Cobalt

Revision as of 22:01, 27 September 2025 by Eraan (talk | contribs) (Gameplay: added and edited additional information on the gameplay)

Cobalt is a sci-fi 2D sidescrolling action platformer video game developed by Oxeye Game Studio and published by Mojang Studios in 2016 to Steam, XBOX 360 and XBOX One.[4] It offers a massive amount of content and many unique mechanics to go with it, such as combat rolls that deflect projectiles and time slowing down around danger, which combined with responsive and tight controls produces unforgiving, fast-paced gameplay that can be experienced across the game's campaign and many singleplayer or multiplayer gamemodes, via LAN, online play or in the same couch when using controllers. If you want to learn more, read on or navigate to other pages for detailed information on the game's content.

Cobalt
Logo of Cobalt
DeveloperOxeye Game Studio
PublisherMojang Studios
Release2 February 2016[1] (Steam)
Technical Information
PlatformsMicrosoft Windows, Linux (Works via Proton), Xbox 360,[2] Xbox One[3]
EnginesDaisyMoon, Bitsquid
Written withLua
Homepagehttps://www.playcobalt.com/

Gameplay

Cobalt can be played with a keyboard or controller (or WASD controls using an official mod). The gameplay is primarily centered around combat, movement and puzzle solving in singleplayer or multiplayer via controller, LAN or online play, depending on the chosen gamemode.

The base (vanilla) game has two main game types: Arcade and Story.

Arcade is comprised of 5 unique gamemodes with a focus on competition (multiplayer PvP and leaderboards for singleplayer and cooperative gamemodes)

Arcade

  • Challenge - a singleplayer gamemode that requires the player to complete a specific condition in order to complete the map. There are 3 types of Challenge:
    • Combat Challenge -
    • Speed Challenge
    • Puzzle Challenge (Story and user maps exclusive)
  • Deathmatch
  • Plug-Slam
  • Team-Strike
  • Survival

Story is a persistent campaign comprised of a linear series of chapters and incorporates Arcade elements, such as Challenges.

Items

Plot Synopsis

Agent Cobalt is a metalface sent by Borealis to investigate the mysterious disappearance of the human colony Trunkopolis on a planet known as Trunkopia.

Development History

In 2001,[5] Daniel "thewreck" Brynolf had developed a platformer prototype called Blueface. Following the release of Harvest: Massive Encounter in 2008, Oxeye wanted to develop another, more in-depth game. Unable to come up with ideas, it was decided that Blueface had a sufficiently solid foundation to become a "better game". Beginning in August of 2009,[6] work began on Project B. Initially, it looked rather similar to Blueface.[7]

On 8 October 2010, Project B was officially renamed to Cobalt[8]

See Also

References