Weapons (Cobalt)

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Cobalt offers a wide selection of weapon items that can aid in combat by dealing damage, restoring health or unique abilities and properties, which despite the name often gives them non-combat applications. Weapons come in three different types: Melee, Ranged and Thrown (often called Throwables), each having unique functionality and corresponding to a unique inventory slot.

Melee

Melee weapons are short ranged and their damage scales with speed. Most of them also have limited durability that wears off by dealing damage and causes them to break upon reaching 0%. Special melee weapons, which are the exception to that rule, are those that have unique abilities or functionality that makes them stand out from other melee weapons.

Players (and most actors) have one (1) single melee slot in their inventory. Melee weapons can also be thrown out by pressing and holding the melee slot key.

Ranged

Ranged weapons are projectile-based and use ammo, which they need to be reloaded with (apart from the Hack Device, one notable exception to these three (3) rules), consuming it from the players inventory. Salvaged ranged weapons however do not need an external ammo supply as they don't consume it, having technically infinite ammo until their durability gets low or runs out.

Players have three (3) ranged weapons slots and one (1) bonus fourth slot for a salvaged weapon, amounting to a total of four (4) ranged weapons that can be carried at once.

Thrown

Thrown weapons are physical objects, meaning they are affected by gravity, their speed is affected by thrower momentum, they collide with other objects and can be destroyed with heat and explosions.

Players have three (3) throwable slots, each holding a practically infinite amount of a single item.