by Harvest: Massive Encounter.''</ref> That May, Oxeye presented an open beta of ''[[Harvest: Massive Encounter]]'', at the Swedish Game Awards, a student competition,<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In May 2007, Harvest was nominted for "best game" at the Swedish Game Awards (a student competition). Harvest won second prize and received 20,000 SEK (about $1944 at today's exchange rate). Here is a picture of the exhibition hall (Jens in an Oxeye t-shirt and yellow/brown hoodie), and the Harvest stand.''</ref> in which it earned second place in the Best PC Game category,<ref>[https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta Steve. (2007, December 19). ''Harvest open beta''. Swedish Game Awards. https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta]</ref> and that October, Daniel and Pontus developed ''Spacefest'' in Multimedia Fusion live for Spelfest, which was being held in Malmö.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''In October 2007, Oxeye participated at Spelfest in Malmö. We displayed Harvest, and Daniel and Pontus gamejammed a new shoot-em-up in Multimedia Fusion live. We also met with Yokaj Studios.''</ref> In February of 2008,<ref>http://www.oxeyegames.com/oxeye-office-level-up/</ref> the lease at VentureLab expired and the studio was moved to the Akademiska Hus, also in Lund.<ref>Jens "jeb" Bergensten via the Project Oxeye Wiki Discord server: ''New office at Akademiska Hus, Lund''</ref> On the 5th of March, coinciding with Pontus' birthday, ''Harvest: Massive Encounter'' was officially released to the public.<ref>http://www.oxeyegames.com/birthdays-and-postcards/</ref>
In the spring of 2007, Oxeye managed to move into its first dedicated office area at [https://www.venturelab.lu.se/ VentureLab] in Lund, hosted by Lund University. The property was won after the team pitched "a minigame arcade platform", though first creating ''Strategist''.<ref name=":7" /> That May, Oxeye presented an open beta of ''[[Harvest: Massive Encounter]]'', at the Swedish Game Awards, a student competition,<ref name=":7" /> in which it earned second place in the Best PC Game category,<ref>[https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta Steve. (2007, December 19). ''Harvest open beta''. Swedish Game Awards. https://web.archive.org/web/20071222075509/http://gameawards.se/news/harvest-open-beta]</ref> and that October, Daniel and Pontus developed ''Spacefest'' in Multimedia Fusion live for Spelfest, which was being held in Malmö.<ref name=":7" /> In February of 2008,<ref>http://www.oxeyegames.com/oxeye-office-level-up/</ref> the lease at VentureLab expired and the studio was moved to the Akademiska Hus, also in Lund.<ref name=":7" /> On the 5th of March, coinciding with Pontus' birthday, ''Harvest: Massive Encounter'' was officially released to the public.<ref>http://www.oxeyegames.com/birthdays-and-postcards/</ref>
[[File:Harvestfika.JPG|alt=Alexander, Daniel, Jens, and Jonas all facing the camera and seated around a table with a cake shaped like the D-70 enemy from Harvest: Massive Encounter.|thumb|207x207px|Via Jens on the ''Project Oxeye Wiki'' Discord. Original caption: ''In March 2008 we released Harvest and had a small "release fika" with an alien-shaped cake. Pictured is Jens Bergensten, Alexander Persson, Jonas Johnsson, and Daniel Brynolf (in front).'']]
[[File:Harvestfika.JPG|alt=Alexander, Daniel, Jens, and Jonas all facing the camera and seated around a table with a cake shaped like the D-70 enemy from Harvest: Massive Encounter.|thumb|207x207px|Via Jens on the ''Project Oxeye Wiki'' Discord. Original caption: ''In March 2008 we released Harvest and had a small "release fika" with an alien-shaped cake. Pictured is Jens Bergensten, Alexander Persson, Jonas Johnsson, and Daniel Brynolf (in front).'']]
In order to add modding support to ''Harvest'', the ''Daisy'' engine was modified to use the [[wikipedia:Lua_(programming_language)|Lua]] programming language, becoming ''[[DaisyMoon]]'' in the process.<ref name=":2" /> This would become Oxeye's engine of choice, as every subsequent game would be developed in it, primarily games for game jams, such as ''Fillauth'' and ''House Globe''. At some point between late 2008<ref>https://web.archive.org/web/20080929152133/http://www.oxeyegames.com/strategist/download-strategist/</ref> and early 2009,<ref>https://web.archive.org/web/20090803184601/http://www.oxeyegames.com/strategist/download-strategist</ref> the rights to ''Strategist'' were sold. According to Pontus, it's likely the new owners went defunct.<ref>https://www.reddit.com/r/oxeyegames/comments/6zocqr/the_strategist_what_happened/dqfakb5/</ref> Also in 2009, ''Dawn of Daria'' was cancelled<ref>[https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720 Bergensten, J. (2009, September 26). ''Daria No Longer an Oxeye Project''. Dawn of Daria. https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720]</ref> due to lack of time.<ref>http://www.oxeyegames.com/dawn-of-daria-discontinued/</ref>
In order to add modding support to ''Harvest'', the ''Daisy'' engine was modified to use the [[wikipedia:Lua_(programming_language)|Lua]] programming language, becoming ''[[DaisyMoon]]'' in the process.<ref name=":2" /> This would become Oxeye's engine of choice, as every subsequent game would be developed in it, primarily games for game jams, such as ''Fillauth'' and ''House Globe''. At some point between late 2008<ref>https://web.archive.org/web/20080929152133/http://www.oxeyegames.com/strategist/download-strategist/</ref> and early 2009,<ref>https://web.archive.org/web/20090803184601/http://www.oxeyegames.com/strategist/download-strategist</ref> the rights to ''Strategist'' were sold. According to Pontus, it's likely the new owners went defunct.<ref>https://www.reddit.com/r/oxeyegames/comments/6zocqr/the_strategist_what_happened/dqfakb5/</ref> Also in 2009, ''Dawn of Daria'' was cancelled<ref>[https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720 Bergensten, J. (2009, September 26). ''Daria No Longer an Oxeye Project''. Dawn of Daria. https://web.archive.org/web/20111112131624/http://www.dawnofdaria.com/forum/viewtopic.php?t=2720]</ref> due to lack of time.<ref>http://www.oxeyegames.com/dawn-of-daria-discontinued/</ref>